Search found 338 matches

by ElBarto
Tue Mar 22, 2005 11:11 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Uploaded even now a new version and think this is RC3 and after that comes final:
http://www.neeneenee.de/blender/x3d/vrm ... 150.py.txt
by ElBarto
Tue Mar 22, 2005 9:35 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 20614

Blender can't find my script :(
by ElBarto
Mon Mar 21, 2005 9:32 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

New version uploaded: http://www.neeneenee.de/blender/x3d/vrml97_export150.py.txt Added support for TextureTransform and exporting just material settings and twosided too: http://www.neeneenee.de/blender/x3d/changes.txt See first chapter of help: http://www.neeneenee.de/blender/x3d/exporting_web3d.h...
by ElBarto
Sun Mar 20, 2005 3:51 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/18)
Replies: 42
Views: 14809

Like ever, the SizeX,Y,Z input does not show the size is shows the scale factor. So it must renamed to scale or there must be shown real size.
by ElBarto
Sat Mar 19, 2005 4:50 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

thanx again, will check it.
by ElBarto
Sat Mar 19, 2005 1:28 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Thanx for it, your scenes helping me finding 6 bugs. I uploaded a new version to the web:
http://www.neeneenee.de/blender/x3d/vrm ... 150.py.txt

First chapter of help is ready too:
http://www.neeneenee.de/blender/x3d/exp ... web3d.html

THX!
by ElBarto
Fri Mar 18, 2005 4:42 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Ok, checked two sided and it worked well. Added transaltion option to the transform so position of the mesh is not depending on Verteices. Now will do that into a x3d exporter and writing help pages. Aims for the next version are: - support for video texture if the image textur has the extension mov...
by ElBarto
Sun Mar 13, 2005 1:28 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Updated again, see changes here:
http://www.neeneenee.de/blender/x3d/changes.txt ,

Download again here:
http://www.neeneenee.de/blender/x3d/vrm ... 150.py.txt

Please, post any problem you got on this thread!

THANX!
by ElBarto
Sat Mar 12, 2005 8:55 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

No it is an updated of the exporter bundeled with Blender. Now I#m on adding support for Billboard Node and Collision Node by using Blenders FaceModes Halo, Billboard and Collision.
by ElBarto
Fri Mar 11, 2005 10:58 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Updated again: - added real creaseAngle support depending on setsolid or setsmooth and on autosmooth degrees - added writing of transform nodes for better exchange of files with 3dsMax - fine adjustment of lights and added real support for ambientIntensity for lights - now color of lights will be ex...
by ElBarto
Wed Mar 09, 2005 2:10 pm
Forum: Python
Topic: Updated VRML exporter
Replies: 24
Views: 7555

Updated VRML exporter

...starting developing next version of the VRML Exporter for Blender. What i have done so far: - correct naming of the standard in "VRML97" instead of "VRML 2.0" - cleaning up the script of to much comments and developer infos - fixed various rounding bugs (intensity, creaseAngle etc.) - on export d...
by ElBarto
Sat Feb 26, 2005 2:26 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/22) update
Replies: 15
Views: 6944

May I'm ro stupid or did the new Transform not working? Using CVS 25-02-2005. Nothing happens when pressing and holding down MMB.

Oh, ok get it, sorry.
by ElBarto
Sat Feb 26, 2005 12:36 am
Forum: Interface & Tools
Topic: A full-time job for the Spacebar
Replies: 27
Views: 11614

What i'm missing is that space would always show the menu like in 3d view. This would fasten up working withthe uv imeage editor.
by ElBarto
Fri Feb 25, 2005 9:21 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/22) update
Replies: 15
Views: 6944

Thanx for the new built.

The new split function is great.

Just an addition: what about when selecting "Split" on the menu and holding down CTRL it switches from vertical to horizontal or when you try horizontal first it switches to vertical.
by ElBarto
Fri Feb 25, 2005 1:50 am
Forum: Interface & Tools
Topic: zoom to 3d crosshair
Replies: 17
Views: 5089

The behavior that is shown at the video is a standard in 3ds Max too, that means when zooming in our out the center of the zoom is not the center of the screen it is where the mouse cursor located. This is a behavior i'm missing many times in Blender and it would be a nice addition, may as a user pr...