Search found 544 matches

by ldo
Thu May 24, 2012 12:27 pm
Forum: Documentation & Education
Topic: new to blender how can I inport from 3ds max
Replies: 3
Views: 2093

Sure, just point us at some documentation of the 3DS MAX file format.
by ldo
Wed May 23, 2012 11:19 am
Forum: Python
Topic: Number of indices for a face
Replies: 4
Views: 2443

Yup:

Code: Select all

>>> list(bpy.data.meshes["Cube"].polygons[0].vertices)
[4, 5, 1, 0]
I don’t think any of the Blender developers read these forums, to be honest. Not sure if this is a code bug; perhaps documentation corrections should be mentioned in the “Foundation and Websites” forum.
by ldo
Wed May 23, 2012 11:14 am
Forum: Python
Topic: changes of matrix_world between 2.5 and 2.6?
Replies: 2
Views: 2070

The order and meaning of operations should not have changed. The only thing that should be affected is direct examination/construction of the matrix elements.
by ldo
Wed May 23, 2012 11:09 am
Forum: Foundation and Websites
Topic: Spammer sightings
Replies: 631
Views: 84868

by ldo
Wed May 23, 2012 11:05 am
Forum: News & Chat
Topic: Making components/groups
Replies: 16
Views: 13285

I can tell you why. This is the difference between local versus global coordinates. Each object has its own transformation, which is applied to the coordinates of the mesh vertices for display/rendering in the final scene. This transformation can include, not just translation to a different position...
by ldo
Tue May 22, 2012 7:28 am
Forum: Python
Topic: How to pass custom context to complex operator?
Replies: 7
Views: 5635

That’s new. It’s not in the previous version of the API: http://www.blender.org/documentation/bl ... y.ops.html
by ldo
Tue May 22, 2012 7:19 am
Forum: News & Chat
Topic: Making components/groups
Replies: 16
Views: 13285

You mean you already have two mesh objects, and you want to get rid of the mesh datablock attached to the second one and have it share the first one’s mesh datablock? That’s easy. Select the second object, go to the mesh properties tab, click on the popup menu next to the mesh datablock name, and yo...
by ldo
Mon May 21, 2012 12:08 pm
Forum: Animation
Topic: animate in sculpt mode
Replies: 4
Views: 2753

Perhaps you want to sculpt a set of shape keys, then animate between them?
by ldo
Mon May 21, 2012 12:01 pm
Forum: Foundation and Websites
Topic: Spammer sightings
Replies: 631
Views: 84868

by ldo
Mon May 21, 2012 12:00 pm
Forum: Foundation and Websites
Topic: Spammer sightings
Replies: 631
Views: 84868

by ldo
Sun May 20, 2012 12:46 pm
Forum: Rendering
Topic: Cycles: window render is different from final render
Replies: 4
Views: 4262

Render settings, Shading panel.
by ldo
Sun May 20, 2012 12:45 pm
Forum: Python
Topic: How to convert BMesh from quads to triangles?
Replies: 4
Views: 2257

With BMesh, a Mesh object now has a tessfaces field, which gives you a representation of faces out of triangles and quads.
by ldo
Sun May 20, 2012 12:42 pm
Forum: Python
Topic: bpy.ops.ed.undo with bpy.ops.mesh.quads_convert_to_tris()
Replies: 9
Views: 2745

You could make your own temporary scene, with a copy of all relevant objects, that you can munge to your heart’s content. Then delete the scene once you’ve finished.

Though of course Blender should then reload the document to free up memory.
by ldo
Sun May 20, 2012 12:40 pm
Forum: Animation
Topic: soccer (character animation)
Replies: 3
Views: 1994

Yeah, entertaining. No harm mentioning it here.
by ldo
Sun May 20, 2012 12:37 pm
Forum: Rendering
Topic: Render without lighting or shadows.
Replies: 1
Views: 5046

Sure, you can turn off shadows, ray-tracing etc in the render settings. But the image you show above still has lighting. You can tell because surfaces of the same material at different orientations are not exactly the same colour.