Search found 618 matches

by gabio
Sun Jul 24, 2005 2:27 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/21)
Replies: 10
Views: 7092

Mhm, don't know if the modifier idea is really great: - how to use crease subsurf - how to modify the mesh in EditMode when you can't see the subsurf mesh - modifiers is in Object and other editing functions are at Editing - not really nice - mirror modifier is nice but not usable for charcter mode...
by gabio
Sat Jul 23, 2005 11:42 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/21)
Replies: 10
Views: 7092

Why is the Build Fx Removed?
Because if it continue like that, There will be no more effect in 2.4, btw the build is now in the modifier stack.
Why move it there? because it's sooo much better.
by gabio
Fri Jul 22, 2005 4:37 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/21)
Replies: 10
Views: 7092

Hey, don't get crazy because there is no more subsurf buttons or because you can't see it in editmode ;) It's wip. use the modifier stack in object buttons instead.
by gabio
Fri Jul 22, 2005 4:18 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/21)
Replies: 10
Views: 7092

bf-Blender / Windows (2005/07/21)

Here we are again, get you copy asap, it's blender 2.38 ;) Most of zuster's commit isn't in there as it's mostly internal stuff. I had to say it, He's working very hard. Builded with MSVC 7.1 --------------------------- Relevant Feature: -New: B-Bones now support adjusting the 'handle length' -Bugfi...
by gabio
Mon Jul 18, 2005 2:38 pm
Forum: Interface & Tools
Topic: Centroids
Replies: 3
Views: 1571

fobsta wrote:I would find it useful if you could globaly override local setting for visibilty on object names, centres, draw properties etc.
hopefully you can write a script to do that in less than a minute. ;)
by gabio
Mon Jul 18, 2005 2:35 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/16)
Replies: 17
Views: 9870

Wow, is fantastic this solids armatures and the B-bones!!! Thanks Gabio!!! I know that isn't the best place, but... :oops: Is possible add a option to render this bones? That can be very useful to fast composing studies :lol: Well you can playbast it, using the last button in the header. You can al...
by gabio
Sun Jul 17, 2005 11:20 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/16)
Replies: 17
Views: 9870

Re: bf-Blender / Windows (2005/07/16)

kidb wrote:
gabio wrote: kidb: can you move the file under /windows, totally forgot again :x
Done. Stupid question: are these "pure" cvs builds ?
Always, I try to remain as official as possible.
by gabio
Sun Jul 17, 2005 6:44 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/07/16)
Replies: 17
Views: 9870

bf-Blender / Windows (2005/07/16)

Hello, took a week off, hope you don't mind ;). Now the new stuff. As usual, read log carefully before submiting bugreport. There is a lot of work behind the scene. Some entry in the cvs that is not worth mentionning to users is not copied here. Build with MSVC 7.1 ho and did I say the changes are r...
by gabio
Wed Jul 06, 2005 5:52 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 9921

With such rewrite you should never work on some serious job. It's really not stable.
by gabio
Mon Jul 04, 2005 11:03 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 9921

arf, kidb. I think I made i mistake. I uploaded linux build in windows dir. ;)
Next time I will use the the dir you created at the root anyway.
by gabio
Mon Jul 04, 2005 5:03 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 9921

kidb wrote:http://blendertestbuilds.kidb.de/index. ... 704_gabio/

Log:
Updated filename to blender-windows20050704.zip
damn
by gabio
Mon Jul 04, 2005 4:02 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 9921

bf-Blender / Windows - linux (2005/07/04)

Welcome to this first cvs build of the very exciting 2.38 release. Now testing mean a lot, but please read log carefully to know what's not finished and what is a bug. --------------------- Relevant feature: -rewrite of the text object, new stuff! -Animation recode part 1. -bugfixes Commit: -ton Log...
by gabio
Sat Jun 18, 2005 1:07 am
Forum: Coding Blender
Topic: New idea for next Blender
Replies: 6
Views: 2851

Even the current overlapping panels are against Blenders non overlapping policy, Dont think this will get in. Hmmm... See it: http://mke3.net/archives/2005/06/blender_toolbar.html Toolbar's a floting panel in the Tuhopuu3... and that is a great tool. Prefer: Fast editing, etc. Download & Try it: ht...
by gabio
Wed Jun 01, 2005 6:06 am
Forum: Interface & Tools
Topic: 2.37 Layer Buttons in Editmode
Replies: 25
Views: 8844

This is from the commit log:
ton:
- in EditMode, the layer buttons get hidden... the amount of icons in
3d header grows to fast.

I want to see all button. and though if I want to change layer, I just enter exit editmode.
by gabio
Tue May 24, 2005 2:27 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 15993

It's really sad, but similar to the z-blur that pretended to be DOF, if it doesn't work why move it to the sequencer editor? Is it better than the z-blur that was already there? Hmm... As well as i understand it, that's because Zblur isn't actually DoF, and it can't be in the render panel as a rend...