Search found 24 matches

by patricks
Tue Jul 27, 2004 10:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/22)
Replies: 35
Views: 16571

:? Hello and thank you for your great work gabio There is something strange in the objects shadows when I use ray trace shadows. It doesn’t meter witch on I use (lamp,sun,airelamp…) 2 weeks ago I posted the same thing too jesterkings build and broken ask my if I cud send an image and the blender fil...
by patricks
Wed Jul 14, 2004 9:50 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/09) + Texture Ipo patch
Replies: 44
Views: 14527

:? Thanks you for this build. There is something strange in the shadows. when you look in the arrear where the light meets the shadow It would be very helpful if you could post an image of what you're talking about (with a comparison to 2.33a), and a .blend file, so it can be investigated further. ...
by patricks
Mon Jul 12, 2004 8:09 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/09) + Texture Ipo patch
Replies: 44
Views: 14527

:? Thanks you for this build. There is something strange in the shadows. when you look in the arrear where the light meets the shadow ( for example on a sphere ),the dark said looks blocky and not smooth I am not taking about projected shadows from an object I men the light and the dark said of an o...
by patricks
Sat May 22, 2004 3:13 pm
Forum: Testing Builds
Topic: WINDOWS tuhopuu LSCM sneak previev
Replies: 6
Views: 4323

:?I work on winXP pro and when I render the standart cub it get a green color.sory for my english.When I put a texture(picture) on the cub the texture is mixt whith the same green color.Thank You for this tuhopuu.
by patricks
Wed May 12, 2004 3:56 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/09)
Replies: 7
Views: 5521

Re: bf-blender / Windows (2004/05/09)

ada89 wrote:
patricks wrote: The export of HDRI or normel images to yafray in the world setings dont work .
Try puting something like c:\ before the image address if you are using windows.
:D I did whot you told my and it works.Thanks
by patricks
Tue May 11, 2004 3:38 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/09)
Replies: 7
Views: 5521

Re: bf-blender / Windows (2004/05/09)

Hey! New build... Why? Some unwanted bug was left after the 2.33 release... so a 2.33a release is planned in the following week. Ton said: Testing Testing Testing. So... relevant Commit to look at: hos: Log: Check that deformer is an armature defore updating the displists of it's children (gives sp...
by patricks
Wed May 05, 2004 8:44 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL
Replies: 14
Views: 6823

Re: bf-blender / Windows (2004/04/29) 2.33 PRE FINAL

Here is a final Test build before 2.33, test as mush as you can today. the version number is up to 2.33 *but* the splash is missing... edit:*The 2.33 release is available now* :? Your AO in bf-blender/Windows (2004/4/16) is beter then the 2.33 Blender.When you disabel ray in the render window you s...
by patricks
Wed May 05, 2004 8:25 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/16)
Replies: 17
Views: 9669

Re: bf-blender / Windows (2004/04/16)

A new build for today scons, msvc6. Mention: -bugfixs -manual AA in yafray panel -armature debug -some work on bound in game engine -improved AO, -Break of compatibility with 2.25 runtime file; signature is no more. Commit: -ascotan Log: - parenting checks for bone additions to armature - update to...
by patricks
Wed May 05, 2004 7:42 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/04/16)
Replies: 17
Views: 9669

Re: bf-blender / Windows (2004/04/16)

A new build for today scons, msvc6. Mention: -bugfixs -manual AA in yafray panel -armature debug -some work on bound in game engine -improved AO, -Break of compatibility with 2.25 runtime file; signature is no more. Commit: -ascotan Log: - parenting checks for bone additions to armature - update to...