Search found 69 matches

by hannibar
Wed Jun 04, 2003 5:21 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

Ah, there you go. I've found the function it refers to.
RE_set_getrenderdata_callback is declared all the way back in creator.c and it sets f to RE_RotateBlenderScene which is defined/declared in RE_renderconverter.h/c.
by hannibar
Tue Jun 03, 2003 8:07 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

Having said that, I am willing to look into this for you, but nothing beats doing it yourself . I'm busy with that. Till now I've read and understood most of the code, from pressing F12 to this point. I just couldn't understand the RE_callbacks.c file. And for your second post : thanks a lot, man. ...
by hannibar
Mon Jun 02, 2003 6:53 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

It seems that I don't get to much response here. Maybe this isn't the right place to ask specific code things? Does anyone know a place where I can ask such things?
by hannibar
Sun Jun 01, 2003 3:03 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

another question In the function prepareScene () in renderPreAndPost.c , another function Re_local_get_renderdata () is called. That function is located in callbacks.c . But what does this function actually do. It calls an other function, but then it seems to me like this is a dead end, nothing happ...
by hannibar
Sat May 31, 2003 11:50 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

Thanks. That explanation is very clear. Makes me understand the code a lot better too.
by hannibar
Sat May 31, 2003 6:56 pm
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

Ok, that question is maybe a little big. I will ask specific questions as I go through the source. First question. What exactly is jittering? What is the purpose of the functions Re_jitterate1 and Re_jitterate2 in blender/source/blender/render/intern/source/jitter.c ? I don't fully understand this.
by hannibar
Fri May 30, 2003 11:59 am
Forum: Rendering
Topic: blender scanline renderer
Replies: 9
Views: 6904

blender scanline renderer

I'd like to learn how the rendercode works in blender. The problem is that I don't have a clue how a scanline renderer works. So would it be possible to give a short description how it works. What happens step by step when you press the F12 button?
by hannibar
Wed Mar 12, 2003 7:23 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 37646

Hannibar: Look in the ordinary material window, just to the left of the texface button...
Nope, nothing there. I'll try reinstalling that version. Thanks anyway.

[edit]reinstalling worked. Yay. [/edit]

Oh, and the blinn is great ! That's already a big improvement on the rendering. Thanks Cessen.
by hannibar
Wed Mar 12, 2003 2:21 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 37646

I'm sorry if this is a stupid question, but I downloaded this file
http://hotlink.reblended.com/broken/tuh ... indows.zip
I installed it, and tried to find the new material settings, but I can't find them. Where exactly can you switch between phong, blinn and toon?
by hannibar
Sun Mar 09, 2003 5:04 pm
Forum: News & Chat
Topic: Animated radiosity?
Replies: 9
Views: 3831

And if possible, not only radiosity, but also baking procedurals on an image using the UV mapping. And being able to bake several textures into one texture map.
...maybe I'm dreaming.
by hannibar
Sun Mar 09, 2003 12:27 pm
Forum: News & Chat
Topic: Animated radiosity?
Replies: 9
Views: 3831

My request would be that you could choose to bake a texture using UV.
Would be very nice for the game-engine too.
by hannibar
Wed Feb 26, 2003 11:05 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 37646

Thanks for the good explanation. I didn't know ther could be so much difference between those two. They look totally different.

Anyway I'm very curious to play with it. Hope it will be in the official tree soon.
by hannibar
Wed Feb 26, 2003 6:35 pm
Forum: News & Chat
Topic: Oren-Nayar-Blinn material model Blender version.
Replies: 85
Views: 37646

Glad to hear that you are working on it.

A small question though. What is the difference between phong and oren-nayar-blinn (the big lines)?
by hannibar
Mon Feb 24, 2003 6:43 pm
Forum: News & Chat
Topic: Face selection mode
Replies: 15
Views: 5443

And not only face selection! Edge selection would be awesome too (if possible ofcoarse)
by hannibar
Sat Jan 04, 2003 7:46 pm
Forum: News & Chat
Topic: Yafray rocks !
Replies: 11
Views: 4612

clawz : depends on how you tweek the settings. I have had pretty fast results with it.