Search found 250 matches

by an-toni
Fri May 07, 2004 11:45 am
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

update on documentation

i updated the documentation of the kypermover-system a bit, mostly relevant to you might be the UML class diagram of the current implementation - feel free to check http://an.org/gradu2/ out.

the idea is to make another diagram of how to develop further, input welcome!

~Toni / <antont>
by an-toni
Fri May 07, 2004 9:40 am
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

ah and more importantly: 1. as you perhaps noticed, i'm also using the technique of adding objects from other layers to the visible one, instead of switching scenes (although scenes would be useful for other purposes) - must yet check in more detail if our technique is exactly the same or somehow di...
by an-toni
Thu May 06, 2004 5:12 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

now we of course have the change to get those bugs with Scene actuators fixed for coming releases, so that not the Blender module nor any workarounds would be needed for that anymore..
by an-toni
Thu May 06, 2004 12:29 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

pildanovak, (..) and i couldnt get it woking in tuhopuu, probably cause the blender module isnt there. same problem with 2.33 - seems that Blender.Scene is used in Pildanovak's app to get information about the Scenes .. I wonder what could be done to solve that problem handling Blender scenes nicel...
by an-toni
Wed Apr 21, 2004 4:46 pm
Forum: Interface & Tools
Topic: interactive quake style python console?
Replies: 5
Views: 1449

have you looked at SPE, http://projects.blender.org/projects/spe/ ?

from http://spe.pycs.net/ : "Special is its blender support with a blender 3d object browser and its ability to run interactively inside blender."

i still haven't tried it myself (mostly just use emacs :o)

~Toni
by an-toni
Fri Apr 02, 2004 8:43 am
Forum: Python
Topic: Editing existing points in an IPO curve
Replies: 5
Views: 1584

haven't used that API yet so read your code to learn, was wondering if you actually change the value there - it seems to be that not, or? [edit] argh noticed now that you do set it to 0, just not 1 like the text indicated - right?

~Toni
by an-toni
Wed Mar 31, 2004 6:17 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

levon, pildanovak - nice to hear it worked for you. first to answer levon's question about usage: i've used it for making characters dance techo and play air-guitar! controlling character animations was what the development was first targeted at. we had some different humanoids (a guy, gorilla) with...
by an-toni
Fri Mar 26, 2004 3:18 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

ok now there's http://www.kyperjokki.fi/tools/mover-public.blend that everyone should be (in principple) able to download an use with the two external files that it needs (library http://studio.kyperjokki.fi/engine/kyperjokki.py and configuration http://studio.kyperjokki.fi/engine/ksetup.py) there's...
by an-toni
Fri Mar 26, 2004 1:56 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

what didi you mean by this, the video-tracking? my files also don`t react on generated midi beats > i just use the midi - rotary rheostats to skratch and set up the exact speed of the animation. ah, that sounds useful - i've only used beat-tapping and mouse for setting the speed so far with that to...
by an-toni
Wed Mar 17, 2004 5:36 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

multimedia.ffa.vutbr.cz/~novak/files/blenderVj.rar Thanks for info, will have to check that soon, I actually used Blender when VJing in August 2003, developed an app for it and have documented it somewhat .. not really released, 'cause have not managed to put up a blend with models&animations I cou...