Search found 87 matches

by dandeloreon1984
Wed Sep 01, 2004 7:10 pm
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

yet another fresh reply(not meaning to spam, but it is the best way i can get the code up in whole). here is the fresh code, i also have it posted on elysuin's forum, but it would not hurt to have it posted in whole here... here is the resh code, the commends and block quotes are all you need to fol...
by dandeloreon1984
Tue Aug 31, 2004 4:31 pm
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

i hate doing multiple posts after posting, but it is easier to talk bout teh code in a second post because it negates having to work with a huge scrolling edit window. :lol: ... anyways, my problem for right now has to do with how the script is setup on the materials and uv system. i need help insti...
by dandeloreon1984
Tue Aug 31, 2004 4:04 pm
Forum: News & Chat
Topic: Blender 3D Ported to Sky Operating System
Replies: 23
Views: 8005

nice to see that, i should probobly give that a look... how about releasing an installer for free on the site, because alll i see is live cd roms, and all of those are unavailable, anyways, whatever happened to atheos?? because it seems to have died... http://www.atheos.cx/
by dandeloreon1984
Tue Aug 31, 2004 7:22 am
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

here is the updated code so far, it is still fairly buggy, because i just added to the bone and material recognition lists.


edit: this code is also fixed.... new code below.
by dandeloreon1984
Tue Aug 31, 2004 3:15 am
Forum: Python
Topic: bone and armature access?
Replies: 4
Views: 1923

updated the code... #!BPY """ Registration info for Blender menus: Name: 'bone nfo print...' Blender: 234 Group: 'Export' Tip: 'print the bone info from blender to blender's console.' """ import Blender from Blender import * from Blender.Armature import * from Blender.Armature.Bone import * # import...
by dandeloreon1984
Mon Aug 30, 2004 11:59 pm
Forum: Python
Topic: bone and armature access?
Replies: 4
Views: 1923

after testing things out for a while i have noticed that the varialbe info on the preset... getLoc() for bones is always 0, 0, 0 when i export it to the log, and the .gethead(), and .gettail() functions always return somethin different when i move the bones... i think the getlocation for the bones i...
by dandeloreon1984
Mon Aug 30, 2004 6:52 pm
Forum: Python
Topic: Bone IK
Replies: 8
Views: 3585

i also need this to be enabled to do some more complex work, but at least now i know what is happinin. :).
by dandeloreon1984
Mon Aug 30, 2004 2:32 pm
Forum: Python
Topic: bone and armature access?
Replies: 4
Views: 1923

i know that, :lol: but that script i showed is just to verify i am accessing the variables properly... but what i need help with is actually accessing the armature information... just a simple basing on the script will help me a lot... i just need a sample script to get the bone names and that is it...
by dandeloreon1984
Mon Aug 30, 2004 5:49 am
Forum: Python
Topic: bone and armature access?
Replies: 4
Views: 1923

bone and armature access?

i am in need of getting the bone and armature information... so far all i know of is what the actual python documentation tells me on the site, but when i put it to use it is highly ineffective... here is the script i have. #!BPY """ Registration info for Blender menus: Name: 'bone nfo print...' Ble...
by dandeloreon1984
Sun Aug 29, 2004 9:24 pm
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

how do i set uv coordinates??? because i have no clue. edit: nvm i figured it out after relooking at the manual... but now i have the error at line 221: attribute error: verts edit2: i just realized that that line number was my ir version, here is the exact line... boneinfluencesheader.DataCount = l...
by dandeloreon1984
Sun Aug 29, 2004 4:04 am
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

ok, now i have updated the setup of the script to allow to export to a different file name, but since his is my first script bear with me.



edit: this error is fixed, and i have new code that has been done.
by dandeloreon1984
Sat Aug 28, 2004 6:28 am
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

thanks, but now i need an sample model to export continuously and work out the bugs to it will import into unreal2, unreal2 xmp, ut2k3, or ut2k4, or various others i have, it might be best to test it on the runtime that epic has... http://udn.epicgames.com/Two/UnrealEngine2Runtime Edit: I don't need...
by dandeloreon1984
Fri Aug 27, 2004 4:19 am
Forum: Python
Topic: Psk exporter?
Replies: 8
Views: 2150

Psk exporter?

it was my understanding that someone had created an psk exporter that did not work because it exported everything in text, i would like to get ahold of that exporter, and look into making it use the info provided by this thread...


Edit: i would like to get ahold of the script.
by dandeloreon1984
Fri Aug 27, 2004 2:50 am
Forum: Python
Topic: writing in binary
Replies: 9
Views: 4912

thanks for showing this to me, it will help a lot :)
by dandeloreon1984
Fri Aug 27, 2004 1:05 am
Forum: Interface & Tools
Topic: Feature Proposal
Replies: 66
Views: 13590

hmm... i am not meaning to be an post hijacker, but i would like to see the ability to lock the angle of a view, because i use four viewports, adn i haft to continually reste the position because of an small mistake on the wrong button click.