Search found 210 matches

by lukep
Wed Aug 08, 2007 12:09 am
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 30869

Re: please keep with these ideas !!!!!!!!!!!!!!

Hello folks, the dude, who created that visual is a god !! Please keep up with this concept. I really really loive blender, but I can't understand and learn all these key strokes. I really need a visual click-click interface, where I can select from a palette and not knowing every shortcut. Please ...
by lukep
Tue Aug 07, 2007 7:26 pm
Forum: Coding Blender
Topic: Building out of XCode possible? OSX / solved: scons instead
Replies: 26
Views: 15320

For actual development I don't use XCode. As long as your not doing Blender development... Just a thought, but you might want to consider using one of the supported build systems. .... reccomended build system for mac os X is scons. this is the one i use and check everytime. Should work out of the ...
by lukep
Tue May 29, 2007 6:47 am
Forum: News & Chat
Topic: Patch for 3Dconnexion Space Navigator under X11 with XInput
Replies: 3
Views: 5391

Re: Patch for 3Dconnexion Space Navigator under X11 with XIn

Hi all, I uploaded a patch to add support for the 3D connexion Space Navigator to the blender 2.44 sources. It does not need the proprietary drivers from connexion, instead it uses the XInput evdev device driver. we started an official project with contribution fom 3Dconnexion. While Xinput is a wo...
by lukep
Sat May 19, 2007 11:19 pm
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 30869

edit: oh my, I think I'm off topic, I thought it was a general UI discussion, but after re-reading, it's more tool-oriented. Sorry for the inconvenience! Hello, First thing, I know that what will follow will rise the hairs on some people's skin, but I'm just tossing in some thoughts, nothing more, ...
by lukep
Fri May 18, 2007 10:50 pm
Forum: Coding Blender
Topic: NDOF Input Device Interface
Replies: 11
Views: 13390

I sketched out a generalized view of controller device interfacing. You might think about putting this up on the wiki where it can be accessed and maintained a little easier. No need to reinvent the wheel here. HID specification provides all is needed. http://www.usb.org/developers/devclass_docs/Hu...
by lukep
Fri May 18, 2007 6:55 pm
Forum: Coding Blender
Topic: NDOF Input Device Interface
Replies: 11
Views: 13390

Re: NDOF Input Device Interface

The original patch and plugin code can be found at https://projects.blender.org/tracker/index.php?func=detail&aid=3688&group_id=9&atid=127 If the licensing issue is able to be resolved, I see one benefit to using the 3dConnexion SDK for the plugin. It would allow one version of the plugin for many ...
by lukep
Sat Sep 02, 2006 11:39 am
Forum: Documentation & Education
Topic: installing on a network
Replies: 1
Views: 3107

it is probably the access to the .blend folder embedded in the application which cause problems. i suppose you are installing only a copy of blender in /application. Alternatives i see : - installing a copy of blender per user (and none in /application) should work, and blender is so small it should...
by lukep
Sat Jul 29, 2006 12:37 pm
Forum: Coding Blender
Topic: SOLVED: 2.42 Intel Mac - Fullscreen GUI not responding
Replies: 2
Views: 3577

Re: 2.42 Intel Mac - Fullscreen GUI not responding

Hi, I finally managed to compile Blender 2.42 on my MacBook Pro. I got all the dependencies using darwinports and had to edit the darwin-config.py quite heavily (paths to includes and libs only) but finally it compiles. But now I have a problem: When starting Blender from the terminal it goes fulls...
by lukep
Sun Jun 25, 2006 11:43 am
Forum: Interface & Tools
Topic: The key
Replies: 4
Views: 2890

moved where it belongs
by lukep
Mon May 22, 2006 9:24 pm
Forum: Coding Blender
Topic: Using CoreImage in the Compositor and or the NLE on Mac OS X
Replies: 2
Views: 2826

Re: Using CoreImage in the Compositor and or the NLE on Mac

While playing around with the Sequence Editor today, I realized that some of the Built-In Plug-Ins could be replaced by CoreImage Versions under Mac OS X so that the GPU would be able to render it far faster than my current processor does. Core Image is a Mac OS X technology which offers GPU-Enable...
by lukep
Sat May 20, 2006 1:28 pm
Forum: Coding Blender
Topic: Project proposal: library of C++ components.
Replies: 9
Views: 6208

Right now, I think C++ is the way to go, specially for large projects like blender, and that is what the big companies are doing. Look at the adobe source libraries for example. True, it's slower to compile and needs more memory, but I also write less code and with fewer errors. I always prefer "ma...
by lukep
Wed Mar 15, 2006 7:40 am
Forum: Testing Builds
Topic: Os X gcc 4 test builds
Replies: 15
Views: 16873

l is python a requirement for the everyday opperation of blender? or will it just reduce the plugin support to zero? being reliant on python IMO is asking for trouble, unless its packaged in a "non-install" situation with it. no test builds, nor official builds work on the macs. Alltaken official b...
by lukep
Mon Mar 13, 2006 10:36 pm
Forum: Testing Builds
Topic: Os X gcc 4 test builds
Replies: 15
Views: 16873

Are you sure those machine have the official python 2.4 from python.org ?

not fink nor darwinports one will work as they are not framework
by lukep
Sun Feb 26, 2006 4:10 pm
Forum: Testing Builds
Topic: Os X gcc 4 test builds
Replies: 15
Views: 16873

Os X gcc 4 test builds

before commiting changes to build system, i need the 2 binaries present there to be tested. especially on 10.3.9 please report here anything that behave differently than on standard cvs. respond please in this thread, no bug report in tracker for this at it is not yet official build against CVS on S...