Search found 43 matches

by jiri
Fri Sep 02, 2005 12:56 am
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/08/31)
Replies: 12
Views: 10847

Hi,
I did few tests and it works much more better then before. Good work, Marc!

Jiri
by jiri
Fri Sep 02, 2005 12:37 am
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46725

I merged two threads (win and lin/mac) to this one thread and I made it sticky.

Jiri
by jiri
Thu Sep 01, 2005 1:55 pm
Forum: Testing Builds
Topic: Soc project: verse-blender / Linux, Mac OS X (2005/08/31)
Replies: 5
Views: 4675

Hi, I updated linux binaries. NEWS can be found at the top of this page.
by jiri
Wed Aug 24, 2005 8:34 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46725

Yes, I know about this bug. Undo (pressing "u" or "ctrl-z") as well redo (pressing "shift-u" or "ctrl-y") works, but bindings between verse server and local data are destroyed and you can expect strange behavior. Is it clear now?

Implementation of support for undo is on my todo list!

Jiri
by jiri
Tue Aug 23, 2005 12:04 pm
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46725

Undo system isn't supported now. When you press "U" in edit mode, then you can expect strange behavior. Undo (ctrl-z) doesn't work in object mode too. What problems do you have, when two users edit same object? Can you describe it exactly?

Jiri
by jiri
Fri Aug 19, 2005 9:30 pm
Forum: Testing Builds
Topic: Soc project: IK, Linux (2005/08/19)
Replies: 0
Views: 2332

Soc project: IK, Linux (2005/08/19)

Hi,
I created linux binary of brecht's branch. You can find linux binary as well documentation at his wiki too:

http://wiki.blender.org/bin/view.pl/Ble ... IKTutorial

Jiri
by jiri
Fri Aug 19, 2005 10:42 am
Forum: Testing Builds
Topic: Soc project: verse-blender / Linux, Mac OS X (2005/08/31)
Replies: 5
Views: 4675

win build

Hi,
Chris created win build. you can find link at wiki page now.

Thanks Chris.

Jiri
by jiri
Fri Aug 19, 2005 10:37 am
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46725

Soc project: verse-blender Linux/Mac/Win (2005/09/1)

Hi, NEWS: 1) Changes of mesh geometry comming from other verse clients are visualised in object mode too. 2) You can try experimental undo in edit mode. 3) Shared objects have different color of object center. 4) it is possible to rename object node (when you rename nameof mesh object, then object n...
by jiri
Thu Aug 18, 2005 12:09 am
Forum: Testing Builds
Topic: Soc project: verse-blender / Linux, Mac OS X (2005/08/31)
Replies: 5
Views: 4675

Soc project: verse-blender / Linux, Mac OS X (2005/08/31)

Hi, NEWS: 1) Changes of mesh geometry comming from other verse clients are visualised in object mode too. 2) You can try experimental undo in edit mode. 3) Shared objects have different color of object center. 4) it is possible to rename object node (when you rename nameof mesh object, then object n...
by jiri
Mon Mar 07, 2005 9:08 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/03/04)
Replies: 39
Views: 11877

Zsolt wrote:Just one teeny-weeny little bug: The tooltip text for the "Skip to next keyframe" button in the timeline window is wrong, it says skip ti previous keyframe.
Thanks for bug report. It is fixed and commited to the cvs repository.

Jiri
by jiri
Sun Dec 12, 2004 11:34 am
Forum: Documentation & Education
Topic: Blender i18n PO Project ¡Beta!
Replies: 21
Views: 7083

blender.pot

Hi,
I creted blender.pot file, which can be used for other languages:

http://e-learning.vslib.cz/~hnidek/misc/blender.pot

Jiri
by jiri
Fri Sep 24, 2004 11:38 am
Forum: Testing Builds
Topic: bf-blender / Linux (24/9/2004)
Replies: 0
Views: 1297

bf-blender / Linux (24/9/2004)

Hi,
here is some testing build of new bf-blender for linux:

http://e-learning.vslib.cz/~hnidek/misc ... 24.tar.bz2

Some relevant doc:

http://www.blender3d.org/cms/Mesh_editi ... 425.0.html

Jiri
by jiri
Sun Aug 29, 2004 6:08 pm
Forum: Interface & Tools
Topic: Modelling Humans -- Feature Requests
Replies: 34
Views: 10959

Interaction between metaballs

Hi,
you aren't first, who has this idea. But it would be very very hard to code. It is hard to explain why, because it requires deeper knowledges about polygonisation algorithm.

Thanks for interest.

Jiri
by jiri
Sat Jul 10, 2004 12:02 pm
Forum: Interface & Tools
Topic: Modelling Humans -- Feature Requests
Replies: 34
Views: 10959

Different algorithm of polygonization

Hi, they propably use little bit different type of polygonization. I guess, that they use some explicit techniques ... generalized cylinder or something like this. We don't use this technique, because this has some limitation and can produce some discontinuites, self-intersections, problems with bra...
by jiri
Sat Jul 10, 2004 12:36 am
Forum: Interface & Tools
Topic: Modelling Humans -- Feature Requests
Replies: 34
Views: 10959

Mesh as directing structure for MetaBalls

Hi all, myamee: this video is captured from my personal devel version, so I guess you don't have this button in you blender ;-) philovivero: bone of armature can "deform" every object including MetaBalls, but I affraid about scatterd MetaBalls :-( ... you will see You cannot simply say: this part of...