Search found 97 matches

by kitsu
Mon Oct 02, 2006 8:34 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 88171

I have a rhetorical question: Arn't fgons the same thing as ngons, only without the automatic tessellation algorithm? I still think that if Blender could automatically create and smooth fgons it would solve most of the problems their absence causes. Making the connect and cut tools work with them as...
by kitsu
Mon Oct 02, 2006 8:20 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

joeri: Right again! I was imagining using something like an octree to divide the render screen into the smallest regions where pixels would change. You are also right that most of this optimization can already be done in the compositor/sequence editor. I guess I'm just lazy - I want the computer to ...
by kitsu
Sun Oct 01, 2006 7:58 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

Well, this is quickly disolving into a useless thread. Joeri: I agree Tons time is more valuable then the few seconds this would shave off of animation render times. I disagree about its general usefulness though. Adaptive subdivision would make this useful even in scenes with large amounts of movem...
by kitsu
Sun Oct 01, 2006 2:41 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

Lol! Ton is such a titan of a coder. I can't believe all the things he managed to get done during Orange. And more important than the number of additions is how general and stable they are! The mat and composite nodes are so great I shouldn't really ask for anything more... Damn greedy users :oops:
by kitsu
Thu Sep 28, 2006 2:23 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

This is great stuff! Has anyone posted a feature request on the tracker yet? I'm basically at the limits of my knowledge concerning rendering, and I lack the skills to code this even if I had written renderers before. I think this calls for the man in the Vrrooom jacket! Maybe we could get the peopl...
by kitsu
Wed Sep 27, 2006 12:21 am
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

Actually I was thinking something a bit higher level. Blender has to do some kind of scene initialization before rendering right? Building depth maps/zbuffer, calculating animation deforms, etc. Is there something in the perframe render initialization that can be used to check for changes per bucket...
by kitsu
Tue Sep 26, 2006 11:44 pm
Forum: Interface & Tools
Topic: A problem..
Replies: 1
Views: 1032

Easy! Just go to http://www.Blenderartists.org/forum and ask the users there how it works :D

In the mean time you can look around here at the developers forums to see what the programmers are doing to improve Blender! Feel free to ask any Blender programming related questions here too.
by kitsu
Mon Sep 25, 2006 8:07 pm
Forum: Interface & Tools
Topic: Feature idea: IPO driver nodes
Replies: 0
Views: 778

Feature idea: IPO driver nodes

This is rude, and I'm sorry, but I would like to request a new interface for driven ipos. I have had no response in the animation sub-forum, and since this is also a interface related sugestion I am cross posting it here. http://blender.org/forum/viewtopic.php?t=9701 It's not like I expect imediate ...
by kitsu
Mon Sep 25, 2006 7:56 pm
Forum: Interface & Tools
Topic: Feature Request (Rendering Engine)
Replies: 25
Views: 8941

Something similar that would be nice is if Blender would track changes at the parts level. So for instance imagine if you are rendering an animation and are using 8 render parts each direction. Now if Blender cached the result for each part then each frame it could check if the current part has actu...
by kitsu
Sun Sep 24, 2006 9:16 pm
Forum: Animation
Topic: Feature idea: IPO driver nodes
Replies: 2
Views: 3518

Bump...
by kitsu
Thu Sep 21, 2006 1:22 am
Forum: Animation
Topic: Feature idea: IPO driver nodes
Replies: 2
Views: 3518

Here is a mockup http://kitsu.petesdomain.com/images/Blender/driven-nodes.jpg Pretty rough, but you get the point :roll: Should the input node be providing values for each channel, or should loc, rot, scale, etc. be combined into a single vector output? Maybe there should be a vector convertor that ...
by kitsu
Mon Sep 18, 2006 9:03 pm
Forum: Animation
Topic: Feature idea: IPO driver nodes
Replies: 2
Views: 3518

Feature idea: IPO driver nodes

There was a post on BlenderArtists a while ago that I think sounds like a good idea. Lord of the Rings Junkie: I just borrowed "Mastering Maya7" from the library and was reading through it. I was thinking, would it be possible to have a graphical node interface for IPO drivers, similar to the Input/...
by kitsu
Sun Aug 27, 2006 1:49 am
Forum: Animation
Topic: Test for a new Constraint
Replies: 5
Views: 4848

Good work! but...

Can't this already be done with driven ipos? With the added power that any ipo channel can drive any other channel (e.g. z position drives color which drives rot etc.)? If I am remembering correctly then maybe you should checkout drivers? If I recall the developers were looking for a nice ui for dri...
by kitsu
Sat Aug 19, 2006 12:03 am
Forum: Animation
Topic: Animatable node parameters
Replies: 3
Views: 5359

Actually this is fairly easy to do right now! Since the node system is mainly using the previous material/texture data-blocks for its inputs you can use the animatable parameters from those to control you node states. For instance if you create a material and key-frame some alpha values at various t...
by kitsu
Mon Feb 13, 2006 6:08 pm
Forum: News & Chat
Topic: PocketPC
Replies: 66
Views: 53437

Yay! :D