Search found 618 matches

by gabio
Sun Apr 04, 2004 6:02 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/03)
Replies: 19
Views: 9539

bf-blender / Windows (2004/04/03)

A new build for today bf blender 2004 / 04 / 03 A new build is available [/size] New in the cvs: -ton Log: Eesho's patch for new noise textures! Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as we...
by gabio
Sun Apr 04, 2004 1:54 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10896

The BlenderGI build seems to be missing support for avi codec rendering for some reason, it will use RAW AVI. The blendergi was buid by Kane and maybe he didn't put evrything in it... For bmp support i don't know the lib..I think it's the quicktime sdk which is maybe not buildin. look in the filefo...
by gabio
Fri Apr 02, 2004 5:59 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10896

hehe! in the world panel, don't orget to specifie SOLID.... game engine without physic... isn't working.
by gabio
Fri Apr 02, 2004 5:56 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/02)
Replies: 7
Views: 4616

yea check out the date.. and damn this i s what i call no optimiation! I have tried the game demo ballercoaster and it's so slow! 2-3 frame per sec. and physic is all wrong: all ball is floating around.
by gabio
Fri Apr 02, 2004 6:14 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10896

bjornmose wrote:scons sets the USE_DOUBLE define
i am not shure with make
and MSVC projects do not AFAIK

BM
so teoricaly, this build have the option /d use_double... it was compiled with scons...
by gabio
Thu Apr 01, 2004 5:27 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10896

I could put up also a build, but I don't have an optimising compiler, which makes the gameengine pretty much unusable. I'm using the same compiler than you, msvc6 and .net(7) so is this build isn't optimised? I find it fast enought for testing. Or maybe i can rebuild it with the option use_double, ...
by gabio
Tue Mar 30, 2004 9:38 pm
Forum: Interface & Tools
Topic: Very simple suggestion
Replies: 6
Views: 2174

blendix wrote:I think this feature is missing by design, not because it was too hard to code it.
so this is ugly... :o
by gabio
Tue Mar 30, 2004 6:33 pm
Forum: Interface & Tools
Topic: Very simple suggestion
Replies: 6
Views: 2174

true.
by gabio
Tue Mar 30, 2004 6:29 pm
Forum: Interface & Tools
Topic: Interesting new plugin for Maya
Replies: 4
Views: 1889

the decimator try to do it, but it leave the model triangulated...
by gabio
Tue Mar 30, 2004 6:16 pm
Forum: News & Chat
Topic: QNX port
Replies: 3
Views: 2014

That QNX thing look great, from what is saw on the web site, it is a OS?
by gabio
Tue Mar 30, 2004 2:22 pm
Forum: News & Chat
Topic: MakeHuman 1.8 online
Replies: 2
Views: 4323

This is now a must in a tool box of blender! Year!
by gabio
Tue Mar 30, 2004 8:47 am
Forum: Coding Blender
Topic: Any Progress YET?
Replies: 29
Views: 8857

lol nop sorry jesterking i didn't touch tuhoppu2, mean update the local cvs on HD.

Good night
by gabio
Tue Mar 30, 2004 8:38 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/30)
Replies: 22
Views: 10896

bf-blender / Windows (2004/03/30)

For those who is looking at this forum for build... here is the last release of new feature. As many build is floating around this is a quick download. bf blender: Most significantly, the game engine is back in and there is a new light (again!) named occlusion shader. it fake a Full GI which is a re...
by gabio
Tue Mar 30, 2004 2:42 am
Forum: Coding Blender
Topic: Any Progress YET?
Replies: 29
Views: 8857

just added the 3 header file in a new dir "solid" in extern/solid, and, ho a new bug... damn i must be cursed. EDIT Finaly corrected this problem. if it append, dont forget to update CVS... Dhooo! KX_ConvertPhysicsObjects.cpp source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp(428) : error C2039: ...
by gabio
Mon Mar 29, 2004 11:53 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 33117

It's a miracle, it works, it's comming back, and it sound like it has a future :P. please keep going on with this, I really wanna see blender 2.3X with game engine, so I can finally use just 1 blender version. :P Btw, does the save as runtime feature also come back? because it's really usefull and ...