Search found 43 matches

by jiri
Thu Jul 08, 2004 2:03 pm
Forum: Interface & Tools
Topic: Modelling Humans -- Feature Requests
Replies: 34
Views: 10959

MetaBall improvements

Hi, thanks for your interest of metaballs. Thnaks, that you use it. :-) I have almost finished some important part of "bounding box" optimalisation. What is "bounding box" optimalisation? Polygonized surface is made from the strach every frame now, but it is not neccessary every time (it is neccessa...
by jiri
Tue Jun 22, 2004 11:46 am
Forum: Rendering
Topic: Ambient colour a world property? UPDATE IN TUHOPPU
Replies: 11
Views: 2476

Hi,
and it would be useful for import scripts too ;-)
by jiri
Tue Jun 15, 2004 1:38 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

Ahoy and some oops patch

Hi, I commited yours last changes and I was playing little bit with one of yours oops patches (splines between blocks). It use other cool opengl functions glMapGrid() and glEvalMesh(). It eliminates data transfer between main memory, cpu and gpu. Index: source/blender/src/drawoops.c ================...
by jiri
Mon Jun 14, 2004 11:21 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

Builtin split function causes some bug

Hi, I commited obj_import.py script into the bf CVS repository, but I found some bug after my commit :-(. It seems, that builtin split function has problems with some files: Traceback (most recent call last): File "<string>", line 250, in load_obj File "<string>", line 0 ^ SyntaxError: unexpected EO...
by jiri
Mon Jun 14, 2004 1:14 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

cvs repository

Hi,
Good work! I will commit this script to the bf cvs branch and tuhopuu (later, i'm at school now). It will be better mantain it using cvs ;-). I suppose, that you have cvs acount in tuhopuu devel branch, don't you. Finding panel in oops window is your work, isn't it.

Regards
by jiri
Mon Jun 14, 2004 11:08 am
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

Textures visible in textured mode too

Hi, jm complained, that textures aren't visible in textured mode (thanks jm :-) ) ... so I added it: #!BPY """ Name: 'Wavefront (.obj)...' Blender: 232 Group: 'Import' Tooltip: 'Load a Wavefront OBJ File' """ # $Id: obj_import.py,v 1.4 2004/06/11 02:12:32 broken Exp $ # # ---------------------------...
by jiri
Sun Jun 13, 2004 4:26 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

It loads textures now

Hi, it supports loading of textures now, please test! #!BPY """ Name: 'Wavefront (.obj)...' Blender: 232 Group: 'Import' Tooltip: 'Load a Wavefront OBJ File' """ # $Id: obj_import.py,v 1.4 2004/06/11 02:12:32 broken Exp $ # # --------------------------------------------------------------------------...
by jiri
Sat Jun 12, 2004 9:31 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

mtl file spec

Hi, i forgot at something: 1) mtl file specification could be found here: http://zoo.cs.yale.edu/classes/cs490/00-01a/mcnamara.antoine.amm43/mtl.html and here http://www.wes.hpc.mil/faq/tips/vis_tips/mtl.htm that's pity, that I didn't find so good spec as spec for obj file format: http://astronomy.s...
by jiri
Sat Jun 12, 2004 9:25 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

Hi, here is my obj importer with mtl file support: #!BPY """ Name: 'Wavefront (.obj)...' Blender: 232 Group: 'Import' Tooltip: 'Load a Wavefront OBJ File' """ # $Id: obj_import.py,v 1.4 2004/06/11 02:12:32 broken Exp $ # # -------------------------------------------------------------------------- # ...
by jiri
Sat Jun 12, 2004 2:13 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

mtl file support

idesman: i write mtl file support just now, I hope you don't work at the sime thing ;-)
by jiri
Fri Jun 11, 2004 6:43 pm
Forum: Interface & Tools
Topic: "floating windows" request for UI
Replies: 7
Views: 1985

Hi,
I guess, that we don't want to do it, because Ton doesn't like overlapping windows (I hope, that I remember it correctlly) ;-)

Regards
by jiri
Fri Jun 11, 2004 6:35 pm
Forum: Interface & Tools
Topic: New OBJ, Import/Export, UPDATE USE MATHUTILS
Replies: 42
Views: 9589

Hi,
it doesn't import/export mtl file! Why?
by jiri
Thu Jun 10, 2004 4:11 pm
Forum: Interface & Tools
Topic: Enhancing OOPS, Tuhopuu Updated with python/oops accsess!
Replies: 98
Views: 22084

OpenGL display lists

Hi, I think, your splines curves are really cool, but I think about some optimalisation. Using opengl evaluators is good, but it is neccessary to create spline curve every time, when oops schematic window is redrawn ... you have to recreate splines which wasn't changed too :-(. Using opengl display ...