Search found 618 matches

by gabio
Sat May 21, 2005 1:03 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 15745

Thanks yamyam and tuxbox. Updated the page to reflect.
Now spread the news! mucha tester needed!
Good weekend all.
by gabio
Fri May 20, 2005 11:50 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/20)
Replies: 35
Views: 15745

bf-blender / Windows (2005/05/20)

Hi all. After having difficulties with a nasty bug, there I am again. you can see all the stuff to test in there . But also in all my threads as "relevant feature". Now in b-con 4. Max 2 week before release­. there is a lot of work going on. Lots of bugfixes this week. ------------------------ Relev...
by gabio
Fri May 20, 2005 2:03 am
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 26992

As I see it now: The main problem about the current interface is what we all like it for. The non overlapping windows. It's a great feature to see everything. But If you start using blender, you would want stuff to be logically placed. by that I mean grouping stuff together. This is more than rearra...
by gabio
Mon May 16, 2005 4:11 pm
Forum: Interface & Tools
Topic: Viewing backbuf picture in the viewport
Replies: 1
Views: 1007

3dview header->view->background
by gabio
Thu May 12, 2005 2:29 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 26768

bf-blender / Windows & Linux (2005/05/11)

This may be the last build before b-cons 4. So 2.37 will almost look like this build. please test all new feature since 2.36. Note: New timeline windows, Clean up of tranform, New python stuff(space handler). ***International disabled. I couldn't get it to work*** Done with MSVC 7 and scons for wind...
by gabio
Fri May 06, 2005 11:18 pm
Forum: Interface & Tools
Topic: Really Really Really Simple Num Button request!!!!
Replies: 14
Views: 4242

Maybe it's now exacly you request, bu tuhopuu3 now have tab to next fild selection in field and maybe copy past... I suggest you to grab a copy in the testing build and see if that what you'r talking about.
by gabio
Fri May 06, 2005 11:14 pm
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14109

Totally crazy stuff. You want attention, I can assure you the ge fans out there will give you 110% of their attention.
Good work!
/me testing right now
by gabio
Wed May 04, 2005 6:05 pm
Forum: News & Chat
Topic: Current projects + todo + release schedule
Replies: 15
Views: 8736

Any chance to animate the parameters of the scripts in a next release? if you'r talking about python script, you can already do so. it's just no very simple to find. Now that we have acces to ipo curve, you can put your value on one of the ipo channel of an empty, and read the value of the ipo on e...
by gabio
Wed May 04, 2005 3:45 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19775

Thanks Gabio as always ! I'm trying to figure out how to move a vertex constraint to a plane using the widgets. Apparently it only works for scaling (I mean planar constraint using SHIFT key). Is it so ? :? PS: BTW, the normal alignment JUST ROCKS !!! no, using shift on any type of widget should br...
by gabio
Wed May 04, 2005 5:16 am
Forum: Coding Blender
Topic: "render only" build
Replies: 32
Views: 10072

The DLL sugestion is good but probably involves more work then simply removing stuff for a seperate build. Sombody misght say im totally wrong with this one- bus since the UI is a fairly large aspect of Blender, a way of removing it would be to. IFDEF out the Button/Toggle/Sliders in the sourse. Th...
by gabio
Wed May 04, 2005 4:50 am
Forum: Coding Blender
Topic: "render only" build
Replies: 32
Views: 10072

My understanding of the code right now would lead me to think it this way: Put all the render engine in a library (dll), which blender can use directly to render and preview material. and this way there could also be a front end binary like render.exe that also link to the render engine in the libra...
by gabio
Tue May 03, 2005 6:02 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19775

JoOngle wrote:Thanks Gabio! :D

(PS: is something done to the render engine, or am I just hallucinating better IOR antialiasing?)
Maybe you changed your screen recently :lol:
by gabio
Tue May 03, 2005 3:33 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19775

JoOngle wrote:
kxs wrote:There`s something wrong with the linux build link. Or the build itself. It contains blenderplayer only.
Yep - I only got the "Blenderplayer" on my slackware linux as well.
Fixed.
by gabio
Mon May 02, 2005 10:34 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Linux (2005/04/23)
Replies: 5
Views: 3732

kxs wrote:Any new builds?
Give me some time. My gentoo machine crashed on me several times today ;)
by gabio
Mon May 02, 2005 10:18 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows & linux (2005/05/02)
Replies: 6
Views: 5995

Another nice build. Hey, could the decimation count be updated in realtime ? It would be fun to have a triangle count refresh without having to switch between Object and Edit mode. From experience, any feature mixing from edit->object mode is too slow. In python at least so it might be the same in ...