Search found 83 matches
- Tue Jul 01, 2003 3:35 pm
- Forum: Coding Blender
- Topic: Really simple compiling error - help me please!!
- Replies: 7
- Views: 3544
A good start....
Well, you're definitely onto something. Here's the output you asked for karl@linux:~/blender/bf-blender/blender> sh bootstrap :command not found :command not found :command not found echo **Error**: You must have 'autoconf' installed to. Download the appropriate package for your distribution, or get...
- Tue Jul 01, 2003 1:53 am
- Forum: Coding Blender
- Topic: Really simple compiling error - help me please!!
- Replies: 7
- Views: 3544
Thanks for the quick reply! OK, here goes.
Looking at /bin/sh through Konqueror's file properties options says that sh points to bash. It's executable and readable by user.
Does this help? (I'm guessing not...)
LethalSideParting
Code: Select all
karl@linux:~> echo $SHELL
/bin/bash
karl@linux:~>
Does this help? (I'm guessing not...)
LethalSideParting

- Mon Jun 30, 2003 1:26 am
- Forum: Coding Blender
- Topic: Really simple compiling error - help me please!!
- Replies: 7
- Views: 3544
Really simple compiling error - help me please!!
OK, I have to apologise in advance for the sheer simplicity of these errors I'm getting :oops: . I'm sure many people will call me stupid for this (rightly so), but I'm pretty new to Linux (never mind compiling on it...) and I need help. Right, here goes. I tried the two routes at compling that were...
- Fri May 23, 2003 8:43 pm
- Forum: Rendering
- Topic: The Yafray Look
- Replies: 51
- Views: 30577
Hiya guys. Sorry if my understanding of render engine terminology is a little dodgy - I'm still getting to grips with this stuff.... Whilst we're talking about ripping the renderer apart and putting it back together in interesting new ways, I think we might need to have a look at the sampler, see if...
- Thu May 22, 2003 11:20 am
- Forum: News & Chat
- Topic: Suggestion to all of the community
- Replies: 8
- Views: 2619
Granted, it might look a bit fractured, but Elysiun does have one major thing going for it - people know about it. Whilst the techie Blender users (coders etc.) tend to hang out here, most of the artistic Blender users tend to hang around Elysiun. It's THE place for them, if you get my drift. I thin...
- Thu May 22, 2003 11:10 am
- Forum: News & Chat
- Topic: Where to start??
- Replies: 5
- Views: 2177
Thanks everyone!
Wow! I wasn't expecting a reply that quickly!! Just one more reason why the Blender community is so great. Thanks very much guys, some very valuable information here indeed, greatly appreciated... I've started looking it through, and already I can begin to see how stuff is tying together... Once I f...
- Wed May 21, 2003 12:05 pm
- Forum: News & Chat
- Topic: Where to start??
- Replies: 5
- Views: 2177
Where to start??
Hiya guys, Well, I've got a C++ book in one hand, an OpenGL book in the other, and a very large supply of coffee...that's right, I'm about to delve into Blender's source tree :D Or at least I was, until I noticed the sheer size of it... :( . So, to get to the point, where would everyone suggest to a...
- Sun May 18, 2003 3:03 am
- Forum: News & Chat
- Topic: Linking objects between scenes?
- Replies: 5
- Views: 16379
- Tue May 13, 2003 10:45 am
- Forum: News & Chat
- Topic: Linking objects between scenes?
- Replies: 5
- Views: 16379
Hiya mate, Yeah, Ctrl-L will do the trick, but there's another way which I've found: Press Shift-F1 in a 3D window, and a 'load' window will come up (a bit like the one you get when you go File -> Open). Note the two buttons at the bottom - 'Append' and 'Link'. Link will just link the object to your...
- Fri May 09, 2003 12:55 pm
- Forum: Rendering
- Topic: RenderMan...
- Replies: 7
- Views: 8238
- Wed May 07, 2003 10:52 am
- Forum: Rendering
- Topic: RenderMan...
- Replies: 7
- Views: 8238
Just to clarify the point here for you, Curador 3... PRMan and 3Delight aren't opensource, but this doesn't really matter for Blender, because they're seperate programs. Blender doesn't need their source code to be able to use them, as it can easily ask them to render through the command line. All t...
- Wed Apr 02, 2003 12:59 pm
- Forum: Coding Blender
- Topic: cygwin + gcc = blender.exe
- Replies: 13
- Views: 8130
Hiya TankCoder, Well done getting the beast compiled!! Re. your instructions: you couldn't host the .txt somewhere else or post a copy here in the forum, could you? I just tried accessing it, and Mysite.Iptic.com doesn't exist anymore :cry: , I seem to remember hearing something about this on elysiu...
- Tue Apr 01, 2003 3:12 pm
- Forum: Rendering
- Topic: Renderman Support Started
- Replies: 96
- Views: 43594
Good ol' POV-Ray
povray is crap That's a bit harsh, isn't it? Take a look at: http://www.povray.org/community/hof/view/1/ http://www.povray.org/community/hof/view/2/ http://www.povray.org/community/hof/view/12/ and especially http://www.povray.org/community/hof/view/10/ Yes, it might be slow (it's a raytracer, what...
- Fri Mar 28, 2003 10:55 am
- Forum: Foundation and Websites
- Topic: The only problem I have with blender.org
- Replies: 7
- Views: 6439
Yeah, ditto, apart from that it's a great site. I had that problem just now - I wanted to reply to this topic, but I when I clicked on reply it just asked me to sign in first, and then took me back tio the forum index!! :evil: Could we do something a bit like Elysiun, where if you're not logged in a...
- Wed Mar 26, 2003 10:23 am
- Forum: News & Chat
- Topic: Feature Suggestion
- Replies: 13
- Views: 4488
Now that's a good idea :D It would certainly make modelling with sub-d's in Blender a hell of a lot easier. This sort of system already exists with surfaces, (try the set weight button and the number next to it), so certainly the idea is there...just not with sub-d's yet :? Here's a thought...Imagin...