Search found 97 matches

by kitsu
Fri Feb 02, 2007 7:04 pm
Forum: Interface & Tools
Topic: About Blender interface...
Replies: 106
Views: 42945

g-x-25 Moves the selected object 25 units along the global x axis. g-x-x-25 Moves the selected object 25 units along the object's x axis. by filtering out all those noobs that do not have the patience, you have a filtered result,... and that may be a good thing. The shallow hot-heads that ruin some ...
by kitsu
Fri Feb 02, 2007 6:24 pm
Forum: Animation
Topic: [SOLVED] Parented (camera -> target) : banking the camera
Replies: 6
Views: 9210

Parenting is like making the parents local coordinates the global coordinates of the child. This means that when you move/rotate/scale a child it is moving in its own world with the parent at its center. If you move the parent the child just makes sure it is in the same location/orientation to the c...
by kitsu
Wed Jan 31, 2007 6:33 pm
Forum: Python
Topic: Storing Information
Replies: 4
Views: 2157

Blender is in c, so verts are probably a struct or array or something. Because they are not really Python objects you can't assign data to them, the MVert object you use from Python ceases to exist when your script finishes. It is also difficult to store data for them in an object because their indi...
by kitsu
Wed Jan 31, 2007 6:20 pm
Forum: Animation
Topic: Need help/suggestions
Replies: 2
Views: 2563

I'm afraid everything is going to be a challenge if you keep asking the developers for help (I don't think many are that good at art :wink:)

If you want help for art things visit Blenderartists.org
by kitsu
Tue Jan 30, 2007 6:19 pm
Forum: Animation
Topic: [SOLVED] Parented (camera -> target) : banking the camera
Replies: 6
Views: 9210

parent the camera to an empty that is tracking a target. That way the camera will go with the empty and copy its orientation, but you can then add changes to the camera too.
by kitsu
Mon Jan 29, 2007 8:05 pm
Forum: Python
Topic: Storing Information
Replies: 4
Views: 2157

Check out object properties. These were originally for the game engine, but I think we have full access to them now.
by kitsu
Tue Jan 23, 2007 6:53 pm
Forum: Interface & Tools
Topic: 3D curve bevel (BevOB) twist error, functionality
Replies: 3
Views: 6050

I just wanted to bump this. I got bit again last night by this curve flipping bug while using a curve modifier to control some tentacles. Are there any plans to fix this? Does anyone know exactly why this is happening? I don't really understand how the curve object's local z axis is important to cur...
by kitsu
Sun Jan 21, 2007 7:57 pm
Forum: Interface & Tools
Topic: Groups, layers, and UI
Replies: 5
Views: 2211

Good news! From what I saw it wasn't too terrible to write code for. I think you could do some pretty fun things with it too ;)
by kitsu
Sat Jan 20, 2007 8:46 pm
Forum: Interface & Tools
Topic: Groups, layers, and UI
Replies: 5
Views: 2211

BeBraw: Cool idea, but I think that is a pixel or/xor/etc? I'm talking about a logical if/or/etc. to decide which nodes to evaluate. Like a control flow structure. For instance: if color.red >= .5: #or vector.x, or value follow this tree that adds bumps else: use this other material that is shinny A...
by kitsu
Fri Jan 19, 2007 7:10 pm
Forum: Interface & Tools
Topic: Groups, layers, and UI
Replies: 5
Views: 2211

I just saw a comment by someone else somewhere about a new node and I thought I should add it to my list of features nobody comments on :D How about a logic node? An AND, OR, and NOT, maybe even an IF. You could use it with the math node to control color/texture/blending based on camera angle or nor...
by kitsu
Fri Jan 19, 2007 12:18 am
Forum: Interface & Tools
Topic: Groups, layers, and UI
Replies: 5
Views: 2211

Groups, layers, and UI

Hello, The upcoming Blender release has added a number of new features that have little or no UI built yet, and which I think would work very well together. It looks like things are already going in this direction, but I don't know if there are there any plans concerning groups/layers? Skip to the e...
by kitsu
Mon Nov 13, 2006 8:11 pm
Forum: Animation
Topic: offs ob broken?
Replies: 0
Views: 1907

offs ob broken?

Did anybody else notice that "offs ob" is broken in the current release? I needed to update an old animation yesterday, but after changing some things one part of my animation doesn't work right anymore! After poking around a little I found this helpful tooltip for the offs ob button -> "Not functio...
by kitsu
Tue Oct 31, 2006 7:46 pm
Forum: Python
Topic: Realistic Explosions
Replies: 9
Views: 3761

This post inspired me to do some research into volumetric rendering (which is needed to produce any of those effects). Lots of high-level overviews and scholarly papers available it seems. One interesting method is called 'splatting'. It is characterized by sequentially mapping a slice of an object ...
by kitsu
Fri Oct 06, 2006 1:43 am
Forum: Python
Topic: Where is the script folder?
Replies: 3
Views: 6419

In a folder called .blender inside the Blender install folder. On OSX the preceeding dot might make it a hidden folder...
by kitsu
Wed Oct 04, 2006 12:27 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

Yeah, last time I check Python had no access to the sequencer.