Search found 33 matches
- Fri Dec 10, 2004 10:44 am
- Forum: News & Chat
- Topic: Theme from 2.35 screenshot
- Replies: 23
- Views: 10497
I can assure you that when I download a new version of Blender and it doesn't match the screenshot, the first thing I wonder is if I've grabbed the right version. If you want to show off some cool non-default feature, at least give the poor newbies a chance mentioning that it's non-standard, and li...
- Fri Dec 10, 2004 10:41 am
- Forum: News & Chat
- Topic: Piovra -1.02 : The italian renderfarm project
- Replies: 2
- Views: 2186
- Tue Nov 16, 2004 11:48 am
- Forum: Testing Builds
- Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
- Replies: 55
- Views: 21175
BTW, this is a very small detail mentioned from time to time: the menu title highlighting is rounded on the default theme and to me is ugly (respecting the ones using the rounded theme), but considering the interface conventions is absolutly inconsistent. So if we want rounded details we got rounded...
- Tue Nov 16, 2004 11:40 am
- Forum: Testing Builds
- Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
- Replies: 55
- Views: 21175
I agree with the earlier post about having a 'X' or delete to delete an object from the outliner. Also, what about options to rename items in the outliner? I add to that proposal. Being a new addition the Outliner itself is great right now, and I think that asking for those small details is not ask...
- Mon Oct 11, 2004 12:24 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/09)
- Replies: 27
- Views: 12858
Menu highlighting always rounded why? I'm using the default theme and not thor rounded one. Small, small detail, I know, but I completely agree: that rounded menu highlight looks soooo out of place to me (that I'm not using the rounded theme because I don't like it). Just my opinion on that small i...
- Mon Apr 26, 2004 10:49 am
- Forum: Testing Builds
- Topic: particle (bf-blender) windows 24/4/2004 *updated*
- Replies: 10
- Views: 7088
- Thu Apr 22, 2004 3:13 pm
- Forum: Testing Builds
- Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
- Replies: 32
- Views: 13334
Hi Leon. It's true, both using triangles and setting Key at 100 on the emitter almost reduces the "lost" particles to almost residual consideration. All in all it could be nice if you could solve that issue, since your solutions is neat and effective. I've been more enthusiastically surprised with t...
- Thu Apr 22, 2004 12:05 pm
- Forum: Testing Builds
- Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
- Replies: 32
- Views: 13334
Hi Leon and all. I've made some kind of waterfall. The file is quite simple, just a small plane emiting particles downward and a terrain grid plane to contain them and create some turbulence. There something wrong on the way the particles interact with the plane sine some particles "cross" the terra...
- Wed Apr 21, 2004 1:51 pm
- Forum: Testing Builds
- Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
- Replies: 32
- Views: 13334
- Wed Apr 21, 2004 1:34 pm
- Forum: Interface & Tools
- Topic: Hidden line view mode
- Replies: 22
- Views: 6700
- Wed Apr 21, 2004 11:24 am
- Forum: Testing Builds
- Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
- Replies: 32
- Views: 13334
Hi everybody. MonkeyBoy, your proposal of new panel arrangement for the particle system makes a lot of sense to me. Maybe something could be changed by the general picture is clear. I hope it could be added to the official Blender quite soon, in fact the particles systems is a basic feature that is ...
- Tue Apr 06, 2004 5:54 pm
- Forum: Python
- Topic: Bug in script window?
- Replies: 7
- Views: 1965
- Tue Apr 06, 2004 5:41 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/04/05)
- Replies: 31
- Views: 14647
Uhmm, good one. I had a general feeling that it was easier to set up when it was a light, now GFA-MAD has come with the answer. :) BTW, I thought a good place for the occlution controls could be on the render box (as a new entry for Rendering Engine opening a new tab the same way happens when select...
- Tue Apr 06, 2004 10:50 am
- Forum: Python
- Topic: Bug in script window?
- Replies: 7
- Views: 1965
Re: Bug in script window?
P.S. Blender don't have this function. Can someone give me any comments about the utility of this script, or any ideas to improve it? I'm not really an expert in Blender but I'm afraid that what you propose it's done on Blender by Dupliverts. Maybe someone more experienced could verify that stateme...
- Tue Apr 06, 2004 10:47 am
- Forum: Python
- Topic: *new* - blend2java 1.1 Just released
- Replies: 2
- Views: 2099