Search found 83 matches

by LethalSideParting
Tue Jul 01, 2003 3:35 pm
Forum: Coding Blender
Topic: Really simple compiling error - help me please!!
Replies: 7
Views: 3110

A good start....

Well, you're definitely onto something. Here's the output you asked for karl@linux:~/blender/bf-blender/blender> sh bootstrap :command not found :command not found :command not found echo **Error**: You must have 'autoconf' installed to. Download the appropriate package for your distribution, or get...
by LethalSideParting
Tue Jul 01, 2003 1:53 am
Forum: Coding Blender
Topic: Really simple compiling error - help me please!!
Replies: 7
Views: 3110

Thanks for the quick reply! OK, here goes.

Code: Select all

karl@linux:~> echo $SHELL
/bin/bash
karl@linux:~>
Looking at /bin/sh through Konqueror's file properties options says that sh points to bash. It's executable and readable by user.

Does this help? (I'm guessing not...)

LethalSideParting :cry:
by LethalSideParting
Mon Jun 30, 2003 1:26 am
Forum: Coding Blender
Topic: Really simple compiling error - help me please!!
Replies: 7
Views: 3110

Really simple compiling error - help me please!!

OK, I have to apologise in advance for the sheer simplicity of these errors I'm getting :oops: . I'm sure many people will call me stupid for this (rightly so), but I'm pretty new to Linux (never mind compiling on it...) and I need help. Right, here goes. I tried the two routes at compling that were...
by LethalSideParting
Fri May 23, 2003 8:43 pm
Forum: Rendering
Topic: The Yafray Look
Replies: 51
Views: 27574

Hiya guys. Sorry if my understanding of render engine terminology is a little dodgy - I'm still getting to grips with this stuff.... Whilst we're talking about ripping the renderer apart and putting it back together in interesting new ways, I think we might need to have a look at the sampler, see if...
by LethalSideParting
Thu May 22, 2003 11:20 am
Forum: News & Chat
Topic: Suggestion to all of the community
Replies: 8
Views: 2198

Granted, it might look a bit fractured, but Elysiun does have one major thing going for it - people know about it. Whilst the techie Blender users (coders etc.) tend to hang out here, most of the artistic Blender users tend to hang around Elysiun. It's THE place for them, if you get my drift. I thin...
by LethalSideParting
Thu May 22, 2003 11:10 am
Forum: News & Chat
Topic: Where to start??
Replies: 5
Views: 1893

Thanks everyone!

Wow! I wasn't expecting a reply that quickly!! Just one more reason why the Blender community is so great. Thanks very much guys, some very valuable information here indeed, greatly appreciated... I've started looking it through, and already I can begin to see how stuff is tying together... Once I f...
by LethalSideParting
Wed May 21, 2003 12:05 pm
Forum: News & Chat
Topic: Where to start??
Replies: 5
Views: 1893

Where to start??

Hiya guys, Well, I've got a C++ book in one hand, an OpenGL book in the other, and a very large supply of coffee...that's right, I'm about to delve into Blender's source tree :D Or at least I was, until I noticed the sheer size of it... :( . So, to get to the point, where would everyone suggest to a...
by LethalSideParting
Sun May 18, 2003 3:03 am
Forum: News & Chat
Topic: Linking objects between scenes?
Replies: 5
Views: 13472

:shock:

*Tries the Ctrl-L trick*

:shock: :shock: :shock:

Thanks Theeth!! Yeesh, I've been using Blender for nearly 3 years now, and I'm still learning... :oops:

LethalSideParting
by LethalSideParting
Tue May 13, 2003 10:45 am
Forum: News & Chat
Topic: Linking objects between scenes?
Replies: 5
Views: 13472

Hiya mate, Yeah, Ctrl-L will do the trick, but there's another way which I've found: Press Shift-F1 in a 3D window, and a 'load' window will come up (a bit like the one you get when you go File -> Open). Note the two buttons at the bottom - 'Append' and 'Link'. Link will just link the object to your...
by LethalSideParting
Fri May 09, 2003 12:55 pm
Forum: Rendering
Topic: RenderMan...
Replies: 7
Views: 7671

No problem mate. Anything to help a fellow Blenderhead. :)

I'm just not a great fan of one line answers, that's all :D

LethalSideParting
by LethalSideParting
Wed May 07, 2003 10:52 am
Forum: Rendering
Topic: RenderMan...
Replies: 7
Views: 7671

Just to clarify the point here for you, Curador 3... PRMan and 3Delight aren't opensource, but this doesn't really matter for Blender, because they're seperate programs. Blender doesn't need their source code to be able to use them, as it can easily ask them to render through the command line. All t...
by LethalSideParting
Wed Apr 02, 2003 12:59 pm
Forum: Coding Blender
Topic: cygwin + gcc = blender.exe
Replies: 13
Views: 7343

Hiya TankCoder, Well done getting the beast compiled!! Re. your instructions: you couldn't host the .txt somewhere else or post a copy here in the forum, could you? I just tried accessing it, and Mysite.Iptic.com doesn't exist anymore :cry: , I seem to remember hearing something about this on elysiu...
by LethalSideParting
Tue Apr 01, 2003 3:12 pm
Forum: Rendering
Topic: Renderman Support Started
Replies: 96
Views: 39002

Good ol' POV-Ray

povray is crap That's a bit harsh, isn't it? Take a look at: http://www.povray.org/community/hof/view/1/ http://www.povray.org/community/hof/view/2/ http://www.povray.org/community/hof/view/12/ and especially http://www.povray.org/community/hof/view/10/ Yes, it might be slow (it's a raytracer, what...
by LethalSideParting
Fri Mar 28, 2003 10:55 am
Forum: Foundation and Websites
Topic: The only problem I have with blender.org
Replies: 7
Views: 5996

Yeah, ditto, apart from that it's a great site. I had that problem just now - I wanted to reply to this topic, but I when I clicked on reply it just asked me to sign in first, and then took me back tio the forum index!! :evil: Could we do something a bit like Elysiun, where if you're not logged in a...
by LethalSideParting
Wed Mar 26, 2003 10:23 am
Forum: News & Chat
Topic: Feature Suggestion
Replies: 13
Views: 3836

Now that's a good idea :D It would certainly make modelling with sub-d's in Blender a hell of a lot easier. This sort of system already exists with surfaces, (try the set weight button and the number next to it), so certainly the idea is there...just not with sub-d's yet :? Here's a thought...Imagin...