Search found 50 matches

by konrad_ha
Wed Aug 31, 2005 1:04 pm
Forum: News & Chat
Topic: I always knew it: Blender + Yafray MUCH faster on Linux!
Replies: 15
Views: 11949

I always knew it: Blender + Yafray MUCH faster on Linux!

Hi there, I have to start rendering my latest project the coming days. So I figured it was finally time to start comparing Windows to Linux as rendering-environment (after having gone through all the trouble of learning Gentoo , of all distros!). I'll make more thorough comparisons later, but the fi...
by konrad_ha
Sat Aug 13, 2005 12:15 am
Forum: Rendering
Topic: Future of Blender's internal renderer, alternatives
Replies: 23
Views: 15446

Instead of dropping a renderer (like the internal one) I'd rather have Yafray-like integration of more renderers into Blender. They all seem to have benefits and drawbacks, but choice seems to be one of the most important aspects of OS. There's a couple of interesting OS-renderers out there. Thich m...
by konrad_ha
Fri Aug 12, 2005 11:59 pm
Forum: Rendering
Topic: Area Lights- Slow
Replies: 5
Views: 3159

:D This could be a neat feature! Setting up light-domes (like in the old days, before area-lamps became mainstream) is just a pain in the ass. Combining the ease of use of real area-lights with the speed of faked ones (arrays of shadow-buffered spots) would be a killer-feature. And the good thing: t...
by konrad_ha
Thu Jun 02, 2005 9:47 am
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 327360

OS: Suse Linux 9.2 32bit CPU: AMD Athlon 64 3000+ GPU: Ati Radeon 9800 Pro blender 2.35: seems to work fine but is too outdated to be of any use to me blender 2.36: crashes almost immediately taking X with it, even killing X via SSH won't work. blender 2.37: crashes after a about a minute taking par...
by konrad_ha
Sat May 21, 2005 10:32 pm
Forum: News & Chat
Topic: blender for linux via apt -> 3.34-4 :-(
Replies: 13
Views: 6290

you might want to talk to krich located at http://www.frontiernet.net/~krich/. He was building rpms for blender from cvs for a while. I couldn't get hold of him so I guess I'll try creating an RPM myself. I already read some howtos on the subject and it should be possible even for a linux-newcomer ...
by konrad_ha
Thu May 19, 2005 11:13 am
Forum: News & Chat
Topic: blender for linux via apt -> 3.34-4 :-(
Replies: 13
Views: 6290

I wonder how complicated building an RPM can be. Adding it to an APT-repository is pretty simple actually.
by konrad_ha
Tue May 17, 2005 11:14 am
Forum: News & Chat
Topic: blender for linux via apt -> 3.34-4 :-(
Replies: 13
Views: 6290

One example of the usefulness of rpms is the fact that yafray gets automatically installed along with blender when using apt. The same could work for other packages (new renderers, drqueue or even, in a distant future, python itself). The modularity of software-packages seems to be a major benefit o...
by konrad_ha
Tue May 17, 2005 1:15 am
Forum: News & Chat
Topic: And the winner is... Blender!
Replies: 7
Views: 3786

Welcome to the extremely small group of users who actually put blender to professional use. I can't wait for it to grow, it's such a fine tool after all.
by konrad_ha
Tue May 17, 2005 1:08 am
Forum: News & Chat
Topic: blender for linux via apt -> 3.34-4 :-(
Replies: 13
Views: 6290

blender for linux via apt -> 3.34-4 :-(

This might mean nothing to the majority of blenderheads out there but I had the most disappointing experience today. Having switched to Linux recently (and luvving it) I am using apt (or rather apt4rpm ) to install software packages. The apt-sources normally point to the most recent stable releases ...
by konrad_ha
Tue Nov 23, 2004 11:48 pm
Forum: Rendering
Topic: what about passes?
Replies: 25
Views: 9074

Thinking of animations (like always...): How does the internal renderer handle the picture-data anyway? Does it compute different passes (specular, color, diffuse) and compose them into the final image? If so it should be feasable to create multiple passes without taking additional rendering-time. O...
by konrad_ha
Mon Nov 22, 2004 5:32 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 7668

it may not be possible to make it fast enough to allow for the kind of interactive view during editing that the current system provides When my scenes reach a certain complexity they are normally far out of the reach of realtime-display. But with rendering-times of about 5 sec for one frame I can e...
by konrad_ha
Mon Nov 22, 2004 5:27 pm
Forum: Rendering
Topic: what about passes?
Replies: 25
Views: 9074

I second that request. Multipass-rendering would be very useful.
by konrad_ha
Tue Nov 09, 2004 11:12 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 7668

The idea of GPU-rendering for previews was discussed in the mailing-list, yet no conclusion was reached. I for my part am absolutely in favour of enhancing the preview-renderings through more sofisticated usage of standard-OpenGL. The current ones are so butt-ugly I can't really show them to my clie...
by konrad_ha
Sun Oct 17, 2004 12:06 am
Forum: Interface & Tools
Topic: Alpha Transparent in 3D window show!
Replies: 13
Views: 11245

Two things should be no problem to display in OpenGL:

- textures, and I mean all textures, not only UV-mapped ones (I wonder when it will happen, 'cause I'm sure it WILL HAPPEN)
- z-transparency

These things would really ease work with Blender a lot.

So, when will it happen? :?:
by konrad_ha
Wed Oct 06, 2004 10:44 pm
Forum: Rendering
Topic: Raytracing and moore's law
Replies: 19
Views: 10011

:shock: Did you see those rendering-times?

God, I wish I could plug some renderer like this into Blender. That would make my work so much easier!