Search found 544 matches

by ldo
Sun Nov 25, 2012 9:49 pm
Forum: Documentation & Education
Topic: can i import .max files
Replies: 5
Views: 5299

Most of the common 3D interchange formats allow texture/material settings: OBJ, 3DS, LWO, Collada etc.
by ldo
Sun Nov 25, 2012 9:44 pm
Forum: Rendering
Topic: Rendering to Quicktime not working
Replies: 4
Views: 1318

I wouldn’t advise doing it that way. Instead, render to a sequence of still frames in some lossless format, e.g. PNG. Then use a separate tool, like FFmpeg, to do the conversion to a movie format. This has a couple of important advantages: 1) Much more control over the movie generation, choice of qu...
by ldo
Sun Nov 25, 2012 4:09 am
Forum: Coding Blender
Topic: CMake FFmpeg Tip
Replies: 0
Views: 1810

CMake FFmpeg Tip

I have FFmpeg built from source on my system, to get around outdated distro packages. I also have a lot of additional functionality enabled, which means my FFmpeg libraries depend on a whole bunch of additional libraries like faac and faad, lame, schrödinger, theora and so on. My first thought was t...
by ldo
Sun Nov 25, 2012 3:55 am
Forum: Rendering
Topic: Rendering to Quicktime not working
Replies: 4
Views: 1318

Tried using FFmpeg? That supports a wider range of formats. It can even convert to .mov if you really want.
by ldo
Sun Nov 25, 2012 3:53 am
Forum: Documentation & Education
Topic: Some Blender Design Suggestions
Replies: 2
Views: 1482

I don’t know what you mean by “Complete history of any modifiers”—all modifiers currently in effect are listed under the modifiers tab for the active object, and there are buttons to remove them, or to just temporarily disable them for preview, rendering, or both. And each one has an “Apply” button ...
by ldo
Sun Nov 25, 2012 3:42 am
Forum: Documentation & Education
Topic: can i import .max files
Replies: 5
Views: 5299

Do you have some documentation on the MAX file format?
by ldo
Sun Nov 25, 2012 3:40 am
Forum: Interface & Tools
Topic: Usability of Blender vs. other 3D software, research results
Replies: 3
Views: 1076

Bear in mind the old interface was considered to be a bit of a mess. That’s why it would be interesting to see a more up-to-date study.
by ldo
Sun Nov 25, 2012 3:34 am
Forum: Python
Topic: Finding the name of an object file I imported?
Replies: 3
Views: 2576

The basic problem is that operators represent user actions, not really low-level functions. What you want is a separate API call for invoking .obj import that has no UI dependencies.
by ldo
Sun Nov 25, 2012 3:32 am
Forum: Python
Topic: C++ scripts
Replies: 5
Views: 1445

Write your C++ code as a Python module, and invoke it from a script within Blender.
by ldo
Sun Nov 25, 2012 3:04 am
Forum: Python
Topic: Current Blender Python API Docs
Replies: 1
Views: 680

Current Blender Python API Docs

Disregard that useless “sticky” posting. The current API docs are here: http://www.blender.org/documentation/blender_python_api_2_64_9/ . I’m not sure if the BMesh explanation is sufficiently detailed yet; it may be helpful to refer to the design rationale here: http://wiki.blender.org/index.php/Dev...
by ldo
Sun Nov 25, 2012 3:00 am
Forum: Python
Topic: Environment Variables
Replies: 1
Views: 2404

All those fields are accessible here http://www.blender.org/documentation/bl ... Paths.html as bpy.context.user_preferences.filepaths.
by ldo
Sun Nov 25, 2012 2:49 am
Forum: News & Chat
Topic: Have an issue with shadows, of all things.
Replies: 2
Views: 1819

Is the table material set to receive shadows? (This should be the default.)
by ldo
Sun Nov 25, 2012 2:46 am
Forum: Coding Blender
Topic: Need some GL info
Replies: 1
Views: 1698

Why not just use the objects provided in Blender’s Python API?
by ldo
Sun Nov 25, 2012 2:45 am
Forum: Coding Blender
Topic: Blender User Usability
Replies: 2
Views: 2532

Well the user has to relearn everything.
That’s not a very constructive comment. A constructive comment would be more like “the user has to relearn the locations of changed things”. Some friendly advice: stick to constructive comments, otherwise people will just dismiss you as background noise.
by ldo
Sun Nov 25, 2012 2:40 am
Forum: Coding Blender
Topic: Blender jpg support and Boost version in svn
Replies: 2
Views: 2331

Blender now builds against your system Boost libraries. I have Boost 1.49 installed under Debian Unstable; there is also the option of 1.50, but that’s not compatible with the distro-supplied OpenImageIO package.