Search found 75 matches

by russose
Fri Jan 13, 2006 8:48 am
Forum: Coding Blender
Topic: About new PPC
Replies: 12
Views: 8864

Hi, I mean I am not totally blocked. I worked the last weeks on compiling my pocketpc Blender on Windows to debug it more efficiently. So I was able to make fonts run better. I have to make icons appear :=( Then, the difficult part will come: emulating access to front buffer because BlenderCE has to...
by russose
Thu Jan 12, 2006 4:43 pm
Forum: Coding Blender
Topic: Project Files for Dev-C++ ?
Replies: 12
Views: 7471

Ah :=) Happy to hear that it works now! I only wanted to compile Blender to be able to debug my pocketpc code on my computer… nothing more. So I didn’t spent time with the problem you mentioned. Sorry… For the project order, the only thing you need to take care is to put Blender at the end never-the...
by russose
Thu Jan 12, 2006 2:19 pm
Forum: Coding Blender
Topic: Project Files for Dev-C++ ?
Replies: 12
Views: 7471

Hallo, If one library is forgotten in the linker, it will give you lot of link errors… So in Option -> linker… make sure you have ALL libraries… ONE library per project… (for information, makesdna is not a library). And don’t forget the EXTERN and INTERN libraries like python, SDL, png, etc… Then, p...
by russose
Thu Jan 12, 2006 10:18 am
Forum: Coding Blender
Topic: Where are Icon in source?
Replies: 3
Views: 2358

Where are Icon in source?

Does someone know where icons are packed in the code? I find all function concerning icon but not the icons definition…the RGBA data. For example, if I want to change the look of an icon… which file do I have to modify? where is the icon ->data?

Thanks for your Help,
Salvatore
by russose
Wed Jan 11, 2006 8:53 am
Forum: Coding Blender
Topic: Project Files for Dev-C++ ?
Replies: 12
Views: 7471

No problem! If you have big problem, you can post here and I will provide you the information you need if I have it of course :=) The forum of code::Block is also very active!! Just an other remark... for each project, use O2 in the compiler option... you can have a look on the Sconsript file... and...
by russose
Tue Jan 10, 2006 10:04 am
Forum: Coding Blender
Topic: Project Files for Dev-C++ ?
Replies: 12
Views: 7471

Hallo, I have nothing against Dev-C++ but may I suggest you to have a look on: http://www.codeblocks.org/ It can really import visual C++ project files… I was quite impressed! it can use any compiler you wand (cygwin, mingw…and I hope for later evc!). But if you decide to go in this direction, may I...
by russose
Mon Jan 02, 2006 12:59 pm
Forum: Coding Blender
Topic: Front and Backbuffer explanation
Replies: 0
Views: 1630

Front and Backbuffer explanation

Hallo, First, Happy new year! Has someone some tips to better understand how Blender manages the back and front buffer? Blender is rendering everything about menus in the front buffer...ok... Blender render all the user interface in Backbuffer...set a flag to say "backbuffer ok" and then swap the bu...
by russose
Wed Dec 21, 2005 9:42 am
Forum: Coding Blender
Topic: Including flags in the build command.
Replies: 2
Views: 2467

Hallo tcp, You have to update the Sconscript file in blender/source with your extra flag (look at your specific platform setting, there is something like EXTRA_FLAG= []). But then, you need to delete the config.opt file and scons will generate a good one with your extra flags. It should then work. S...
by russose
Fri Dec 02, 2005 1:51 pm
Forum: Coding Blender
Topic: Blender for PocketPC has now a Blog!
Replies: 4
Views: 2584

Blender for PocketPC has now a Blog!

Hallo, After a couple of months working on Blender for PocketPC, I write this blog summarizing this project and pointing the main issues that still need to be solved. http://blenderce.blogspirit.com/ Don’t hesitate to post any comments to speed BlenderCE development. I hope you will like it. Regards...
by russose
Wed Nov 30, 2005 9:52 am
Forum: Coding Blender
Topic: Selection(picking) and OpenGL in Blender.
Replies: 6
Views: 5814

Hallo dmoc, I am now wondering if I should emulate the selection picking of opengl or use your other method described in the redbook. But to really go head, I miss global information on how Blender is using the "selection and feedback" information... how Blender is doing selection. I will better stu...
by russose
Mon Nov 28, 2005 12:59 pm
Forum: Coding Blender
Topic: Selection(picking) and OpenGL in Blender.
Replies: 6
Views: 5814

Hallo LetterRip, I will have a look on the code. I already check and find this functions but I don't really focus on that for the moment. I am now improving the "easy" stuf of the wrapper, then I will have to deal with two major problems: *This selection and picking *Front and back buffer.... in Ope...
by russose
Tue Nov 22, 2005 2:07 pm
Forum: Coding Blender
Topic: About new PPC
Replies: 12
Views: 8864

Hallo Doctor3LO, My name is Salvatore Russo, I am working for a couple of mounth on such a port. I work (for the moment :=) ) alone, I am a beginner in C, opengl and Blender source code... But with the time, I begin to learn :=) What is done for the moment: 1) Ghost (like GLUT for BLender) seems to ...
by russose
Wed Nov 09, 2005 4:59 pm
Forum: Python
Topic: Question on BGL.h
Replies: 5
Views: 2901

I already tried a long time ago to desactivate the Python part but there were lot of dependencies and in that time, Python was really not my only :=)
If I remember good, there are really too many functions from Blender/Python in the main code... That's why I leave that inside.

Salvatore
by russose
Mon Nov 07, 2005 10:58 am
Forum: Coding Blender
Topic: Selection(picking) and OpenGL in Blender.
Replies: 6
Views: 5814

Selection(picking) and OpenGL in Blender.

Hallo, I need some information about the selection process in Blender. To port Blender for pocketpc, I use OpenGL ES. But Opengl ES doesn't have functions like glSelectBuffer, gl*Name(), glRenderMode because they considered that applications can easily implement their own "picking mechanism". Can so...
by russose
Thu Nov 03, 2005 12:44 pm
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 51334

Hallo gamekill, Sorry I just notice I didn't answered your question concerning mesa on your Axim. Today, hardware acceleration are only available for opengl ES... official implementation. So your hardware will not run Mesa quicker because it is only optimized for Opengl ES . That's whay I understood...