Search found 22 matches
- Wed Apr 13, 2005 3:30 pm
- Forum: Python
- Topic: Checking Location of a Vert
- Replies: 1
- Views: 1111
What is wrong with just using Pitagora? you have the coordinates of the vertex, let's call them vx, vy and vz, and the coordinates of the empty, let's call them ex, ey and ez.to find their distance you first need the difference between the coordinates, so you need dx = vx-ex dy = vy-ey dz = vz-ez. I...
- Wed Apr 13, 2005 12:03 am
- Forum: Coding Blender
- Topic: a lil GE question
- Replies: 3
- Views: 3027
- Tue Apr 05, 2005 10:14 pm
- Forum: Coding Blender
- Topic: Dear Coder, please think about more compatibility
- Replies: 6
- Views: 3270
Actually documentation about the DDS format (used in several game models, btw) can be found on the Developer site . Some code for reading DDS files and converting them to TGA (but i believe losing mipmaps) can be found here , though I don't know on what licence is released and I would contact the de...
- Tue Apr 05, 2005 12:39 pm
- Forum: Python
- Topic: Multiple UV channels?
- Replies: 2
- Views: 2957
For my purposes multiple UV's per vertex rather than per face would suffice. My problem is that eventually I'd like to be able to re-export the modified mesh to the original NIF format, and while duplicating the faces would be a viable system for a few import operations (that decal example) it would...
- Mon Apr 04, 2005 2:37 pm
- Forum: Python
- Topic: Multiple UV channels?
- Replies: 2
- Views: 2957
Multiple UV channels?
Posted this on the Elysiun forums already, but I figure it's more pertinent here, so I'll just paste the post (sorry, I am kinda lazy :)). I am writing an importer for the Netimmerse file format (Morrowind files), and came across a spot of bother. The texturing information for the models allows for ...
- Mon Apr 04, 2005 1:33 am
- Forum: Python
- Topic: Retrieving the texture base path from Python
- Replies: 2
- Views: 1269
Why not add all the dir's on the prefs. That would be great, and more than what I am looking for. For the moment I'll prompt the user for the texture folder, then. maybe I'll store the last one used, try to read the texture and if the file doesn't exist I'll prompt the user... that might work as well
- Sun Apr 03, 2005 8:09 pm
- Forum: Python
- Topic: Retrieving the texture base path from Python
- Replies: 2
- Views: 1269
Retrieving the texture base path from Python
I am in the process of writing an importer for the Netimmerse 4.0.0.2 file format. This is the format used for Morrowind's geometries, you can get the script in its current form from the NIFLA Yahoo group . At the moment you need to join the group to download the file, but feel free to redistribute ...