Search found 66 matches
- Sun Nov 28, 2004 5:20 am
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 11609
:evil: alright.. I'm ready to give up. I cannot figure out a way to solve extraordinary points. Wihtout n-gons in blender, Doo-Sabin is impossible. On top of that, it would be implausible to translate UV coordinates onto the subdivided surface I think. Although its a shame to give up. I was pretty h...
- Thu Nov 25, 2004 10:22 am
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 11609
yes, that is the problem. catmull clark always generate 4 sided polys. Doo-Sabin doesn't. I was hesitant to change too much existing code, but i solved the problem like this, in hypermesh_to_displistmesh: mf->v1= (int) f->verts[0]->nmv; mf->v2= (int) f->verts[1]->nmv; mf->v3= (int) f->verts[2]->nmv;...
- Thu Nov 25, 2004 9:02 am
- Forum: Coding Blender
- Topic: Doo-Sabin Subdivision surfaces.
- Replies: 13
- Views: 11609
Doo-Sabin Subdivision surfaces.
Hey, I'm new to coding in blender (and fairly new at coding in general), so I decided to take on a little project to get myself aquianted with the code. I decided to try to implement Doo-Sabin subdivision surfaces. I have made some significant progress, but I am running into trouble on a few issues....
- Thu Nov 25, 2004 12:29 am
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
- Wed Nov 24, 2004 9:12 pm
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
- Tue Nov 23, 2004 10:45 pm
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
bjornmose: I took a look at the things you pointed out, and you're right about those. I changed the SM_SUMO project to create PHY_sumo.lib, and you're right that SM_Fuzzics appears to be obsolete. But I still can't get it to compile. Maybe I'm not fully understanding your second point though. again,...
- Tue Nov 23, 2004 8:57 am
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
thanks man, that solved that last error, but there is still the error at the beginning: libcpmt.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in PHY_Physics.lib(SM_Scene.obj) libcpmt.lib(xlock.obj) : warning LNK4006: "publi...
- Tue Nov 23, 2004 7:25 am
- Forum: Coding Blender
- Topic: Linking Errors
- Replies: 8
- Views: 3416
Linking Errors
Hey all, I have been trying to compile Blender on WinXP using msvc6. I have done it before, but this time I'm getting linking errors. Linking... libcpmt.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in PHY_Physics.lib(SM_Sc...
- Mon Oct 25, 2004 3:28 am
- Forum: News & Chat
- Topic: Blender Nude and Erotic Art
- Replies: 56
- Views: 164558
I just want to agree with joeedh. While nudity is generally accepted in an artistic community, "erotic" art is not. This is what you agreed to when you signed up here: You explicitly agree, in using this web site or any service provided, that you shall not: (a) provide any Content or perform any con...
- Tue Sep 28, 2004 6:13 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/09/27)
- Replies: 18
- Views: 7005
Oh man! What does Ton eat and drink? I need that kind of fuel. The blender coders are developing things that are so good at a rate that is phenomenal. You guys are great. Thanks Gabio for this build. Ton doesn't need to eat, drink or sleep. You see, he's not human. He's the leader of a race of alie...
- Fri Sep 24, 2004 6:30 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/09/24) Update *fgons*
- Replies: 25
- Views: 8548
- Sun Aug 15, 2004 3:59 am
- Forum: Interface & Tools
- Topic: Color ramps behave incorrectly?
- Replies: 1
- Views: 1030
Color ramps behave incorrectly?
i am not exactly sure how they are SUPPOSED to behave, so I don't want to report this as a bug yet, but shouldn't the ramp be "below" all the texture channels? i.e. an image that is applied to a material with a ramp should not be covered by the ramp? this only seems to work if the ramp is set to use...
- Thu Jul 22, 2004 7:48 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/07/22)
- Replies: 35
- Views: 18162
Thanks Gabio!! your builds are great and i love all the info you give us. 8) what do other people think about putting a "Recalc All" button in the particle interaction panel? That way, when you have a deflector/vortex/forcefield object selected, you can see your changes without having to re-select y...
- Fri Apr 16, 2004 7:57 am
- Forum: News & Chat
- Topic: question about bug reports
- Replies: 1
- Views: 1469
question about bug reports
where would i post what i am pretty sure is a hardware specific problem? Basically, when blender is running (minimzed or otherwise), environment effects won't work on my onboard sound. Its an Realtek AC'97 for VIA onboard a Gigabyte mobo. When i go into the Realtek Control Panel, it tells me I need ...
- Wed Feb 11, 2004 11:33 pm
- Forum: News & Chat
- Topic: a "bug" I'd like back
- Replies: 7
- Views: 3548