Search found 1462 matches

by LetterRip
Sat Aug 15, 2009 7:02 pm
Forum: News & Chat
Topic: Can I use C++,C# in blender?
Replies: 5
Views: 26938

If you add core features to the Blender GE, you can use C++

for a game, you can create your own C/C++/C# librarys and use python as glue between it and blender.

LetterRip
by LetterRip
Fri Aug 29, 2008 5:36 am
Forum: Documentation & Education
Topic: How can i SpeedUP Blender under Windows XP ?
Replies: 6
Views: 4804

m.ardito, please give helpful answers or don't respond. JsCAN, switching to linux can often give a big boost in performance - probably try the 64 bit version of linux. Also you might try and do rendering via command line, that way redrawing the render doesn't slow things down. Good luck, LetterRip
by LetterRip
Fri Aug 29, 2008 5:32 am
Forum: Interface & Tools
Topic: Exporting models help!...
Replies: 2
Views: 2259

FBX works better for XNA from what I've heard,

LetterRip
by LetterRip
Mon Aug 25, 2008 8:03 am
Forum: Python
Topic: Have u tried open maya API?
Replies: 2
Views: 3038

Maya is not written in python afaik, it does however have python bindings, which is probably what you meant.

The APIs are pretty drastically different, so there isn't really anything in the way of code portability between the two.

LetterRip
by LetterRip
Thu Aug 21, 2008 8:28 am
Forum: Python
Topic: MakeHair
Replies: 5
Views: 3732

Why bother?

The internal hair system can do everything that makehair could, and a lot more...

LetterRip
by LetterRip
Mon Jul 21, 2008 5:46 am
Forum: Interface & Tools
Topic: Unable to open/import files
Replies: 13
Views: 18544

File>Open

is for opening blend files only, for obj, 3ds etc you need to use

File>Import>

LetterRip
by LetterRip
Tue Jul 01, 2008 7:59 am
Forum: Rendering
Topic: Z depth information for editing in After Effects
Replies: 2
Views: 3837

jpg and png contain alpha not zdepth, you could do a zdepth pass with the renderer and output it to any format - probably exr is what you would most likely use.

LetterRip
by LetterRip
Mon Jun 23, 2008 2:49 am
Forum: News & Chat
Topic: Our experience with Blender in a small gamedev studio.
Replies: 6
Views: 5690

Hi, thank you for your feedback. As others have pointed out - you might find the GLSL materials preview system that was added for project Apricot to tend to meet your needs as far as texturing. See the videos and posts at the apricot blog, http://apricot.blender.org/ regarding Collada support - we r...
by LetterRip
Sun Jun 22, 2008 9:26 am
Forum: News & Chat
Topic: Problem with blender
Replies: 20
Views: 13547

If you would have read the replys to, you would have seen the suggestion of installing python 2.5,

LetterRip
by LetterRip
Tue Jun 17, 2008 9:02 am
Forum: Interface & Tools
Topic: Not sure GingerBread Man is a good first Tutorial
Replies: 3
Views: 2963

Hi,

I'd use 2.45 for the Gingerbread man tutorial to learn the basics of Blender. There have been some minor changes and the tutorial hasn't been updated yet, so that will cause some confusion for you.

LetterRip
by LetterRip
Mon Jun 16, 2008 4:27 am
Forum: News & Chat
Topic: how long to get good
Replies: 1
Views: 2248

It mostly depends on what previous art skill you have. A talented traditional artist might be able to do a gallery quality scene shortly after picking up Blender (I've seen a few gallery quality works by artists with less than a month of Blender/3D experience).

LetterRip
by LetterRip
Sun Jun 08, 2008 8:45 pm
Forum: Animation
Topic: Mesh Modelling and Rigging Tips Needed
Replies: 10
Views: 8608

Switch to Blender 2.46 it will make your deformations far easier to do, etc.

Also you might want to ask questions at blenderartists.org animation forum, many users there, this is more a developer forum,

LetterRIp
by LetterRip
Mon Jun 02, 2008 5:33 am
Forum: Interactive 3d
Topic: Getting Started
Replies: 1
Views: 2418

Python is a lot easier to just pick up and start programming in, we use it for scripting.

C is more difficult to code in than Java, it really depends on your coding experience on how long it will take you to 'dive in'.

LetterRip
by LetterRip
Sun May 25, 2008 10:29 pm
Forum: News & Chat
Topic: Problem with blender
Replies: 20
Views: 13547

Just install python 2.5 from python.org it has the dll and works fine,

LetterRip
by LetterRip
Sun May 25, 2008 7:28 am
Forum: Interface & Tools
Topic: Adjusting RGB slides causes insta-reboot??
Replies: 3
Views: 1909

An issue such as that is probably your graphics card driver, try turning down/off your graphics card acceleration and/or upgrading your driver. Once you invariably find out that it is fact your crappy graphics card driver, please file a bug report with your graphics card manufacturer, and use Blende...