Search found 941 matches

by SirDude
Tue Oct 11, 2011 3:58 pm
Forum: Coding Blender
Topic: Building on Solaris 10 8/11 or Solaris 11 Express?
Replies: 3
Views: 2198

Ok your error is: /usr/include/GL/glu.h:37:19: GL/gl.h: No such file or directory
From your email it looks like your not including: /usr/X11/include
if your instead including /usr/X11/include/GL you need to remove the GL bit
because it's trying to tag that on from the error message.
Make sense?
by SirDude
Mon Oct 10, 2011 5:35 pm
Forum: News & Chat
Topic: Tomato Branch Feedback?
Replies: 2
Views: 2069

g.ulairi at gmail.com

or you could just post to bf-committers at blender.org

:)
by SirDude
Mon Oct 10, 2011 4:31 pm
Forum: Coding Blender
Topic: tris
Replies: 4
Views: 2064

Look at the info bar, it doesn't count tris but it does count faces. If all of
your faces are tris then your good to go.
by SirDude
Mon Oct 10, 2011 4:28 pm
Forum: Coding Blender
Topic: Blender GUI as separate framework
Replies: 1
Views: 1558

This is a pretty common question. The general answer is, the "gui" is spread throughout the code, and isn't really something you can easily pull out. It's a little better now but would still be quite a project. Ghost is kind of a lower level window manager for blender, it's not really an API though ...
by SirDude
Mon Oct 10, 2011 4:10 pm
Forum: Coding Blender
Topic: Building on Solaris 10 8/11 or Solaris 11 Express?
Replies: 3
Views: 2198

I haven't, I'd try gcc first, what errors are you running into?
by SirDude
Mon Oct 03, 2011 5:14 pm
Forum: Python
Topic: help me speed up this script
Replies: 2
Views: 944

A couple of comments. If you look at your first nested loop you have both them using i as the index which I'm guessing you don't want. for i in blah for i in blah2 I'm not sure on python's optimization scheme but I'm guessing its not a good to define synth inside of a for loop. Better to define it b...
by SirDude
Wed Sep 28, 2011 9:09 pm
Forum: News & Chat
Topic: For 2.60
Replies: 4
Views: 2270

Probably not going to happen. In general a popup is a blocking feature (you now have to click this thing and make it go away, which is slowing down a user by making them click for no reason) Also, if you look at cycles, it continues to improve the render forever so it won't have a your done.... If y...
by SirDude
Tue Sep 27, 2011 11:41 pm
Forum: Animation
Topic: generating particles beyond 250 frames
Replies: 9
Views: 5939

It depends on what version of blender your using. I don't think the "bake" timeframe is an option anymore... If your using the latest version of blender you need to worry about 2 things. Add a particle system then in the particles tab you need to worry about the End: under emission (what frame does ...
by SirDude
Tue Sep 06, 2011 7:28 pm
Forum: News & Chat
Topic: is drawing essential for 3d modeling/texturing...etc
Replies: 3
Views: 6539

I personally took art classes in school. So I'm maybe not a good person to answer this. One of the things that I like about using a computer though is even though I'm not great a drawing a circle or a sphere, you can do a perfect one with CG.
by SirDude
Fri Sep 02, 2011 5:06 pm
Forum: Rendering
Topic: [Help] White lines between objects (look at the image)
Replies: 2
Views: 2190

Or maybe its slightly too small for your object.
by SirDude
Thu Aug 25, 2011 9:39 pm
Forum: Interface & Tools
Topic: Feature Request: Advanced (Edge) Rotation
Replies: 2
Views: 1034

This is kind of like an edge slide but rotating it. No tool right now but
someone could probably do it pretty easily.
Call it edge slide rotate.
by SirDude
Thu Aug 25, 2011 9:22 pm
Forum: News & Chat
Topic: User interface
Replies: 2
Views: 4226

> Deleting an object involves alternate clicks with both mouse buttons (get it out of order and you will inadvertently assign "delete" to "right mouse button") What? Both ways that I know of deleting an object involve only one mouse button. Press x and then right click to confirm. Navigate through t...
by SirDude
Mon Aug 22, 2011 5:40 pm
Forum: Interface & Tools
Topic: How do I connect two circles verticies?
Replies: 2
Views: 5076

The quick way is to extrude the one circle to the other one, then delete your second
circle and your done.

Otherwise you need to select 4 verts from the circles that will create a face and then use
f to fill them, (working your way around the circle.)
by SirDude
Mon Aug 22, 2011 5:33 pm
Forum: Interface & Tools
Topic: Feature Request: Custom View Hotkey
Replies: 1
Views: 700

What you can do is add a dummy camera there.
and you can use numpad 0 to make the active camera your view.

You can change the active camera by selecting a different camera and then using control
numpad 0
by SirDude
Mon Aug 22, 2011 5:23 pm
Forum: Rendering
Topic: Some objects dont render............
Replies: 1
Views: 1061

Hard to say without seeing the blend. Post it and someone will look at it. :)