Search found 83 matches

by LethalSideParting
Tue Mar 25, 2003 12:55 am
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 34510

OK, thank you Cessen, my mistake, it's just that whenever I switched on anti-aliasing all my materials (especially images) tend to look smoother, so I just assumed it was part of the anti-aliasing process (especially being concerned with getting rid of 'jaggies' and all...). Don't mind my ignorance ...
by LethalSideParting
Fri Mar 21, 2003 11:25 am
Forum: Interface & Tools
Topic: Chance open gl version up to 2.0?
Replies: 3
Views: 3606

Well, someone had to answer :D Yes, as I understand it, there are plans in the works to implement OpenGL 2.0 into the Blender graphics pipeline. There's just one teensy-weensy little problem - OpenGL 2 hasn't been released yet :oops: :? A quick llook at OpenGL.org shows that OpenGL is still on versi...
by LethalSideParting
Wed Mar 19, 2003 10:33 am
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 34510

A small bug, but great nonetheless

Wow, just downloaded the demo Tohupuu (I think that's how it's sopelt...) branch, and those new shading models are great!! Very good work Cessen. One little bug I've found though - when using the Toon shader, even if you switch anti-aliasing on, you still get jaggies on the edge of toon shaded objec...
by LethalSideParting
Tue Mar 18, 2003 9:08 pm
Forum: News & Chat
Topic: Graphics card compatibility
Replies: 4
Views: 2000

Yeah, I like it :) . Probably the best idea I've heard all day, in fact (but then again, I am still in school... :lol: ). I think it's a superb idea. Maybe, once there's enough information, someone could set up a web page with a search feature, listing graphics card problems and solutions in Blender...
by LethalSideParting
Tue Mar 18, 2003 1:15 am
Forum: News & Chat
Topic: Which Videocard for blender under linux please
Replies: 8
Views: 2469

Hmm. I seem to remember seeing a document somewhere detailing exactly which 3D cards worked well with Blender and which didn't, but I did a quick search and I couldn't find it... :( However, I highly recommend NVidia cards (I've got a GeForce 3 running on RedHat 7.2 here). I've tried ATI before, and...
by LethalSideParting
Fri Mar 14, 2003 3:44 pm
Forum: News & Chat
Topic: Feature Requests -- Where?
Replies: 3
Views: 1503

There you go:

http://projects.blender.org/tracker/?at ... unc=browse

Happy requesting!

LethalSideParting
by LethalSideParting
Wed Mar 12, 2003 10:41 am
Forum: News & Chat
Topic: Mouse shadow in Xfree 4.3.0
Replies: 6
Views: 3134

I have same problem in Windows2000. Switch off the mouse shadow! Hmmm....you sure? I've got Windows 2000 Professional at home, GeForce 3, PII 400Mhz, 386MB RAM, mouse shadow turned on, no problems at all. Maybe your graphics card drivers need updating? (or alternatively, maybe you just have an ATI ...
by LethalSideParting
Fri Feb 28, 2003 11:15 am
Forum: News & Chat
Topic: Animated radiosity?
Replies: 9
Views: 3568

Animated radiosity?

Hiya there guys. I remember the days when discussion was rife on the Blender.nl boards about implementing radiosity for every frame (as opposed to 'calculate once', 'render animation', 'curse at improper lighting effects that turn up when objects move but their colour bleeding doesn't'. Since we've ...
by LethalSideParting
Mon Feb 10, 2003 1:55 pm
Forum: News & Chat
Topic: What the heck ? Blender is 16bit cripped ?
Replies: 13
Views: 4508

Of course there is a chance he is just using too many vertices and he needs to learn about modelling more efficiently....... With respect, Roel, I don't think that that's really the point that he's making. Even if he is modelling inefficiently, one day there'll be a project in Blender that will req...
by LethalSideParting
Wed Feb 05, 2003 10:42 am
Forum: News & Chat
Topic: simple stupid question
Replies: 17
Views: 3981

A little help?

Hmmm, I think someone mentioned it was a Dell computer? Well, on my Dell Optiplex GX1, you enter the BIOS (not bois, by the way, that's french for wood :D ) by pressing F2 on startup when you see that Dell loading screen. This then takes you to a screen where you can change all sorts of details abou...
by LethalSideParting
Tue Jan 21, 2003 3:04 pm
Forum: News & Chat
Topic: Triangulate and smoothing
Replies: 7
Views: 7687

Hmmm. A peculiar problem, but I see where it's coming from. The way I see it, you have 2 ways to solve this problem, and both of them involve getting involved in the triangulation stuff itself. In short, you're probably not going to be able to do this inside Blender (unless you write a python script...
by LethalSideParting
Mon Jan 20, 2003 3:00 pm
Forum: News & Chat
Topic: UV-coordinate generation revisited
Replies: 2
Views: 1783

Crikey, this is good stuff!! :shock:

Have you contributed this to the CVS tree? If not, you should.... :)

LethalSideParting
by LethalSideParting
Tue Jan 07, 2003 3:35 pm
Forum: News & Chat
Topic: Retrieving Parameteric Geometry from Blender
Replies: 2
Views: 1989

I wouldn't hold your breath... Unfortunately, at the moment the Python API itself doesn't seem to give the sort of access to surfaces and curves that it sounds like you'd need... I've used the Python APi a little (only a little, so don't shoot me if I'm wrong! :D ), and it only seems to be able to a...
by LethalSideParting
Sun Jan 05, 2003 1:11 am
Forum: News & Chat
Topic: Yafray rocks !
Replies: 11
Views: 4267

Don't forget about POV-Ray! I've given a lot of raytracers a try, but most of them scare me off because you need to know how to use them through the command line, and you need something like Maya with a special plugin to use it. But POV-Ray has a GUI!!!! *Ahem*. Sorry - little things please little m...
by LethalSideParting
Sun Jan 05, 2003 1:03 am
Forum: News & Chat
Topic: blender slugish after improvements in hardware
Replies: 11
Views: 2334

Oh for pity's sake, come on guys, grow up. Give Snowy_duck a break. He asked an honest question - he did *NOT* ask for a bowlful of newbie snikkering :roll: :evil: . We've all been there at some point, and I'm sure you all got helped out of your newbie holes a lot more graciously than you've been he...