Search found 544 matches
- Sun Nov 25, 2012 9:44 pm
- Forum: Rendering
- Topic: Rendering to Quicktime not working
- Replies: 4
- Views: 1372
I wouldn’t advise doing it that way. Instead, render to a sequence of still frames in some lossless format, e.g. PNG. Then use a separate tool, like FFmpeg, to do the conversion to a movie format. This has a couple of important advantages: 1) Much more control over the movie generation, choice of qu...
I have FFmpeg built from source on my system, to get around outdated distro packages. I also have a lot of additional functionality enabled, which means my FFmpeg libraries depend on a whole bunch of additional libraries like faac and faad, lame, schrödinger, theora and so on. My first thought was t...
- Sun Nov 25, 2012 3:53 am
- Forum: Documentation & Education
- Topic: Some Blender Design Suggestions
- Replies: 2
- Views: 1516
I don’t know what you mean by “Complete history of any modifiers”—all modifiers currently in effect are listed under the modifiers tab for the active object, and there are buttons to remove them, or to just temporarily disable them for preview, rendering, or both. And each one has an “Apply” button ...
- Sun Nov 25, 2012 3:40 am
- Forum: Interface & Tools
- Topic: Usability of Blender vs. other 3D software, research results
- Replies: 3
- Views: 1102
Bear in mind the old interface was considered to be a bit of a mess. That’s why it would be interesting to see a more up-to-date study.
- Sun Nov 25, 2012 3:34 am
- Forum: Python
- Topic: Finding the name of an object file I imported?
- Replies: 3
- Views: 2720
The basic problem is that operators represent user actions, not really low-level functions. What you want is a separate API call for invoking .obj import that has no UI dependencies.
Disregard that useless “sticky” posting. The current API docs are here: http://www.blender.org/documentation/blender_python_api_2_64_9/ . I’m not sure if the BMesh explanation is sufficiently detailed yet; it may be helpful to refer to the design rationale here: http://wiki.blender.org/index.php/Dev...
All those fields are accessible here http://www.blender.org/documentation/bl ... Paths.html as bpy.context.user_preferences.filepaths.
That’s not a very constructive comment. A constructive comment would be more like “the user has to relearn the locations of changed things”. Some friendly advice: stick to constructive comments, otherwise people will just dismiss you as background noise.Well the user has to relearn everything.
- Sun Nov 25, 2012 2:40 am
- Forum: Coding Blender
- Topic: Blender jpg support and Boost version in svn
- Replies: 2
- Views: 2364
Blender now builds against your system Boost libraries. I have Boost 1.49 installed under Debian Unstable; there is also the option of 1.50, but that’s not compatible with the distro-supplied OpenImageIO package.