Search found 250 matches

by an-toni
Thu Apr 13, 2006 3:38 am
Forum: Interface & Tools
Topic: X3D Export problem
Replies: 4
Views: 4537

uh, is this unsolved still? did you ask on the user forums?

~Toni
by an-toni
Thu Apr 13, 2006 1:47 am
Forum: Interactive 3d
Topic: PyOgre or Blender Game Engine
Replies: 6
Views: 5228

one engine that works well with Blends is Soya3d - it is not perfect, but mature in the sense that a complete game was made it long ago (slune). soya uses a clever trick, that is nice when developing: myshape = Shape('myshape') #loads a Soya shape from myshape.blend myshape.material = Material('myma...
by an-toni
Wed Apr 12, 2006 11:34 pm
Forum: Python
Topic: How to export the armature bones limit with Python?
Replies: 4
Views: 2431

add the getters to the api..

~Toni
by an-toni
Thu Mar 23, 2006 7:36 pm
Forum: Python
Topic: problem: script always renders same first frame (solved)
Replies: 3
Views: 2910

at least without scripting you also need to add a '-a' to tell Blender to render an animation: blender -b test.blend -s 1 -e 5 -a did not read your scripts in detail (yet), just noted this as a quickie. ~Toni addition: i would solve that problem by making a normal python script, outside blender, tha...
by an-toni
Wed Mar 22, 2006 4:09 pm
Forum: Python
Topic: Blender bone structure
Replies: 2
Views: 4350

did you see http://blender.org/cms/How_Armatures_work.634.0.html ?

i dont know how exactly the mesh deformation is done, i guess it is pretty readable in the source code.

~Toni
by an-toni
Fri Mar 17, 2006 4:46 pm
Forum: Python
Topic: Access to shapes
Replies: 5
Views: 2743

read the docs?

~Toni
by an-toni
Fri Mar 17, 2006 12:59 pm
Forum: Python
Topic: fixing BlenderToCal3D script to work with 2.4
Replies: 60
Views: 48898

btw i noticed that the new soya 0.12 or something announced blender 2.4 support, which means that the cal3d script there should work with 2.4 - dunno if they grabbed the version from here, or if they re-ported it.

~Toni
by an-toni
Fri Mar 17, 2006 12:55 pm
Forum: Rendering
Topic: glichy?
Replies: 3
Views: 2239

yes, using the layers to decrease the amount of visible geometry is a good solution - and also subsurf level has a great effect.

for more info, the Elysiun user forum is certainly more actively helpful for things like this..

~Toni
by an-toni
Fri Mar 17, 2006 12:54 pm
Forum: Documentation & Education
Topic: Proofreading the Manual
Replies: 6
Views: 3502

a good thing about the wiki, where the manual lives, is that the text can be edited in place. so basically the people who have wiki authoring rights can do it. the wiki pages also have Talk pages .. can you post notes there without an account? the ppl who work with the docs usually hang out on #blen...
by an-toni
Fri Mar 17, 2006 12:51 pm
Forum: News & Chat
Topic: selling 3d models
Replies: 6
Views: 10733

i am pretty sure you can distribute models in at least .obj format without problems, and without having to pay anything to anyone. am not a lawyer, but will be very surprised if someone tells it is otherwise. think of for example .psd or .mp3: both are closed / patented formats, but you can still de...
by an-toni
Fri Mar 17, 2006 12:46 pm
Forum: Python
Topic: Access to shapes
Replies: 5
Views: 2743

i think the new Blender.Key module was added for this, in 2.40 and 2.41

~Toni
by an-toni
Fri Mar 17, 2006 12:41 pm
Forum: Interactive 3d
Topic: Realtime graphical interface?
Replies: 16
Views: 7420

the Nodes are not an addition to the logic bricks. they actually have nothing to do with logic bricks. they are a completely new system, but yes coming from the areas of Blender where Ton has been now working for Orange: material editing and compositing. but they are a reusable generic UI component ...
by an-toni
Thu Mar 16, 2006 7:31 pm
Forum: Interactive 3d
Topic: Realtime graphical interface?
Replies: 16
Views: 7420

sophisticated applications. (Try making this in Blender without coding!) gotta take a look.. but certainly the brick system in the old gamelogic is limited - Girona and the new Blender Nodes (with e.g. Group Nodes, boxes in a box) are certainly more flexible. doesn't seem to be a strong interest he...
by an-toni
Thu Mar 16, 2006 7:27 pm
Forum: Interactive 3d
Topic: Mouse Look
Replies: 3
Views: 3114

yep,,

there are many examples of it in different game blends and also in Elysiun forum posts.

~Toni
by an-toni
Thu Mar 16, 2006 7:26 pm
Forum: Documentation & Education
Topic: New Blender Workshop In São Paulo, Brasil.
Replies: 9
Views: 7989

sounds great - keep it up :)

~Toni