Search found 57 matches

by rednelb
Mon Feb 07, 2005 9:45 pm
Forum: Coding Blender
Topic: SIMD
Replies: 2
Views: 2371

SIMD

you all may read this in slashdot but in case you dont: http://www.pixelglow.com/macstl/ ...Yet programming for the PowerPC Altivec and Intel MMX/SSE SIMD (single instruction multiple data) units remains the black art of assembly language magicians. The macstl project tries to unify the architecture...
by rednelb
Thu Jan 27, 2005 6:27 pm
Forum: News & Chat
Topic: XAML, Avalon and WinFX
Replies: 6
Views: 4310

by rednelb
Thu Jan 27, 2005 6:23 pm
Forum: News & Chat
Topic: XAML, Avalon and WinFX
Replies: 6
Views: 4310

vrml was meant to be the thing you're describing. for gui, there is xul and of course svg which is particularly cool using the mozilla/firefox svg enabled build (it allows you to mix various namespaces in xml and it knows svg, that is you can embed svg into a page like any other element and manipula...
by rednelb
Wed Jan 26, 2005 11:04 pm
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 11796

by rednelb
Wed Jan 26, 2005 10:58 pm
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 11796

It's basically the same view as in a first person game; there is no camera roll on the z axis. And yes, it's the Y axis you want always pointing up. Blenders axis are all the wrong way round :) z points upwards, so you want the z always pointing up? And only be able to rotate around z and y, but no...
by rednelb
Thu Jan 20, 2005 4:41 pm
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 11796

turntable -- feature request

hi,
sorry for bringing this up again but please could we have an option for forcing the z axis to point always straight up? thanks in advance for any help.
by rednelb
Thu Jan 20, 2005 3:51 pm
Forum: Rendering
Topic: sampling and recontruction
Replies: 0
Views: 1303

sampling and recontruction

hi,
if you are interested in such topics, go to http://www.pbrt.org/ there is a preview chapter about this for download... very juicy...
by rednelb
Thu Jan 20, 2005 3:26 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 7765

hxa7241 wrote: ....
hxa7241
hey hxa7241, i know you! you are the guy behind the super wonderful renderer perceptuum!
right?
im looking forward for any news on it.
by rednelb
Wed Jan 19, 2005 10:35 pm
Forum: News & Chat
Topic: aqsis 1.0
Replies: 4
Views: 3328

aqsis 1.0

hi, just wanted to let you know that it just went live. Aqsis is a high quality, photorealistic, 3D rendering solution. It complies with the Renderman® interface standard defined by Pixar. Aqsis comprises a command line rendering tool, a tool for compiling shaders in the RSL language, a tool for pre...
by rednelb
Fri Jan 07, 2005 2:42 am
Forum: Interface & Tools
Topic: Material System: A new concept
Replies: 10
Views: 3752

I'm wondering how this would solve the problem hexarith is discribing. i have to admit it wouldnt since hexarith want to model geometry with a material too. nothing like displacement maps - rather something like maya's paintfx. He would need to write his own shaders. Why not put the writting effort...
by rednelb
Thu Jan 06, 2005 6:21 pm
Forum: Interface & Tools
Topic: Material System: A new concept
Replies: 10
Views: 3752

It would be based on a system like the renderman format, renderers can choose which of the material settings they use, but all that you want are available. In fact, if blender switched to using the renderman system or something like that internally it would be a godsend for everyone. let's call the...
by rednelb
Thu Dec 30, 2004 1:37 pm
Forum: News & Chat
Topic: Found feature request page on Blender3d
Replies: 8
Views: 4189

hi,
is this somehow related to functionality board and feature requests tracker?
by rednelb
Wed Dec 29, 2004 8:48 pm
Forum: Interface & Tools
Topic: draging of current frame too fast?
Replies: 8
Views: 2694

haha, you are my man! it worked, thank you!
although it would be nicer to have this default....
by rednelb
Wed Dec 29, 2004 6:43 pm
Forum: Interface & Tools
Topic: draging of current frame too fast?
Replies: 8
Views: 2694

well, thanks for the tips guys but i'm affraid neither of them is the answer i was hoping to get.
with shift it slows down to 1/10 which is still too fast. have you ever seen an animation 1800 frames long?
i am not complaining i was just wondering what the others think.