Search found 35 matches

by iaminnocent
Sun Mar 20, 2005 1:41 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

Yes, yes yes yes ! I've found the difference! While you flash MMB, lock to a constraint, do your move and then exit the grab mode, I stayed in grab mode, trying to change the axis constraint. God know why since I wouldn't work that way ever ! Thanks for sticking with me :lol: Now, the globals axes a...
by iaminnocent
Sat Mar 19, 2005 11:58 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

That's because you're moving your pointer away from the Z-axis If I *start* further away from the Z-axis the result is no different. :( Believe me : I so want them to be better. when using transform itself, so the motion is not only vertical, it has that horizontal part too. Martin If it is 2D moti...
by iaminnocent
Sat Mar 19, 2005 10:58 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

The old system used the 3D motion, this one uses the 2D motion. Just that means that it doesn't under the same problems when using extreme orientations. Martin I understand the principle which is very sound. But then why do I get those result where the same very vertical 2D motion gives flawless re...
by iaminnocent
Sat Mar 19, 2005 4:43 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

iaminnocent wrote: I wasn't using the word 'crotch' to refer to its appearance.
Oh boy ! Of course I meant 'crutch'. :oops:
One of those words that I've never seen written before...

Sorry.

Jean
by iaminnocent
Sat Mar 19, 2005 1:08 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

Plus, that dashed line really reminds me of a crotch for a design that needed to be replaced, not brought back. I agree that this dashed line is not the most aestethic thing, but it could be easily made more attractive with a dot at the end. I wasn't using the word 'crotch' to refer to its appearan...
by iaminnocent
Sat Mar 19, 2005 11:06 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

I cannot say that I understand the return to motion based axis selection. It seems to be in opposition to the principles you stated in http://projects.blender.org/pipermail/tuhopuu-devel/2005-January/001081.html . Plus, that dashed line really reminds me of a crotch for a design that needed to be re...
by iaminnocent
Sat Mar 19, 2005 10:17 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

When selecting more than one vertex, the widget alings itself with the global axes instead of remaining an indicator of the local axes orientation. Is this behavior due to something not being implemented yet or is there some logic that escapes me in it ?

Jean
by iaminnocent
Fri Mar 18, 2005 7:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

Just a little followup on this. It is no longer the pointer position that is used to select the axis but the pointer motion. Just like the pointer motion moves the object, not the pointer position. The dashed line (color and dashedness under study) represents that motion, so you don't have to worry...
by iaminnocent
Fri Mar 18, 2005 11:42 am
Forum: Testing Builds
Topic: Yet another Yafray...
Replies: 7
Views: 4483

Re: Anisotropic shader!!!

Yaroslav_L wrote:1. We need anisotropic shader (sss) in Blender+YafRay for metals and frosted glass!!!
Anisotropic and SSS are two different animals. Maybe you meant to say "anisotropic ans SSS" ? I am pretty sure that SSS is worked on in Yafray and don't know if an anisotropic shader is in the works.

Jean
by iaminnocent
Fri Mar 18, 2005 11:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 15688

The widget that sticks to the transformation center of the moment is a great addition to this new head's up display system. The dotted line is a good idea indicator in cases when the pointer is far away from the origin. Nevertheless it is not always visible when the screen is busy with objects or a ...
by iaminnocent
Mon Mar 14, 2005 3:22 am
Forum: Python
Topic: ATI nmf exporter for NormalMapper
Replies: 5
Views: 8162

gabio wrote:<snip>
I don't use ATI normalmapper, as i can do it in blender now, but a lot of people swear by it, so it isn't a bad addition. :)
Care to share ? :)

I'm about to translate the release log on NormalMaps to French and I'd like to learn how this can be done within Blender.

Thanks Gabio

Jean
by iaminnocent
Sun Mar 06, 2005 11:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/04)
Replies: 17
Views: 6586

Aaaaaaaaaah!
I can breathe !

Thanks.

Jean
by iaminnocent
Sun Mar 06, 2005 11:06 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/04)
Replies: 17
Views: 6586

Re: About Transorm Code

1) I believe if you can have a Button ( New Transform Methode ) in the User Preferences under the Option View and Controls.....so you can switch between the normal Transform Methode and the New one that will be great!! So Blender Users can use the Old Transform or the New Methode!! And Gestures in ...
by iaminnocent
Sun Mar 06, 2005 11:00 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/04)
Replies: 17
Views: 6586

Re: About Transorm Code

1) I believe if you can have a Button ( New Transform Methode ) in the User Preferences under the Option View and Controls.....so you can switch between the normal Transform Methode and the New one that will be great!! So Blender Users can use the Old Transform or the New Methode!! Absolutely out o...
by iaminnocent
Thu Feb 10, 2005 10:43 am
Forum: Documentation & Education
Topic: curving a cylender
Replies: 4
Views: 2189

Standing corrected.

Fussiness appreciated in all times/all weathers.(no kidding... well just a bit)

;)

Jean