Search found 82 matches

by zingbat
Wed Oct 29, 2008 1:46 am
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 43488

And that goes to you too, zingbat, you can't say phrases like "obnoxious little bitch" and expect to avoid a hostile response thrown back at you. No, but it's obvious that he doesn't recognize anyone elses opinion except his own. Jayr may be acting a bit like a troll, but i do not blame him, becaus...
by zingbat
Tue Oct 28, 2008 8:29 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 43488

Trying hard not to be a troll You can act like a normal human being and listen to other peoples arguments? That's amazing. Look is it that hard to realize that not everyone finds Blender horrible and unusable? Many professionals use it without problems to create professional work. Not everyone thin...
by zingbat
Mon Oct 27, 2008 9:28 pm
Forum: News & Chat
Topic: Blender adopts a user interface (icon based)
Replies: 25
Views: 10633

Key binding is close to irrelevant in terms of improving usability. We can have a great interface without key binding customization and people won't complain and if the Blender gui is not good enough changing key bindings won't solve the problem. There are a few issues with Blender GUI that deserve ...
by zingbat
Sun Oct 26, 2008 5:50 pm
Forum: News & Chat
Topic: blender con 2008 videos now up
Replies: 1
Views: 1884

Re: blender con 2008 videos now up

The ability to edit properties from multiple selected objects is cool and more user friendly but don't remove the old commands that copy properties from the active object to the selected objects with ^C. This mode of working works better for certain things. It's nice to see that Blender GUI will get...
by zingbat
Sat Oct 25, 2008 8:59 pm
Forum: Interface & Tools
Topic: Anyone know why we have this silly limitation in Blender?
Replies: 16
Views: 7188

There are many small limitations in Blender that don't make sense any more. Besides the number of materials, there's also a limitation on the default camera view range and the number of grid lines we can have at a time. We can't modify the way the snapping grid is oriented or what is considered the ...
by zingbat
Thu Oct 23, 2008 3:33 pm
Forum: News & Chat
Topic: Blender adopts a user interface (icon based)
Replies: 25
Views: 10633

Professionals don't read manuals to learn how to work with their tools? For more people praise 3dsmax or Maya gui i don't know how i could have learn how to use those tools by looking at the menus alone. One advise, use informed argumentation, not hype garbage argumentation if you want people to lis...
by zingbat
Sat Oct 18, 2008 8:47 pm
Forum: News & Chat
Topic: Node based editing of particle systems and physics effects?
Replies: 6
Views: 5404

It's a good idea and add the game engine logic bricks to the list of features that could use the node interface.
by zingbat
Wed Oct 15, 2008 11:16 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 43488

VDark wrote: I wish the 3.0 series would just redo the entire interface from the ground up. Native widgets, proper menu bars, etc...
Yup let's just make Blender the way you like to use your favorite apps because that's what being a standard is all about.
by zingbat
Mon Oct 13, 2008 9:27 pm
Forum: Interactive 3d
Topic: adventure game help
Replies: 5
Views: 3207

Re: adventure game help

nijbu wrote: ok thx for that i will wait i have still got a good 88 yrs to go
Check the YoFrankie site to know what is in their agenda for manuals and tutorials.
by zingbat
Sat Oct 11, 2008 12:50 pm
Forum: Interactive 3d
Topic: adventure game help
Replies: 5
Views: 3207

Re: adventure game help

You will have to wait for the tutorials and documentation to come out.
by zingbat
Sat Oct 04, 2008 12:15 am
Forum: Interactive 3d
Topic: Repeating Apricot
Replies: 0
Views: 1814

Repeating Apricot

Are you guys thinking of repeating the Apricot initiative with another game? This game demo was very cool and showed a lot of interesting things that can be done with the Blender GE. However some games are still very hard to create with BGE and another project similar to Apricot could help in develo...
by zingbat
Thu Sep 18, 2008 1:21 pm
Forum: News & Chat
Topic: i have a problem with background images
Replies: 17
Views: 6586

@mrmojorisin7261

Can you add a texture to a plane and display it on the 3D view in texture view mode? If so then you have an alternative.
by zingbat
Thu Sep 18, 2008 1:10 pm
Forum: News & Chat
Topic: Yo Frankie - BGE - Code Integration?
Replies: 2
Views: 2143

The Apricot site explains what you have to do to play with the game with a recent Blender build. Note: If the binaries doesn’t run, you can always open the ‘.gamedata.blend’ in a very recent Blender build (trunk, not the apricot branch, built today or yesterday) and run it (the readme file is also e...
by zingbat
Mon Sep 15, 2008 1:49 am
Forum: Interface & Tools
Topic: Mouse Gestures
Replies: 1
Views: 1772

Re: Mouse Gestures

Is this feature still active? It should be much faster to press one of the g s r keys than to use a mouse gesture. I'm not against this feature but it's rather useless unless we are allowed to customize it. It would be cool for a user to be able to configure this and choose what ui actions to each m...
by zingbat
Mon Sep 15, 2008 1:09 am
Forum: News & Chat
Topic: i have a problem with background images
Replies: 17
Views: 6586

AFAICT gryllus.net tutorials are not your average 'random tutorial from the internet'. /Nathan For a new user the safest bet is to follow the wiki manual and know the community and only then venture into other internet places. It looks to me from mrmojorisin7261 question that he should read the man...