Search found 21 matches

by scooterl
Fri Jul 23, 2004 4:38 am
Forum: Interface & Tools
Topic: How to Set the camera target?
Replies: 4
Views: 20271

It would be great if the create empty>select camera>create constraint for camer using empty>adjust orientation procedure, since its the same every time, could simply be automated with a single button in the camera panel. Just click a button and you automatically have a camera constrained to an empty...
by scooterl
Mon Jul 12, 2004 7:10 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/09) + Texture Ipo patch
Replies: 44
Views: 15799

Same exact particle emitter problem I posted about on the previous release.

When a particle emitter is animated, the particles emit not from the position of the vertices on a given frame, but from the position of the vertices on the frame that's equal to the value entered for "life".
by scooterl
Fri Jul 09, 2004 1:16 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/05) and YafRay Windows
Replies: 23
Views: 10451

Okay, forget what I said about the Shift key. Its a Windows thing. The Particle Systems are all screwed up. When I set the life to 100, the particles emit from wherever the object would be on frame 100, even if its on frame 1. When I set the life to 50, the particles emit from wherever the object wo...
by scooterl
Thu Jul 08, 2004 10:30 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/05) and YafRay Windows
Replies: 23
Views: 10451

First of all, the color picker rules all. No more guess-the-RGB-number-combination -- just click, pick and go. Sweet. Now, I'm sure (given my track record in life) that I'm the only one having this problem, but I thought I'd mention it just in case I'm not alone: After using this build for a short t...
by scooterl
Thu Jul 08, 2004 9:07 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/02)
Replies: 23
Views: 11430

Gotcha, thanks
by scooterl
Wed Jul 07, 2004 6:14 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/02)
Replies: 23
Views: 11430

LINK PLEASE.

Thanks.