Search found 66 matches

by NateTG
Sun Nov 28, 2004 5:20 am
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 11221

:evil: alright.. I'm ready to give up. I cannot figure out a way to solve extraordinary points. Wihtout n-gons in blender, Doo-Sabin is impossible. On top of that, it would be implausible to translate UV coordinates onto the subdivided surface I think. Although its a shame to give up. I was pretty h...
by NateTG
Thu Nov 25, 2004 10:22 am
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 11221

yes, that is the problem. catmull clark always generate 4 sided polys. Doo-Sabin doesn't. I was hesitant to change too much existing code, but i solved the problem like this, in hypermesh_to_displistmesh: mf->v1= (int) f->verts[0]->nmv; mf->v2= (int) f->verts[1]->nmv; mf->v3= (int) f->verts[2]->nmv;...
by NateTG
Thu Nov 25, 2004 9:02 am
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 11221

Doo-Sabin Subdivision surfaces.

Hey, I'm new to coding in blender (and fairly new at coding in general), so I decided to take on a little project to get myself aquianted with the code. I decided to try to implement Doo-Sabin subdivision surfaces. I have made some significant progress, but I am running into trouble on a few issues....
by NateTG
Thu Nov 25, 2004 12:29 am
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3210

Whoops, my mistake. I screwed up the names. :oops:
Sorry about that, you are right.

1) Remove SM_Fuzzics from blender dependencies
2) Change SM_Sumo to MT

sorry about that :oops:
by NateTG
Wed Nov 24, 2004 9:12 pm
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3210

got it to compile! :D thanks for the tips man. Basically,

1) Remove PHY_Sumo from the blender dependencies
2) Change PHY_Physics to MT

cheers
\n
by NateTG
Tue Nov 23, 2004 10:45 pm
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3210

bjornmose: I took a look at the things you pointed out, and you're right about those. I changed the SM_SUMO project to create PHY_sumo.lib, and you're right that SM_Fuzzics appears to be obsolete. But I still can't get it to compile. Maybe I'm not fully understanding your second point though. again,...
by NateTG
Tue Nov 23, 2004 8:57 am
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3210

thanks man, that solved that last error, but there is still the error at the beginning: libcpmt.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in PHY_Physics.lib(SM_Scene.obj) libcpmt.lib(xlock.obj) : warning LNK4006: "publi...
by NateTG
Tue Nov 23, 2004 7:25 am
Forum: Coding Blender
Topic: Linking Errors
Replies: 8
Views: 3210

Linking Errors

Hey all, I have been trying to compile Blender on WinXP using msvc6. I have done it before, but this time I'm getting linking errors. Linking... libcpmt.lib(xlock.obj) : error LNK2005: "public: __thiscall std::_Lockit::~_Lockit(void)" (??1_Lockit@std@@QAE@XZ) already defined in PHY_Physics.lib(SM_Sc...
by NateTG
Mon Oct 25, 2004 3:28 am
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 156047

I just want to agree with joeedh. While nudity is generally accepted in an artistic community, "erotic" art is not. This is what you agreed to when you signed up here: You explicitly agree, in using this web site or any service provided, that you shall not: (a) provide any Content or perform any con...
by NateTG
Tue Sep 28, 2004 6:13 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/27)
Replies: 18
Views: 6655

Oh man! What does Ton eat and drink? I need that kind of fuel. The blender coders are developing things that are so good at a rate that is phenomenal. You guys are great. Thanks Gabio for this build. Ton doesn't need to eat, drink or sleep. You see, he's not human. He's the leader of a race of alie...
by NateTG
Fri Sep 24, 2004 6:30 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/24) Update *fgons*
Replies: 25
Views: 8072

ho-ly crap. :shock:
by NateTG
Sun Aug 15, 2004 3:59 am
Forum: Interface & Tools
Topic: Color ramps behave incorrectly?
Replies: 1
Views: 970

Color ramps behave incorrectly?

i am not exactly sure how they are SUPPOSED to behave, so I don't want to report this as a bug yet, but shouldn't the ramp be "below" all the texture channels? i.e. an image that is applied to a material with a ramp should not be covered by the ramp? this only seems to work if the ramp is set to use...
by NateTG
Thu Jul 22, 2004 7:48 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/22)
Replies: 35
Views: 17463

Thanks Gabio!! your builds are great and i love all the info you give us. 8) what do other people think about putting a "Recalc All" button in the particle interaction panel? That way, when you have a deflector/vortex/forcefield object selected, you can see your changes without having to re-select y...
by NateTG
Fri Apr 16, 2004 7:57 am
Forum: News & Chat
Topic: question about bug reports
Replies: 1
Views: 1404

question about bug reports

where would i post what i am pretty sure is a hardware specific problem? Basically, when blender is running (minimzed or otherwise), environment effects won't work on my onboard sound. Its an Realtek AC'97 for VIA onboard a Gigabyte mobo. When i go into the Realtek Control Panel, it tells me I need ...
by NateTG
Wed Feb 11, 2004 11:33 pm
Forum: News & Chat
Topic: a "bug" I'd like back
Replies: 7
Views: 3378

an option could be similar to the "smooth" option currently available for loopcut. (press S). perhaps you could press H to toggle "Cut hidden." No popups, easy to change. Of course the question becomes: what should the default be?