Search found 34 matches

by tommy
Mon Jul 04, 2005 11:16 pm
Forum: Testing Builds
Topic: bf-Blender / Windows - linux (2005/07/04)
Replies: 17
Views: 10376

Hey gabio, cudos for the build, but you got the month wrong in the title; it's July (7th) and not June (6th)! :wink:
by tommy
Sun Apr 10, 2005 3:45 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/04)
Replies: 66
Views: 30551

Is collision handling included in the current SB engine? I'm asking because I haven't found a way of doing it and it would be a very useful thing to have. Apologies if this has been answered elsewhere in this thread.
by tommy
Tue Feb 08, 2005 10:51 am
Forum: Interface & Tools
Topic: feature request: itteration of beatifill
Replies: 4
Views: 1381

shouldn't blender not mess up ["Wanna Crash? Yes Please!"] when you select large regions [like a subdivided plane] before we start making the problem worse? That's strange, i've never had that problem and I sometimes work with quite complex meshes... Ask one of the developers, it might well be the ...
by tommy
Thu Feb 03, 2005 1:26 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

Rotate edges also messes up UV's Thats Why I use J and Ctrl+T to rortate edges. Not very elegant, but could do for some models, but not all. Plus, that comes pretty close to just redoing that part of the mesh by hand, which rotating to the right would alleviate, at least partially. It shouldn't be ...
by tommy
Fri Jan 28, 2005 7:42 am
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

Beware that a mesh can look clean in optimized mode and yet the control cage is not. check out by turning off suffsurf, and you will find that points where rotate edge get stuck is either : - concave or non planar quads - overlaps of the control cage (when you have light blue in solid mode) both ca...
by tommy
Wed Jan 26, 2005 11:24 am
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

Re: Feature Request Rotate Edges in both directions

That may be of little use yes, but as remark, if rotate-edge get stuck, it means you base cage (unsubsurfed) is badly messed and you need to correct it. Or you will introduce artefacts in subsurf. That's not entirely true, rotate edge usually gets stuck because it screws up the mesh itself, since I...
by tommy
Wed Jan 26, 2005 11:21 am
Forum: Interface & Tools
Topic: Default view is confusing to new users (Feature Request)
Replies: 39
Views: 24764

Suggestion: How about a four-view setup with top, left, front and camera/3d view? That's what most programs from my experience have, and I think it's a good idea anyway.
by tommy
Tue Jan 25, 2005 12:27 pm
Forum: Interface & Tools
Topic: Feature Request Rotate Edges in both directions
Replies: 11
Views: 3054

Feature Request Rotate Edges in both directions

Right now, the rotate edge feature, although already really convenient, only allows for rotating edges to the left. This sometimes makes it difficult if one is working with symmetry, where it would be very convenient to be able to rotate in both directions to achieve the same effect. Theoritically i...
by tommy
Fri Dec 31, 2004 11:48 am
Forum: Interface & Tools
Topic: What is the N key popup for?
Replies: 2
Views: 1581

Personally, I think Blender's "one hand on the mouse, the other on the keyboard"-paradigm has proven itself quite well over the last few years. I wouldn't change the design drastically, but perhaps a few _optional_ changes to suit the anti-keyboard-ists out there. I think Modo by Luxology is a good ...
by tommy
Tue Dec 07, 2004 5:48 pm
Forum: Interface & Tools
Topic: Vertex/Edge/Face delete "functionality"
Replies: 18
Views: 18170

tommy, the extrude system is already implemented this way (different extrude options depending of the mode), so it seems logical to do the same with delete. ...exactly what I mean! :D - however, it would also be nice to have extrude vertex/edge similar to the Wings does it, as an option. Another th...
by tommy
Mon Dec 06, 2004 8:51 am
Forum: Interface & Tools
Topic: I'm having boolian problems!
Replies: 6
Views: 1845

SamAdam wrote:updated booleans
I've heard about that... are there any mockups / real screens that can be found on this somewhere? (@ home I still have 56k, so I want to know if that particular build would be worth downloading...)
by tommy
Sun Dec 05, 2004 5:01 pm
Forum: Interface & Tools
Topic: I'm having boolian problems!
Replies: 6
Views: 1845

Don't use booleans if you really don't have to. They haven't been touched for a while now, but if you start begging now they might be improved in the next release (I'm guessing it would be 2.37). If using booleans is not crucial or if you are planning on using subsurfs, model the shape manually. Plu...
by tommy
Fri Dec 03, 2004 10:15 am
Forum: Interface & Tools
Topic: Vertex/Edge/Face delete "functionality"
Replies: 18
Views: 18170

I think that's a very good idea theeth, however I think limiting delete options depending on the edit mode should be an option rather than a set feature. Personally, I think it's quite handy to be able to delete anything regardless of whether you're in vertex-, edge- or face-mode. Having said that, ...
by tommy
Sat Nov 27, 2004 2:57 pm
Forum: Interface & Tools
Topic: Is there an inset face tool (edit: and also bridge tool)
Replies: 16
Views: 5294

Actually it works for one faces at time : Extrude, Esc, Scale. But with in the next version it should be possible for multiples faces at time (correct me if i'm wrong...) extruding each face along their own normal is a feature since 2.35, but any other action (eg: scaling) cannot be done on each fa...
by tommy
Thu Jul 01, 2004 9:03 pm
Forum: Interface & Tools
Topic: Enhancing OOPS, Tuhopuu Updated with python/oops accsess!
Replies: 98
Views: 23655

before i start, i want to clarify two terms: effect - cool stuff like particle effects, rigid/soft-body dynamics, and many others. modifiers - things that modify the way objects created by an effect behave; such as gravity (directional/newtonian/etc.), wind (different types), drag, etc. what i thou...