Search found 210 matches

by lukep
Wed Jan 25, 2006 7:49 am
Forum: Coding Blender
Topic: Problems building Blender on Mac OS X
Replies: 13
Views: 7998

Actually now that I think of it, the problem is more complicated. I can build just fine on my PowerMac system and it uses gcc 4.0. I updated the development tools on my iBook and it has gcc 4.0.1. It must be the difference in these two compiler versions that are causing the problem. Unfortunately, ...
by lukep
Tue Jan 24, 2006 7:44 pm
Forum: Coding Blender
Topic: Problems building Blender on Mac OS X
Replies: 13
Views: 7998

Re: Problems building Blender on Mac OS X

I have been building Blender using SCons on a PowerMac system and it has been working really well. I wanted to have an update version of Blender with the features that will be in Blender 2.41 available on my iBook laptop running Mac OS X 10.4.4 for demonstration purposes. So, I downloaded the sourc...
by lukep
Tue Jan 24, 2006 1:20 am
Forum: News & Chat
Topic: Blender as Universal Binary?
Replies: 17
Views: 14132

William wrote:I was thinking... For a universal binary, would we have to switch to XCode for the mac version of Blender? As far as I know Blender doesn't really compile in Xcode ATM, or am I wrong?
no need to switch to xcode, but my actual build system is gcc3.3 and i would need to use gcc4.4
by lukep
Mon Jan 23, 2006 7:13 pm
Forum: News & Chat
Topic: Blender as Universal Binary?
Replies: 17
Views: 14132

MrMunkily wrote:I thought you could build binaries for both architectures on a PPC machine...
to build yes, but test no.

As i said there will be likely some problems
by lukep
Sun Jan 22, 2006 3:54 pm
Forum: News & Chat
Topic: Blender as Universal Binary?
Replies: 17
Views: 14132

Re: Blender as Universal Binary?

Quick question: Is anyone working on making a Universal Binary version of Blender? I am considering a new Macbook Pro, and Blender is important to me. I would assume Blender would be relatively easy to port since it is designed in a very cross-platform way, and mostly relies on OpenGL, which is imp...
by lukep
Sun Jan 22, 2006 3:49 pm
Forum: Coding Blender
Topic: Build broken on Mac OS X
Replies: 1
Views: 1762

Re: Build broken on Mac OS X

I'm running Mac OS X 10.4.4 on an Apple iBook G4. I synched up with the Blender source code via CVS. When I try to build using scons I get the following errors: source/gameengine/Ketsji/BL_Shader.cpp: In member function 'bool BL_Shader::LinkProgram()': source/gameengine/Ketsji/BL_Shader.cpp:120: er...
by lukep
Tue Jan 17, 2006 12:09 am
Forum: Testing Builds
Topic: bf-blender / Os X 10.3.9/10.4 2.41RC2 (2006/1/18) RC BUILD
Replies: 5
Views: 6157

bf-blender / Os X 10.3.9/10.4 2.41RC2 (2006/1/18) RC BUILD

Release candidate for Os X 10.3.9 and higher WARNING : this build NEEDS that python 2.4 package is installed a normal python 2.3 build will follow as soon as possible. the new GLSL stuff works, but you may have crashes when quitting game engine play if GLSL shaders were used http://jlp.nerim.net/dev...
by lukep
Sun Dec 04, 2005 8:12 pm
Forum: Testing Builds
Topic: Blender 2.40 MAC OSX 10.4.3
Replies: 11
Views: 9101

DONT REPORT THIS BUG TO APPLE ANYMORE !

this was reported already and we are in contact with apple to solve it
by lukep
Tue Nov 29, 2005 8:14 pm
Forum: Testing Builds
Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
Replies: 16
Views: 18369

bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD

Official test builds : choose the build depending of your installed python version these builds wont work on 10.3.8 and earlier OS X 10.3.9 OS X 10.3.9 + python 2.4 NVIDIAs users : we are especially interested on wether those builds work for you. they include partial workaround to the drawing proble...
by lukep
Tue Nov 01, 2005 9:53 pm
Forum: Interface & Tools
Topic: How Does Current Half-Edge Development Relate to N-Gons?
Replies: 17
Views: 7717

Thanks for correcting me. I'd thought they were similar from the start. How exactly are they different? In short (but somehow innacurate way), half-edge is a winged-edge cut in 2 (hence the name). an half-edge and its pair contains same info as a winged edge the long answer is a bit more complex as...
by lukep
Tue Nov 01, 2005 7:56 pm
Forum: Interface & Tools
Topic: How Does Current Half-Edge Development Relate to N-Gons?
Replies: 17
Views: 7717

nemyax wrote:It's supposed to be an implementation of the winged edge data structure.
http://www.cs.mtu.edu/~shene/COURSES/cs ... ged-e.html
hmm no.

half-edge is different from winged edge. both provides topology info
by lukep
Wed Oct 26, 2005 9:54 pm
Forum: Coding Blender
Topic: Object Snap (transform)
Replies: 12
Views: 9195

strangely my yesterday answer did not reach the forum. Hmm. snap features are considered in the 3D CAD industry as something of the past (well on all modern softwares, ie not autocad-inventor), inherited from 2D habbits. Well then, if Blender does not have a snap capability, just how much of the pas...
by lukep
Tue Oct 25, 2005 2:24 am
Forum: Coding Blender
Topic: Object Snap (transform)
Replies: 12
Views: 9195

Re: Object Snap (transform)

Hia, If one were to code an object snap, where in the source tree would it belong? Proposed basic use (to get things started): 1.move object based on a from-vertex-to-vertex vector. 2.move sub-object (face,edge,vertex) based on a from-vertex-to-vertex vector. 3.move (sub)object based on a from-{(mi...