Search found 618 matches
- Sat Aug 13, 2005 3:31 am
- Forum: News & Chat
- Topic: Blender article at the "Digital Production" mag
- Replies: 4
- Views: 4420
nice: Though I don't understand anything. The balblefish of the intro was somthing like: The version 2.37a of the Opensource-3D-Software Blender is present - about which features the users in detail can be pleased and the Tool exhibits which deficiencies further, our test shows So Bart, What does th...
- Thu Aug 04, 2005 2:16 am
- Forum: Documentation & Education
- Topic: Blender users in Montreal
- Replies: 1
- Views: 1764
That link will probably help you:
http://www.elysiun.com/forum/viewtopic.php?t=45860
http://www.elysiun.com/forum/viewtopic.php?t=45860
- Tue Aug 02, 2005 6:02 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows-Linux (2005/08/02)
- Replies: 36
- Views: 21547
- Tue Aug 02, 2005 4:19 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows-Linux (2005/08/02)
- Replies: 36
- Views: 21547
bf-Blender / Windows-Linux (2005/08/02)
Hi again. Time to see what appened. Quick salutation to the bullet engine on windows, Some bugfixes, Compression of .blend on the fly, Modifiers from zuster... and more. Win: Builded with MSVC 7.1 Linux: Builded with gcc 3.3.6 glibc 2.3.5 --------------------- Relevant Feature: -Bugfixes -added appl...
- Sun Jul 31, 2005 6:23 am
- Forum: News & Chat
- Topic: Development Digest, july 2005
- Replies: 35
- Views: 30120
- Sat Jul 30, 2005 4:00 pm
- Forum: Interface & Tools
- Topic: segmentation fault when adding constraint 'copy rotation'
- Replies: 2
- Views: 1436
- Sat Jul 30, 2005 6:51 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22624
as said...JoOngle wrote:@Pablosbrain,
No...not in the CVS anyway.
I've compiled the last known "linux" version availiable, and it's no different
from the Windows version (except the things that have been added since Gabios build)
Stuff aren't moving so fast now. Hey it's Siggraph!
I'll see tomorow.
- Sat Jul 30, 2005 6:48 am
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 102652
- Thu Jul 28, 2005 10:37 pm
- Forum: News & Chat
- Topic: website error
- Replies: 1
- Views: 1863
- Thu Jul 28, 2005 10:14 pm
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 102652
- Thu Jul 28, 2005 10:14 pm
- Forum: Coding Blender
- Topic: Re: Ocean Simulator: The research continues...
- Replies: 133
- Views: 102652
- Wed Jul 27, 2005 1:30 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22624
Already done, will be in next build then.
Ho and to all complainer. This is very WIP. Some stuff you mentionned is planned.
Read the wiki just for a glimps:
http://wiki.blender.org/bin/view.pl/Ble ... /Modifiers[/url]

Read the wiki just for a glimps:
http://wiki.blender.org/bin/view.pl/Ble ... /Modifiers[/url]
- Mon Jul 25, 2005 6:13 am
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22624
Are the b-bone segments supposed to bend the mesh? I named vertices to match corresponding bones, parented a mesh cylinder with corresponding vertice & joints but the mesh does not flex. Is there a missing step? No it's not coded yet. Ton wanted to fix UI drawing first then add support for goemetry...
- Sun Jul 24, 2005 6:08 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22624
- Sun Jul 24, 2005 3:49 pm
- Forum: Testing Builds
- Topic: bf-Blender / Windows (2005/07/24)
- Replies: 39
- Views: 22624
bf-Blender / Windows (2005/07/24)
A new build, Modifier stack is now a pleasure to work with, There is also some big changes, such as the removal of the posemode. There is a lot of rewrites going on, please test carefully. Quoted for you theeth: *NOTE*: Some UI decision done in this commit will most likely be revised, all flame shal...