Search found 210 matches

by lukep
Wed Mar 02, 2005 12:34 am
Forum: Testing Builds
Topic: Bf-blender / OsX 10.3-CVS (2005-02-28) Experimental XCode
Replies: 20
Views: 7988

theeth wrote:Then I must have fixed it today. Could you check if it still does it after applying my latest commit?

Martin
Still there. i have probable broken something when patching the warnings. not unexpected.

Sound like an unitialized var to me.
by lukep
Tue Mar 01, 2005 9:48 pm
Forum: Testing Builds
Topic: Bf-blender / OsX 10.3-CVS (2005-02-28) Experimental XCode
Replies: 20
Views: 7988

Anyway I have now tested it on two machines. Same thing. make a cube change view to the front (key1) press S then press z<-- works fine, press x<-- works fine, press y<-- sizes and acts weird to infinity size in that axis ... all others size slowly and small like normal. I can't reproduce at all. M...
by lukep
Mon Feb 28, 2005 11:17 pm
Forum: Testing Builds
Topic: Bf-blender / OsX 10.3-CVS (2005-02-28) Experimental XCode
Replies: 20
Views: 7988

Bf-blender / OsX 10.3-CVS (2005-02-28) Experimental XCode

A new bf build (with new transform) is available here http://jlp.nerim.net/dev/blender-CVS2.36--0228.zip Important notice : this is a new build system using Apple XCode. When finished, this will allow non coders to build friendly from CVS as long they have the dev tools installed (which are free and...
by lukep
Sun Feb 13, 2005 11:53 am
Forum: Interface & Tools
Topic: 4 260 000 faces & swap space -> ?
Replies: 5
Views: 2220

Re: 4 260 000 faces & swap space -> ?

aligorith wrote:
Unfortunately, there is at the moment an issue if you exceed 2Gb of RAM
Just for my information, why?
old hacks in the render code. affect all systems. it is #1571 item on the ToDo tracker (private to developers)

64 bits builds are immune.
by lukep
Sat Feb 12, 2005 12:57 pm
Forum: Interface & Tools
Topic: 4 260 000 faces & swap space -> ?
Replies: 5
Views: 2220

Re: 4 260 000 faces & swap space -> ?

Hi. Lately I did a 4 260 000 faces project test. I've simply multiplied objects so the number of faces reached 4 260 000. Blender works OK, only it uses HD to calculate almost every command I try to run, like: select all/none, move objects, turn edit mode for a single object, move camera etc... My ...
by lukep
Fri Feb 11, 2005 10:53 pm
Forum: Interface & Tools
Topic: winged edge / half edge ?
Replies: 11
Views: 4057

in fact half-edge is, as the name implies, half of the winged edge. The latter is more compact but allow only a strict definition (2-manifold closed mesh without any void space). Contrary to what flip-code article says, half-edge can be expanded quite a lot, to support almost all the types of mesh a...
by lukep
Thu Feb 10, 2005 1:09 pm
Forum: Coding Blender
Topic: using XCode
Replies: 3
Views: 2001

Re: using XCode

does anyone know how to set up a Xcode project to compile blender under OSX? i'd like to mess around a little, but i can't seem to find a good start. marin there is no simple way (yet) of creating the xcode project. simply compile from the command line with either scons or makefiles. I will investi...
by lukep
Wed Feb 02, 2005 11:32 pm
Forum: Coding Blender
Topic: Weird OSX build problems
Replies: 4
Views: 2615

Okay, that worked. However, now I'm getting link errors due to undefined symbols from the SDL library (Joystick functions). In one of the posts it says somthing about this being broken in the current CVS. How do I get around this? A new SDL lib was put in CVS and makefiles and Scons (with some swea...
by lukep
Mon Jan 31, 2005 1:32 am
Forum: Coding Blender
Topic: main function undefined building Blender for Mac OS X
Replies: 3
Views: 2286

Re: main function undefined building Blender for Mac OS X

Actually, after looking over the build output, it looks like the undefined _main symbol is blenderplayer, and not for the blender executable. Where is the main function for blenderplayer supposed to be defined? ./source/gameengine/GamePlayer/ghost/GPG_ghost.cpp:int main(int argc, char** argv) but i...
by lukep
Sun Jan 30, 2005 10:39 pm
Forum: Coding Blender
Topic: main function undefined building Blender for Mac OS X
Replies: 3
Views: 2286

Re: main function undefined building Blender for Mac OS X

I've downloaded the source code for Blender 2.36, and I'm trying to create a debug version on Mac OS X. After making several changes to Makefiles with wrong include diretories, and installing needed supporting libraries, I finally have finally reach the link stage of the build process. I am now rec...
by lukep
Sun Jan 30, 2005 3:31 pm
Forum: Coding Blender
Topic: Anisotropic shader (for brushed metals and others)
Replies: 6
Views: 3776

well cant answer to your question, but the shader is interesting.

BTW in less than one month we has an istotropic plastic one, a velvet style, and then anisotropic, funny ;)
by lukep
Sat Jan 29, 2005 11:32 pm
Forum: Interface & Tools
Topic: Split Blender Window
Replies: 5
Views: 2493

Re: Split Blender Window

Hello. I'm using Blender with Mac OS X and would like to use it on two Monitors. Is there a possibility to split the Blender wndow? (to place some views on the left and som on the right monitor) Thanks. Adriana Mikolaskova Nautsch blender works on 2 monitors setup, but allocate enough video memory ...
by lukep
Thu Jan 27, 2005 12:27 am
Forum: Interface & Tools
Topic: Default view is confusing to new users (Feature Request)
Replies: 39
Views: 24274

Suggestion: How about a four-view setup with top, left, front and camera/3d view? That's what most programs from my experience have, and I think it's a good idea anyway. I have never understood at all why programs use this split four way view? It is supposed to be more accurate? I just end up squin...
by lukep
Thu Jan 27, 2005 12:23 am
Forum: Interface & Tools
Topic: new interface
Replies: 77
Views: 20418

Like everything else, some people love em and some people hate em :) ... I'd much prefer if that left mouse button functionality went into another weird but functional ( and toggle-able ) feature ( must not mention 3D transform gizmos, must not mention 3D transform gizmos :) ) It would be interesti...
by lukep
Wed Jan 26, 2005 10:04 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 2866

Beware that a mesh can look clean in optimized mode and yet the control cage is not. check out by turning off suffsurf, and you will find that points where rotate edge get stuck is either : - concave or non planar quads - overlaps of the control cage (when you have light blue in solid mode) both cas...