Search found 50 matches

by konrad_ha
Tue Oct 05, 2004 10:07 pm
Forum: Rendering
Topic: Raytracing and moore's law
Replies: 19
Views: 10011

By utilizing Ambient Occlusing I am already using a raytracing method to create beautyful animations. And I am rendering HD-720p (meaning 1280*720 pix) and it still renders in reasonable time (8 min per frame) on my Athlon 64 3000+.

Using Raytracing isn't luxury anymore.
by konrad_ha
Thu Sep 30, 2004 8:26 pm
Forum: Rendering
Topic: Motionblur Iterations...
Replies: 26
Views: 8871

I wonder if a 2D-postpro mBlur is in th works somewhere. There are many situations where it is sufficient and it really speeds up rendering a lot.

Once again, it's one of those "animator's dream" features.
by konrad_ha
Sun Sep 19, 2004 1:08 pm
Forum: Rendering
Topic: Render? 1ghz and 2.6ghz
Replies: 15
Views: 6314

Be a little more verbose. What kind of PC, what OS, what kind of scene etc.
by konrad_ha
Thu Sep 16, 2004 4:03 pm
Forum: News & Chat
Topic: Made with BLender logo
Replies: 2
Views: 2040

These are nice for websites, but while we are at it, how about ... ... a .blend-file with a nice Blender-Logo in it ... a cute animation of that 3D-Logo for use in videos ... an SVG for import and rescaling I thought about doing these myself, but didn't find the time yet. Or is it out there somewher...
by konrad_ha
Thu Sep 16, 2004 3:57 pm
Forum: Rendering
Topic: Straight or premultiplied? Alpha-channel troubles...
Replies: 7
Views: 4770

the Button for the premultiplication of alpha is located in the Render-Options-Menu on the bottom
Duh! Guess this is tunnel-vision after 10h of work. I'll give it some more tries, as long as some solution works for me it should be enough.
by konrad_ha
Wed Sep 15, 2004 11:41 pm
Forum: Animation
Topic: deformation simulation
Replies: 8
Views: 7051

Wasn't something going on with softbodies in the tohopuu-project. I guess it won't be long before we see these in bf-blender.
by konrad_ha
Wed Sep 15, 2004 11:27 pm
Forum: Rendering
Topic: Straight or premultiplied? Alpha-channel troubles...
Replies: 7
Views: 4770

Straight or premultiplied? Alpha-channel troubles...

Hi there, while working on animations I usually render different parts of the project which I later assemble during compositing. This is a very common workflow for larger projects where you need to tweak colors, effects and sometimes whole objects without rerendering the whole thing each time. But t...
by konrad_ha
Sat Sep 11, 2004 11:52 pm
Forum: Rendering
Topic: Great job on the 2.34 improvements, but there's still more..
Replies: 24
Views: 8212

*Cough*
"Internal renderer"
*cough*
Yup, I can agree on that one concerning DOF in Blender's Internal Renderer. The workaround is a pain in the a** and I can't use Yafray for most of my work, which is animations.

I really hope "Internal DOF" will be part of the next release.
by konrad_ha
Sat Sep 11, 2004 11:24 pm
Forum: Interface & Tools
Topic: customizable hotkeys
Replies: 7
Views: 1616

My thoughts on customizable keys: The benefits of having user-assignable keys surely outweigh the possible problems. The issue with documentation can easily be circumvented by providing a "default" key-configuration to which all official documentation refers. Sorry to hear it is so hard/impossible t...
by konrad_ha
Fri Sep 03, 2004 9:25 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12376

I just bought an Athlon 64 3000+ about two months ago and ordered parts for my Athlon 64 3400+ yesterday. I make a living using Blender for 3D-animation, so hardware is mostly an investment for me. That's the reason why I want to look in how far my work on Blender could be improved by leveraging the...
by konrad_ha
Thu Sep 02, 2004 12:26 am
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12376

I saw on AMDs dev pages that they claim that 64 bit integer math is more precise than floats since floats use 8bits for exponent and other things so only 56 bits is actual "information". They recommended to use 64bits integer before floats to boost accuracy in calculations. (and speed) Now that's a...
by konrad_ha
Tue Aug 31, 2004 5:31 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12376

Yes, but only integer calculations and 3D calculations are - guess what? - floating point based. AFAIK there's plenty of integer-based calculating going on in 3D-engines as well. What about physics, softbodies, particles, occlusion etc.? All done in ultra-precise floating-point-math? I didn't think...
by konrad_ha
Tue Aug 31, 2004 1:34 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12376

I don't really see why 64 bits should make any diffrence in rendering or speed The 64-bit allow for far more accurate math, something very useful in 3D-calculations (and graphics-calculation in general). This can be used to either improve the quality of the images or to speed up the rendering proce...
by konrad_ha
Mon Aug 30, 2004 9:09 pm
Forum: News & Chat
Topic: Blender and 64-bit processors...
Replies: 32
Views: 12376

Blender and 64-bit processors...

Hi there, I searched the forum for topics containing "AMD 64" and "64 bit" and found ... nothing :shock: To me it seems as 64-bit is all the hype currently and everybody is trying to do something with it. But what about Blender? Obviously a 3D-application would profit a lot from 64-bit architecture,...
by konrad_ha
Mon Aug 30, 2004 9:08 pm
Forum: News & Chat
Topic: MakeHuman is ALIVE!
Replies: 6
Views: 3609

:shock:

awesome...