Search found 83 matches
- Tue Mar 25, 2003 12:55 am
- Forum: News & Chat
- Topic: Oren-Nayar-Blinn material model Blender version.
- Replies: 85
- Views: 40703
OK, thank you Cessen, my mistake, it's just that whenever I switched on anti-aliasing all my materials (especially images) tend to look smoother, so I just assumed it was part of the anti-aliasing process (especially being concerned with getting rid of 'jaggies' and all...). Don't mind my ignorance ...
- Fri Mar 21, 2003 11:25 am
- Forum: Interface & Tools
- Topic: Chance open gl version up to 2.0?
- Replies: 3
- Views: 4034
Well, someone had to answer :D Yes, as I understand it, there are plans in the works to implement OpenGL 2.0 into the Blender graphics pipeline. There's just one teensy-weensy little problem - OpenGL 2 hasn't been released yet :oops: :? A quick llook at OpenGL.org shows that OpenGL is still on versi...
- Wed Mar 19, 2003 10:33 am
- Forum: News & Chat
- Topic: Oren-Nayar-Blinn material model Blender version.
- Replies: 85
- Views: 40703
A small bug, but great nonetheless
Wow, just downloaded the demo Tohupuu (I think that's how it's sopelt...) branch, and those new shading models are great!! Very good work Cessen. One little bug I've found though - when using the Toon shader, even if you switch anti-aliasing on, you still get jaggies on the edge of toon shaded objec...
- Tue Mar 18, 2003 9:08 pm
- Forum: News & Chat
- Topic: Graphics card compatibility
- Replies: 4
- Views: 2301
Yeah, I like it :) . Probably the best idea I've heard all day, in fact (but then again, I am still in school... :lol: ). I think it's a superb idea. Maybe, once there's enough information, someone could set up a web page with a search feature, listing graphics card problems and solutions in Blender...
- Tue Mar 18, 2003 1:15 am
- Forum: News & Chat
- Topic: Which Videocard for blender under linux please
- Replies: 8
- Views: 2918
Hmm. I seem to remember seeing a document somewhere detailing exactly which 3D cards worked well with Blender and which didn't, but I did a quick search and I couldn't find it... :( However, I highly recommend NVidia cards (I've got a GeForce 3 running on RedHat 7.2 here). I've tried ATI before, and...
- Fri Mar 14, 2003 3:44 pm
- Forum: News & Chat
- Topic: Feature Requests -- Where?
- Replies: 3
- Views: 1768
There you go:
http://projects.blender.org/tracker/?at ... unc=browse
Happy requesting!
LethalSideParting
http://projects.blender.org/tracker/?at ... unc=browse
Happy requesting!
LethalSideParting
- Wed Mar 12, 2003 10:41 am
- Forum: News & Chat
- Topic: Mouse shadow in Xfree 4.3.0
- Replies: 6
- Views: 3473
I have same problem in Windows2000. Switch off the mouse shadow! Hmmm....you sure? I've got Windows 2000 Professional at home, GeForce 3, PII 400Mhz, 386MB RAM, mouse shadow turned on, no problems at all. Maybe your graphics card drivers need updating? (or alternatively, maybe you just have an ATI ...
- Fri Feb 28, 2003 11:15 am
- Forum: News & Chat
- Topic: Animated radiosity?
- Replies: 9
- Views: 4006
Animated radiosity?
Hiya there guys. I remember the days when discussion was rife on the Blender.nl boards about implementing radiosity for every frame (as opposed to 'calculate once', 'render animation', 'curse at improper lighting effects that turn up when objects move but their colour bleeding doesn't'. Since we've ...
- Mon Feb 10, 2003 1:55 pm
- Forum: News & Chat
- Topic: What the heck ? Blender is 16bit cripped ?
- Replies: 13
- Views: 5292
Of course there is a chance he is just using too many vertices and he needs to learn about modelling more efficiently....... With respect, Roel, I don't think that that's really the point that he's making. Even if he is modelling inefficiently, one day there'll be a project in Blender that will req...
- Wed Feb 05, 2003 10:42 am
- Forum: News & Chat
- Topic: simple stupid question
- Replies: 17
- Views: 4806
A little help?
Hmmm, I think someone mentioned it was a Dell computer? Well, on my Dell Optiplex GX1, you enter the BIOS (not bois, by the way, that's french for wood :D ) by pressing F2 on startup when you see that Dell loading screen. This then takes you to a screen where you can change all sorts of details abou...
- Tue Jan 21, 2003 3:04 pm
- Forum: News & Chat
- Topic: Triangulate and smoothing
- Replies: 7
- Views: 8416
Hmmm. A peculiar problem, but I see where it's coming from. The way I see it, you have 2 ways to solve this problem, and both of them involve getting involved in the triangulation stuff itself. In short, you're probably not going to be able to do this inside Blender (unless you write a python script...
- Mon Jan 20, 2003 3:00 pm
- Forum: News & Chat
- Topic: UV-coordinate generation revisited
- Replies: 2
- Views: 1979
- Tue Jan 07, 2003 3:35 pm
- Forum: News & Chat
- Topic: Retrieving Parameteric Geometry from Blender
- Replies: 2
- Views: 2210
I wouldn't hold your breath... Unfortunately, at the moment the Python API itself doesn't seem to give the sort of access to surfaces and curves that it sounds like you'd need... I've used the Python APi a little (only a little, so don't shoot me if I'm wrong! :D ), and it only seems to be able to a...
- Sun Jan 05, 2003 1:11 am
- Forum: News & Chat
- Topic: Yafray rocks !
- Replies: 11
- Views: 4868
Don't forget about POV-Ray! I've given a lot of raytracers a try, but most of them scare me off because you need to know how to use them through the command line, and you need something like Maya with a special plugin to use it. But POV-Ray has a GUI!!!! *Ahem*. Sorry - little things please little m...
- Sun Jan 05, 2003 1:03 am
- Forum: News & Chat
- Topic: blender slugish after improvements in hardware
- Replies: 11
- Views: 2996
Oh for pity's sake, come on guys, grow up. Give Snowy_duck a break. He asked an honest question - he did *NOT* ask for a bowlful of newbie snikkering :roll: :evil: . We've all been there at some point, and I'm sure you all got helped out of your newbie holes a lot more graciously than you've been he...