Search found 33 matches

by llunasol
Fri Dec 10, 2004 10:44 am
Forum: News & Chat
Topic: Theme from 2.35 screenshot
Replies: 23
Views: 10497

I can assure you that when I download a new version of Blender and it doesn't match the screenshot, the first thing I wonder is if I've grabbed the right version. If you want to show off some cool non-default feature, at least give the poor newbies a chance mentioning that it's non-standard, and li...
by llunasol
Fri Dec 10, 2004 10:41 am
Forum: News & Chat
Topic: Piovra -1.02 : The italian renderfarm project
Replies: 2
Views: 2186

Looks wonderful and promising but both links (linux and win) are broken. BTW, what's wxpython?
by llunasol
Tue Nov 16, 2004 11:48 am
Forum: Testing Builds
Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
Replies: 55
Views: 21175

BTW, this is a very small detail mentioned from time to time: the menu title highlighting is rounded on the default theme and to me is ugly (respecting the ones using the rounded theme), but considering the interface conventions is absolutly inconsistent. So if we want rounded details we got rounded...
by llunasol
Tue Nov 16, 2004 11:40 am
Forum: Testing Builds
Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
Replies: 55
Views: 21175

I agree with the earlier post about having a 'X' or delete to delete an object from the outliner. Also, what about options to rename items in the outliner? I add to that proposal. Being a new addition the Outliner itself is great right now, and I think that asking for those small details is not ask...
by llunasol
Mon Oct 11, 2004 12:24 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/09)
Replies: 27
Views: 12858

Menu highlighting always rounded why? I'm using the default theme and not thor rounded one. Small, small detail, I know, but I completely agree: that rounded menu highlight looks soooo out of place to me (that I'm not using the rounded theme because I don't like it). Just my opinion on that small i...
by llunasol
Mon Apr 26, 2004 10:49 am
Forum: Testing Builds
Topic: particle (bf-blender) windows 24/4/2004 *updated*
Replies: 10
Views: 7088

Great Leon, looks very good that new tab for particles.

The fact that you hace reelased your particles additions as a bf-blender instead of as tohopuu means that we can expect to have it on the next official Blender 2.33 release? That would be wonderful news.
by llunasol
Thu Apr 22, 2004 3:13 pm
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 13334

Hi Leon. It's true, both using triangles and setting Key at 100 on the emitter almost reduces the "lost" particles to almost residual consideration. All in all it could be nice if you could solve that issue, since your solutions is neat and effective. I've been more enthusiastically surprised with t...
by llunasol
Thu Apr 22, 2004 12:05 pm
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 13334

Hi Leon and all. I've made some kind of waterfall. The file is quite simple, just a small plane emiting particles downward and a terrain grid plane to contain them and create some turbulence. There something wrong on the way the particles interact with the plane sine some particles "cross" the terra...
by llunasol
Wed Apr 21, 2004 1:51 pm
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 13334

I've seen that this Tohopuu release has the new textures system but not the new AO system on the world. Will it be added?
by llunasol
Wed Apr 21, 2004 1:34 pm
Forum: Interface & Tools
Topic: Hidden line view mode
Replies: 22
Views: 6700

I also add my support to that new view mode (which I saw on very old apps and I've been wondering it was not on Blender).
by llunasol
Wed Apr 21, 2004 11:24 am
Forum: Testing Builds
Topic: particles / tuhopuu update 17/04/2004 - testing help needed!
Replies: 32
Views: 13334

Hi everybody. MonkeyBoy, your proposal of new panel arrangement for the particle system makes a lot of sense to me. Maybe something could be changed by the general picture is clear. I hope it could be added to the official Blender quite soon, in fact the particles systems is a basic feature that is ...
by llunasol
Tue Apr 06, 2004 5:54 pm
Forum: Python
Topic: Bug in script window?
Replies: 7
Views: 1965

Yes, the same here, it works properly when openning the script from the text window but breaks when started from the misc menu on the scripts window. The console complains about an invalid syntax error on line 360.

Best regards.
by llunasol
Tue Apr 06, 2004 5:41 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/05)
Replies: 31
Views: 14647

Uhmm, good one. I had a general feeling that it was easier to set up when it was a light, now GFA-MAD has come with the answer. :) BTW, I thought a good place for the occlution controls could be on the render box (as a new entry for Rendering Engine opening a new tab the same way happens when select...
by llunasol
Tue Apr 06, 2004 10:50 am
Forum: Python
Topic: Bug in script window?
Replies: 7
Views: 1965

Re: Bug in script window?

P.S. Blender don't have this function. Can someone give me any comments about the utility of this script, or any ideas to improve it? I'm not really an expert in Blender but I'm afraid that what you propose it's done on Blender by Dupliverts. Maybe someone more experienced could verify that stateme...
by llunasol
Tue Apr 06, 2004 10:47 am
Forum: Python
Topic: *new* - blend2java 1.1 Just released
Replies: 2
Views: 2099

Hi lisabeeren.

Your script sounds quite interesting. Am I wrong or it means that we could export models to be seen on a web broser without any special plugin? Could you add some examples on your page about how to use that?

Best regards.