Search found 141 matches

by fobsta
Sun Mar 19, 2006 1:29 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Hi Point 1 one button to toggle all the view icons? The entry in the user prefs would change from 'Rotating view icon' to 'View Icons'. I'm not sure I got what you mean. The behaviour would be the same as now, you just want a cosmetic change? I think the enable rotating view icon should toggle ALL t...
by fobsta
Sat Mar 18, 2006 9:23 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

I've just tried out the windows build. Looking good and here are my comments. In the user preferences why don't you have one button to toggle all the view icons? The entry in the user prefs would change from 'Rotating view icon' to 'View Icons' I like the way the 3d view axis icon translates when yo...
by fobsta
Fri Mar 17, 2006 9:47 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

UncleZeiv wrote:Updated "rotating view icon" patch:
  • resizeable
  • user prefs (enable, resize)
  • object info moves so that it doesn't overlap
.
Is their a build that incorporates this patch?
by fobsta
Mon Mar 13, 2006 12:28 am
Forum: Interface & Tools
Topic: Feature request: Shapemerge like in Max
Replies: 13
Views: 6304

Couldn't you just extrude the circle and the boolean it with the mesh?
by fobsta
Sun Mar 05, 2006 1:22 pm
Forum: News & Chat
Topic: VEE particle simulator.
Replies: 3
Views: 4492

Yes VEE can produce some fantastic images and animations

It might make a good Google Summer of Code project?
by fobsta
Sun Mar 05, 2006 1:12 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Hi It's working again though I get this non fatal error message from the command line Using Python version 2.3 Could not find platform independent libraries <prefix> Could not find platform dependent libraries <exec_prefix> Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>] 'import site' faile...
by fobsta
Sat Mar 04, 2006 2:57 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Re: blender patchwork

fobsta, about the python thing, does the 'make' built worked before i posted above? so i guess python was dynamic too. I only have py2.3 installed at this time. Yes the previous version built with make worked fine. How about posting a link from the Elysiun news and chat forum http://www.elysiun.com...
by fobsta
Fri Mar 03, 2006 11:27 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Re: blender patchwork

Vizzy I get the following error on Suse 10 ./blender: error while loading shared libraries: libpython2.3.so.1.0: cannot open shared object file: No such file or directory Can you make you make your version of Blender work with Python 2.4 or will I have to install Python 2.3 as well? You should also ...
by fobsta
Fri Mar 03, 2006 5:51 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Hi UncleZeiv

Maya draws the Axes in the lower left corner of a viewport - it looks like other packages keep to this layout as well


keep working hard!

thanks
by fobsta
Fri Mar 03, 2006 1:04 am
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21951

Vizzy thank you for this build

A few comments about the 3d rotating axis

Can you make it bigger? I think it might be too small.

I think the 3d rotating axis should be drawn with perspective when in perpective mode. At the moment it's always orthographic

keep up the good work!
by fobsta
Sun Feb 26, 2006 1:13 pm
Forum: Interactive 3d
Topic: Newbe to 3d game making.
Replies: 1
Views: 2312

Hi

This is a Blender development forum

You should really post this question on a users forum

one of which can be found here

http://www.elysiun.com/forum/viewforum.php?f=6
by fobsta
Sun Feb 26, 2006 1:11 pm
Forum: Interactive 3d
Topic: San andreas, remodeling
Replies: 1
Views: 2328

Hi

This is a Blender development forum

You should really post this question on a users forum

one of which can be found here

http://www.elysiun.com/forum/viewforum.php?f=6
by fobsta
Sun Feb 19, 2006 9:52 pm
Forum: Interface & Tools
Topic: Do any of you know a good free sound library?
Replies: 5
Views: 3483

Re: Do any of you know a good free sound library?

killer-cop wrote:Do any of you know a good sound library, I couldn't find any myself which was good.. I hope you will help me..

Didn't know where to post this but I did it in here..
Maybe post this message in the the game engine forum at www.elysiun.com
by fobsta
Sat Feb 18, 2006 4:27 pm
Forum: Interactive 3d
Topic: New Game Engine test build (Physics and Shader Magic!)
Replies: 5
Views: 5923

Koba wrote:Could you please tell me what aspects have been improved in this build?

Thanks,

Koba
The download includes plenty of example scenes

I was impressed by the car physics and the bumpmap(could it be a normal map?) with specular highlights demos
by fobsta
Sat Feb 18, 2006 12:21 am
Forum: Interactive 3d
Topic: New Game Engine test build (Physics and Shader Magic!)
Replies: 5
Views: 5923

New Game Engine test build (Physics and Shader Magic!)

I had to blow Erwin's and Snailrose's trumpet for all the hard work thay have been doing

have a play with this test build

http://www.continuousphysics.com/ftp/pu ... indows.zip

Bags of fun with physics and normal mapping

cheers guys!