By utilizing Ambient Occlusing I am already using a raytracing method to create beautyful animations. And I am rendering HD-720p (meaning 1280*720 pix) and it still renders in reasonable time (8 min per frame) on my Athlon 64 3000+.
Using Raytracing isn't luxury anymore.
Search found 50 matches
- Tue Oct 05, 2004 10:07 pm
- Forum: Rendering
- Topic: Raytracing and moore's law
- Replies: 19
- Views: 10946
- Thu Sep 30, 2004 8:26 pm
- Forum: Rendering
- Topic: Motionblur Iterations...
- Replies: 26
- Views: 10046
- Sun Sep 19, 2004 1:08 pm
- Forum: Rendering
- Topic: Render? 1ghz and 2.6ghz
- Replies: 15
- Views: 7310
- Thu Sep 16, 2004 4:03 pm
- Forum: News & Chat
- Topic: Made with BLender logo
- Replies: 2
- Views: 2293
These are nice for websites, but while we are at it, how about ... ... a .blend-file with a nice Blender-Logo in it ... a cute animation of that 3D-Logo for use in videos ... an SVG for import and rescaling I thought about doing these myself, but didn't find the time yet. Or is it out there somewher...
- Thu Sep 16, 2004 3:57 pm
- Forum: Rendering
- Topic: Straight or premultiplied? Alpha-channel troubles...
- Replies: 7
- Views: 5606
- Wed Sep 15, 2004 11:41 pm
- Forum: Animation
- Topic: deformation simulation
- Replies: 8
- Views: 7504
- Wed Sep 15, 2004 11:27 pm
- Forum: Rendering
- Topic: Straight or premultiplied? Alpha-channel troubles...
- Replies: 7
- Views: 5606
Straight or premultiplied? Alpha-channel troubles...
Hi there, while working on animations I usually render different parts of the project which I later assemble during compositing. This is a very common workflow for larger projects where you need to tweak colors, effects and sometimes whole objects without rerendering the whole thing each time. But t...
- Sat Sep 11, 2004 11:52 pm
- Forum: Rendering
- Topic: Great job on the 2.34 improvements, but there's still more..
- Replies: 24
- Views: 9196
- Sat Sep 11, 2004 11:24 pm
- Forum: Interface & Tools
- Topic: customizable hotkeys
- Replies: 7
- Views: 2038
My thoughts on customizable keys: The benefits of having user-assignable keys surely outweigh the possible problems. The issue with documentation can easily be circumvented by providing a "default" key-configuration to which all official documentation refers. Sorry to hear it is so hard/impossible t...
- Fri Sep 03, 2004 9:25 pm
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
I just bought an Athlon 64 3000+ about two months ago and ordered parts for my Athlon 64 3400+ yesterday. I make a living using Blender for 3D-animation, so hardware is mostly an investment for me. That's the reason why I want to look in how far my work on Blender could be improved by leveraging the...
- Thu Sep 02, 2004 12:26 am
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
I saw on AMDs dev pages that they claim that 64 bit integer math is more precise than floats since floats use 8bits for exponent and other things so only 56 bits is actual "information". They recommended to use 64bits integer before floats to boost accuracy in calculations. (and speed) Now that's a...
- Tue Aug 31, 2004 5:31 pm
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
Yes, but only integer calculations and 3D calculations are - guess what? - floating point based. AFAIK there's plenty of integer-based calculating going on in 3D-engines as well. What about physics, softbodies, particles, occlusion etc.? All done in ultra-precise floating-point-math? I didn't think...
- Tue Aug 31, 2004 1:34 pm
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
I don't really see why 64 bits should make any diffrence in rendering or speed The 64-bit allow for far more accurate math, something very useful in 3D-calculations (and graphics-calculation in general). This can be used to either improve the quality of the images or to speed up the rendering proce...
- Mon Aug 30, 2004 9:09 pm
- Forum: News & Chat
- Topic: Blender and 64-bit processors...
- Replies: 32
- Views: 14103
Blender and 64-bit processors...
Hi there, I searched the forum for topics containing "AMD 64" and "64 bit" and found ... nothing :shock: To me it seems as 64-bit is all the hype currently and everybody is trying to do something with it. But what about Blender? Obviously a 3D-application would profit a lot from 64-bit architecture,...
- Mon Aug 30, 2004 9:08 pm
- Forum: News & Chat
- Topic: MakeHuman is ALIVE!
- Replies: 6
- Views: 4048