Search found 250 matches

by an-toni
Thu Mar 16, 2006 7:25 pm
Forum: Interactive 3d
Topic: Blender as a Vj-ing tool
Replies: 90
Views: 82252

yep video textures would be fun, and pretty simple to do .. and is already in the Blender interface, so i guess it is just waiting to be added.

~Toni
by an-toni
Sat Mar 11, 2006 10:23 pm
Forum: Interface & Tools
Topic: blender and sound - bug or behavior ?
Replies: 1
Views: 1607

normal behaviour currently, but not good - just how the audio system was made some time ago, hopefully fixed soon enough..

~Toni
by an-toni
Sat Mar 11, 2006 3:36 pm
Forum: Interactive 3d
Topic: Realtime graphical interface?
Replies: 16
Views: 7420

dunno, i guess you could have a python thing getting the logic to Blender GE from PD.

~Toni
by an-toni
Sat Mar 11, 2006 1:46 pm
Forum: Interactive 3d
Topic: Realtime graphical interface?
Replies: 16
Views: 7420

status of or ideas about the implementation of both a rendering engine as well as a (real-time) graphical programming interface in Blender well, like you know, it has them both. GE enhancements in 2.41 include GLSL shaders, the physics that OTO mentioned, and other things - you can see that from th...
by an-toni
Sat Mar 11, 2006 1:33 pm
Forum: Python
Topic: two questions about curves
Replies: 2
Views: 1965

good news, 1) is done! one of our saints, Ken Hughes, committed it now: khughes (Ken Hughes) 2006/03/10 22:39:14 CET Modified files: blender/source/blender/python/api2_2x BezTriple.c blender/source/blender/python/api2_2x/doc Ipo.py Log: ===Python API=== Additions to BezTriple API: complete get/set a...
by an-toni
Fri Mar 10, 2006 5:00 pm
Forum: Interface & Tools
Topic: feature: threads for more than rendering
Replies: 7
Views: 3181

blender is event-driven, so sharing is possible, but needs some refactoring before is safe to do everywhere. enabling this can be seen as a goal for the long-waited much-talked-about event rewrite :!: , which i guess is to be set as a target for the 2.5 series. before that we have to finish this cer...
by an-toni
Fri Mar 10, 2006 4:55 pm
Forum: Python
Topic: Cmod Exporter
Replies: 2
Views: 2450

whoa, Celestia is awesome!

/me goes to read the rest of the post..
(done)

.. i guess you do realize that abs does not change positives to negative?

*returns to read the post with .. well probably without thought, again, sorry* :arrow:
by an-toni
Fri Mar 10, 2006 4:54 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 42533

paulfynch,

this site has many links which end up in the eSHOP - you can for example buy a bunch of old manuals, or order Orange DVDs for you and all your pals ;)

~Toni

p.s. i also think Blender is great, like Emacs or something .. there even is a patch for emacs keybindings! :roll:
by an-toni
Fri Mar 10, 2006 4:51 pm
Forum: Interactive 3d
Topic: Realtime graphical interface?
Replies: 16
Views: 7420

is Quest3D open source?

many of use different engines, like Ogre3d, Crystal Space, Soya3d or Quake etc.

seems that Blender is also used a lot by game engine dev. hobbyists, which is always fun :)

~Toni
by an-toni
Tue Mar 07, 2006 7:02 pm
Forum: Python
Topic: two questions about curves
Replies: 2
Views: 1965

i'm afraid the handle types are not exposed in the current api. is straightforward to add (you can even do it yourself if you know c), so hopefully someone (perhaps even me) does it soon enough. .. when needed to work with curves for orange last autumn was lazy / in a hurry and just changed the defa...
by an-toni
Tue Mar 07, 2006 6:54 pm
Forum: Python
Topic: Data about an arbitrary point in the scene
Replies: 10
Views: 3684

you say you are a Java programmer, but still managed to write the whole thing with plain functions etc., and did not insist on putting everything to classes for the sake of nothing?-) (sorry i could not help myself)

seems really cool - gotta try some time, thanks for sharing!

~Toni
by an-toni
Tue Mar 07, 2006 6:17 pm
Forum: Python
Topic: python driver expresisons
Replies: 2
Views: 2195

iirc willian had it basically working already in January, but there was some dependency graph issue to look at .. i hope it comes in soon and hence to 2.42 (as i guess pynodes will too :)

~Toni
by an-toni
Tue Mar 07, 2006 6:16 pm
Forum: Python
Topic: 'NoneType' object
Replies: 5
Views: 5070

it is possible that there is some bug related to scene refreshing (the dependency graph was first introduced now for the 2.4 series) but i dont see a way how it could behave differently on linux / win

may test at some point

~Toni
by an-toni
Tue Mar 07, 2006 6:08 pm
Forum: Foundation and Websites
Topic: make the icon for board with/without new post vary?
Replies: 1
Views: 6566

sounds like a good suggestion, but i dont know how that could be done .. will ask around who is actually administrating this now etc

~Toni
by an-toni
Tue Mar 07, 2006 6:03 pm
Forum: Python
Topic: Linux, cannot open Interactive Console
Replies: 2
Views: 2027

well, what has it outputted to the console? i dont know if FC has some mechanism for putting console messages somewhere if you started Blender from GUI, probably there is at least some "open with terminal" option, or else you can just run it from the commandline to see.. ~Toni edit: i just realized ...