Search found 618 matches

by gabio
Wed Mar 10, 2004 9:53 pm
Forum: News & Chat
Topic: Volume Pixel Painting in Blender
Replies: 21
Views: 8113

Can be done in blender. i did some code sketch and some brainstorm and came up with this idea to reproduce the modeling style of zbrush (Volume Pixel Painting) in a single object in blender. Here is my idea, posted on elysiun: Basic idea is that each vertice have some parameter. you can change param...
by gabio
Tue Mar 09, 2004 4:59 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/05)
Replies: 9
Views: 6787

i'm hiting a wall on that one: it's a stupid error but i can't get rid of it: E:\SRC\BLENDER>scons scons: Reading SConscript files ... Using config file: config.opts scons: done reading SConscript files. scons: Building targets ... cl /nologo /EHsc /J /W3 /Gd /MT /G6 /GF /DWIN32 /D_CONSOLE /DWITH_QU...
by gabio
Tue Mar 09, 2004 2:27 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/05)
Replies: 9
Views: 6787

My guess is you have problems linking FTGL
absolutly.

And thanks for the links, i didn't know there was such free package for .net.
the version i use to see at school is the full featured one on cd...
by gabio
Mon Mar 08, 2004 5:44 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/03/05)
Replies: 9
Views: 6787

is it me or the Scons system can't compile with a mscv6? i realy can't compile with scons. always giving me the same lib error, should i get a copy of mscv7?
by gabio
Wed Mar 03, 2004 5:41 pm
Forum: Testing Builds
Topic: Interface Redraw Test
Replies: 5
Views: 5826

No problem on a nvidia gforce 2 mx 400 agp 4x 64 mb driver 53.03

What's the improvement you'r trying?
by gabio
Sat Feb 14, 2004 9:25 pm
Forum: Testing Builds
Topic: particle gravity experiment - windows 14/02/2004
Replies: 12
Views: 10408

I can't belive it! Someone is still working on this old system! Been so long since i heared of developement on effect! that's great! i'll definetly test this out. :P
by gabio
Tue Feb 10, 2004 5:26 pm
Forum: News & Chat
Topic: Blender like maya...
Replies: 39
Views: 26493

All this interface problem is anoying. If a module loader could be coded in blender and if all big feature could be separated in small module loaded in a file ( ref to the winamp style, you got module for in, out, effect, expansion feature) that could get blender to an other level. Let say the curre...
by gabio
Sun Feb 08, 2004 3:12 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/02/08)
Replies: 2
Views: 5929

That's a terrific service you offer to the community and blender itself, contribution of artist to the developement has never been so active in the community I think, anyway these test build is a so great way to clean bug so fast and keep a bunch of pp up-to-date with new stuff(wich is a good idea i...
by gabio
Sun Feb 01, 2004 12:25 am
Forum: Testing Builds
Topic: Blender bf / Windows (2004/01/30)
Replies: 15
Views: 12484

steve_t wrote:Armatures are MUUUUUUCH faster in this build.
Realy? build of jan. 28 wasn't?
by gabio
Fri Jan 30, 2004 7:19 pm
Forum: Testing Builds
Topic: Blender bf / Windows (2004/01/30)
Replies: 15
Views: 12484

kencanvey wrote:Phew thanks for the build, I was stating to get the shakes.... :shock:

Whats happened to JesterKing, is everything OK.

Ken
Ya... I was wondering too. Anyway this is probably the last CVS build before 2.32, just by reading the commit, the release is very close now. Maybe jesterking was waiting...
by gabio
Fri Jan 30, 2004 3:37 pm
Forum: Testing Builds
Topic: Blender bf / Windows (2004/01/30)
Replies: 15
Views: 12484

Blender bf / Windows (2004/01/30)

Build with MSVC 6, has everything msvc can compile... This is my first working build, i'm confuse cause mine got 1 mb less than jesterking... Hope everything is in there! Please test: (EDIT) 2.32 is out , get a bin package today! (EDIT) http://www.blender3d.org Relevant Bf commit: ianwill Log: BPyth...
by gabio
Sat Jan 24, 2004 1:44 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/23)
Replies: 13
Views: 10073

This in itself has nothing to do with SCons. It looks more like a library is missing from your path. Dho! Ok.. well What is this path you are talking about? sys path, python path, a variable, a file, maybe the source tree? If there is only a place to specify, i'm will to write it. And the file isn'...
by gabio
Fri Jan 23, 2004 9:41 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/23)
Replies: 13
Views: 10073

Again i got this when compile with your lib: ftgl_static_ST.lib(FTPixmapGlyph.obj) : error LNK2001: unresolved external symbo l __ftol2 blender.exe : fatal error LNK1120: 1 unresolved externals scons: *** [blender.exe] Error 1120 scons: building terminated because of errors. If you don't know it's o...
by gabio
Fri Jan 23, 2004 5:54 am
Forum: Testing Builds
Topic: What about rendering for Jaguar ! :oops:
Replies: 3
Views: 5839

mmm i can hear the moderator comming.... :twisted:
here is a snap shot of the rulez here:
Please do not start new topics if you are not sharing a build.
by gabio
Fri Jan 23, 2004 5:45 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/21)
Replies: 15
Views: 14459

I don't know how you are doing you daily compile with scons. (edit) But it's a great idea and Big thank you for that. I tried some much but it always retourn the same error: blender_FTF.lib(FTF_TTFont.obj) : error LNK2001: unresolved external symbol "__d eclspec(dllimport) public: int __thiscall FTF...