Search found 66 matches

by NateTG
Tue Jun 10, 2003 9:54 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 15831

I agree about starting at elYsiun. Also, a forum would have to be well organized, as you say, with feature requests in their own topic, and with guidelines for posting. we should probably announce it on Elysiun Chat, and see if we can get enough support for the idea. I think this would be easier for...
by NateTG
Tue Jun 10, 2003 8:23 am
Forum: News & Chat
Topic: The future policy for dealing with user feedback?
Replies: 46
Views: 15831

jamesk, if you want to organize a "BUIG", I would be happy to help/join. I think it is an excellent idea. I have experience both in programming (albeit not very extensive) and art (more extensive). A group of users commited to organizing/editing a list of feature requests would be very helpful, I th...
by NateTG
Thu Jun 05, 2003 6:15 am
Forum: News & Chat
Topic: Reply to NGB/VERSE "controversy"
Replies: 24
Views: 6770

So you as we give you suggestions you will change your design to fit this, that means overtime your technology will be obsoleting all the previous implementers of your interface standard. Sounds like a mistake to me, but that's just me.. i don't see how you came up with that statement. he said he w...
by NateTG
Tue May 20, 2003 10:01 pm
Forum: News & Chat
Topic: Alt-M, minor bug
Replies: 4
Views: 2751

make sure you have exited, and then entered editmode after you create it. If you create an object, and hit U without exiting and then entering editmode at least once, the object will dissappear no matter what you did while in edit mode. I think the object state is "saved" only when you enter editmod...
by NateTG
Thu May 01, 2003 2:57 am
Forum: News & Chat
Topic: Building Tuhopuu for windows using free tools
Replies: 44
Views: 17181

nevermind, after an hour of trying to figure it out myself, i realized I skipped a step. :oops: :oops: :oops:

/me kicks himself.

sorry.
by NateTG
Thu May 01, 2003 2:47 am
Forum: News & Chat
Topic: Building Tuhopuu for windows using free tools
Replies: 44
Views: 17181

NateTG is *n00b* to this stuff. Please forgive him if he is stupid. I got to this step: 6. to prepare the build system to use only free tools we must set some environment variables. This is done by issuing the command: source free_windows-env.sh but when I try I get: BASH: free_windows-env.sh: No su...
by NateTG
Sun Apr 20, 2003 8:49 am
Forum: News & Chat
Topic: Win tuhopuu
Replies: 1
Views: 1355

I want to play around with the source, but I've never don an open source thing before, and I can't make myself sit down and figure this CVS, cygwin, etc stuff out. I looked at that tut on compiling it, but cygwin install kept on freezing... i will have to try again.
by NateTG
Wed Apr 16, 2003 1:52 am
Forum: News & Chat
Topic: Additional features/basic shapes
Replies: 8
Views: 2702

if you want a light to be there when you start, open a new blender, add a light, and hit CTRL-U to save user defaults.
by NateTG
Sat Apr 05, 2003 8:47 am
Forum: News & Chat
Topic: Weekly tuhopuu builds.
Replies: 6
Views: 2397

I second the motion. windoze anyone? please?
by NateTG
Fri Feb 07, 2003 6:34 pm
Forum: News & Chat
Topic: Bug/annoying thing (is this the right forum?)
Replies: 5
Views: 2383

500mhz
256MB ram
ATI rage 128 32MB gfx card
Win98SE

same thing happens at school
1.2ghz
256MB ram
? gfx card (I think GeForce something)
Win2k

its not really a BIG problem, but it is really annoying
by NateTG
Fri Feb 07, 2003 4:37 am
Forum: News & Chat
Topic: Bug/annoying thing (is this the right forum?)
Replies: 5
Views: 2383

Bug/annoying thing (is this the right forum?)

I don't know which forum this goes in, and I suspect it is not this one. Sorry. I am running blender on win98 and I am really annoyed, because sometimes when I render (using F12 key), the render window doesn't show up, even though it is rendering (I can see in the top status bar thing.) Then I have ...
by NateTG
Fri Jan 31, 2003 1:56 am
Forum: News & Chat
Topic: Rendering layers.
Replies: 7
Views: 2420

it is possible for a single object to be active in more than one layer. you may have accidentally done this. make sure your objects are only in the layer(s) you want. (select objects(s) and press M key.)
by NateTG
Thu Jan 09, 2003 2:50 am
Forum: News & Chat
Topic: back from beyond
Replies: 1
Views: 1315

Well, you found one site. :D The other place where many blender users are is Elysiun. http://www.elysiun.com Irc channel: #blenderchat Blender downloads are here: http://www.blender.org/modules.php?op=modload&name=Downloads&file=index Tutorials here: http://www.ingiebee.com/tutorials.htm thats all i...
by NateTG
Thu Jan 09, 2003 2:35 am
Forum: News & Chat
Topic: ugh!!!
Replies: 2
Views: 1515

you have to hit F3 when render is complete to save it. :D
by NateTG
Sun Jan 05, 2003 1:24 am
Forum: News & Chat
Topic: 3dgroove.com
Replies: 1
Views: 1705

3dgroove.com

:arrow: http://www.3dgroove.com anyone seen the online games here? They're pretty good. :shock: I think we need to get some online blender content of this calibre out there. Unfortunately, I've never used the blender game engine. But I think im gonna try. Is this beyond the scope of GameBlender? any...