Search found 544 matches

by ldo
Sun Nov 14, 2010 9:00 am
Forum: Interface & Tools
Topic: switch view
Replies: 2
Views: 862

Make sure the object is selected. Then, when you switch view and it disappears, press “.” on the numeric keypad to centre the view on the selection, and it should come back.
by ldo
Sun Nov 14, 2010 2:49 am
Forum: Python
Topic: Python Based Inset Tool (Blender 2.5)
Replies: 5
Views: 3703

* (By the way, I think “.selected” should be “.select”) I think this is due to API changes since I wrote the script. Fixed. I guessed as much (I only started messing about with the new Blender since shortly before 2.54). Though I wonder why they changed it: to me “selected” makes more sense as the ...
by ldo
Sun Nov 14, 2010 12:17 am
Forum: Python
Topic: Python COM
Replies: 1
Views: 933

COM is a Windows thing, right? That’s not really how things are done in the Blender world. Blender can be invoked from the command line in background mode with the -b flag, which means it brings up no UI. In this mode it can open a .blend file and run a script to perform manipulations on it. That wo...
by ldo
Sun Nov 14, 2010 12:04 am
Forum: Python
Topic: Python Based Inset Tool (Blender 2.5)
Replies: 5
Views: 3703

As somebody who knows Python, can I offer some tips: * Comments should explain why the code is doing something, not simply repeat what the code is doing. For example, why are you toggling out of edit mode while the main part of the script runs? I know, it’s because you get inconsistent setting of th...
by ldo
Sat Nov 13, 2010 5:02 am
Forum: News & Chat
Topic: Eye Of HAL
Replies: 1
Views: 1085

Eye Of HAL

Simple little modelling exercise. There is only one lamp in the scene, and overhead hemispherical one just to fill in the ring around the eye. Everything else is coming from objects emitting their own light.

Image
by ldo
Fri Nov 12, 2010 11:42 pm
Forum: Interface & Tools
Topic: Hallway lighting
Replies: 4
Views: 2436

Try putting them behind translucent ceiling panels, then. Or you can even have ceiling panels with an emission factor, which means they act as lights.
by ldo
Fri Nov 12, 2010 11:27 am
Forum: Python
Topic: Using bpy.ops.mesh.spin() with the currently selected vertex
Replies: 1
Views: 1399

I’m trying this in the UI in a Blender 2.55 build from earlier today, and I can happily change the angle to 180° and 270°, just for example. So whatever limitation you had in the earlier version doesn’t seem to be there any more. Note you can edit the angle after pressing Alt+R, but before doing any...
by ldo
Fri Nov 12, 2010 11:17 am
Forum: Python
Topic: Problem with accessing pose bones from python in 2.54
Replies: 2
Views: 2813

I’m not surprised, you’re probably hitting caching problems somewhere. For example, when I try changing/querying the selected state of vertices in a mesh, I have to keep flipping between Object and Edit modes to ensure what the user sees is consistent with what the script sees. There’s possibly some...
by ldo
Fri Nov 12, 2010 11:03 am
Forum: Interface & Tools
Topic: Hallway lighting
Replies: 4
Views: 2436

It looks like you have placed the lights along the walls, or facing the walls. Is this the effect you want? Normally a hallway would have its lights in the ceiling. Tip: you can place a light inside a translucent object, and have it shine through, making it look like the object is the source of the ...
by ldo
Fri Nov 12, 2010 5:51 am
Forum: Interface & Tools
Topic: Orphaned Objects
Replies: 1
Views: 1497

Orphaned Objects

Blender has a reference-counted system for keeping track of objects in memory. This allows a single set of object data to be shared among multiple objects, and to be correctly freed when the number of references (what Blender calls “users”) drops to zero. Some types of data are not immediately delet...
by ldo
Thu Nov 11, 2010 8:26 am
Forum: Interface & Tools
Topic: Tyre Tread Tiler
Replies: 0
Views: 629

Tyre Tread Tiler

I have written a script for Blender 2.55 to allow easy generation of tyre treads: basically you create a piece of tread pattern, and it will replicate it in a ring and join all the copies together. It’s available from GitHub here https://github.com/ldo/treadtiler . I have also included a user guide ...
by ldo
Thu Nov 11, 2010 8:14 am
Forum: Interface & Tools
Topic: Blender can do this right?
Replies: 3
Views: 1417

Re: Blender can do this right?

I do not charge for this - as I believe Blender was made free for a reason. There is a difference between free/libre and free/gratis, a distinction which regularly gets lost in English. Blender, like all Free Software, is free/libre—free of restrictions. In particular, there is no restriction on yo...
by ldo
Thu Nov 11, 2010 8:11 am
Forum: Interface & Tools
Topic: .OBJ files wont export
Replies: 4
Views: 1801

OBJ files are just text files, so it’s easy enough to open them up in a text editor to see if they look roughly right.

Is your file very large? If not, you could post it here for us to look at.
by ldo
Thu Nov 11, 2010 8:02 am
Forum: Interface & Tools
Topic: Merging shapes into one?
Replies: 1
Views: 2938

Select both objects; press CTRL+J to join into one.
by ldo
Tue Nov 09, 2010 5:52 am
Forum: News & Chat
Topic: Blender 2.5 stable or 2.6 ?
Replies: 2
Views: 1956

The GPL doesn’t prohibit commercial use, only proprietary use.