Search found 87 matches

by dandeloreon1984
Thu Feb 05, 2004 7:09 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

Ok, I have a small update for everyone...

The default location for impoty and export scripts is here....

C:\Program Files\Blender Foundation\Blender\.blender\scripts
by dandeloreon1984
Thu Feb 05, 2004 6:59 pm
Forum: Python
Topic: How do I handle meshes and skeletons?
Replies: 4
Views: 2088

O!k, I have just gathered an understandin on the general blender interface, on version 2.32... I need a tutorial on how the new import and export plug ins format... know that the included plug ins are under the Default blender install path .... C:\Program Files\Blender Foundation\Blender\.blender\sc...
by dandeloreon1984
Thu Jan 29, 2004 9:10 pm
Forum: Python
Topic: How do I handle meshes and skeletons?
Replies: 4
Views: 2088

I already have python set up, but i do not know how to get the plug in to work correctly...

I am currently learning python, so that is why i originally posted. It was to hopefully have someone who knows how to program blender plug ins to help me.
by dandeloreon1984
Tue Jan 27, 2004 1:57 am
Forum: Python
Topic: How do I handle meshes and skeletons?
Replies: 4
Views: 2088

How do I handle meshes and skeletons?

I am wonderign how to use meshes and skeletons through python as an fiel import and export plug in... I have a sample set of specs that are needed to be used this way, but I do not know how to work with the python api. Here is the sample data that needs to be converted... http://udn.epicgames.com/Te...
by dandeloreon1984
Thu Jan 22, 2004 8:37 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

What i want is to have a mainly mouse driven interface, because having to learn shortcuts is hard for me.
by dandeloreon1984
Thu Jan 22, 2004 8:34 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

I dislike the interface of maya, but i like an interface that can easily be learned, like wings3d, but wings3d is rather limited compared to blender, so i decided to make an interfact for blender that is easy to learn like wings3d.
by dandeloreon1984
Thu Jan 22, 2004 8:21 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

No I just want to make the interface more newbie friendly, because I do not want to buy maya, or some other costly modeling tool.
by dandeloreon1984
Thu Jan 22, 2004 7:41 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

I need help with getting extra devolpers into the loop, so please reply if you are interested in helping.
by dandeloreon1984
Thu Jan 22, 2004 12:06 am
Forum: News & Chat
Topic: Blender + Games
Replies: 27
Views: 16665

Blender already has some small support for unreal tournament, If you can find the ASC export and import scripts.
by dandeloreon1984
Wed Jan 21, 2004 11:31 pm
Forum: News & Chat
Topic: Blender + Karma integration?
Replies: 1
Views: 2211

there is a way, But it involves my project that is currently in the works...

The project is to get unreal formats to work in blender.
by dandeloreon1984
Wed Jan 21, 2004 11:28 pm
Forum: Interface & Tools
Topic: Unreal tournament 2003 Project needs help...
Replies: 7
Views: 1759

Unreal tournament 2003 Project needs help...

I am currently working on allowing blender to use the unreal tournament files in it... I have the Sample headers to allow usage, but I am completely clueless on how to implement them. My project is currently being added. The project has two parts... Part one is the actuall working of getting the hea...
by dandeloreon1984
Wed Jan 21, 2004 11:15 pm
Forum: News & Chat
Topic: Blender + Games
Replies: 27
Views: 16665

new rpoject...

I am currently working on creating a whole set of tools that are aimed at game developers, like making the modeling software easier to use, and also to work on getting game file formats to work in blender.[/i]