sorry for asking such weird question but:
it is possible to change the current frame by "draging" the current frame number in buttons menu, right? but why does is change so fast? only with subtle movement i can change the curframe from 0 to 18000, isn't that little bit coarse?
Search found 57 matches
- Fri Oct 15, 2004 7:21 pm
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/14)
- Replies: 20
- Views: 12520
Log: Not a real fix, but report #1638 was a valid confusement... When using Unified Render, the Gauss option cannot work, so the button then disappears to indicate so. i have a problem then. i have a scene which is not rendered correctly with unified render turned off (black halos around white face...
- Thu Oct 14, 2004 2:41 am
- Forum: Python
- Topic: nmesh.nmface.materialindex can be max 16?
- Replies: 1
- Views: 1043
yes. The NMesh Data object: addMaterial(material) Add a new material to this NMesh's list of materials. This method is the slower but safer way to add materials, since it checks if the argument given is really a material, imposes a limit of 16 materials and only adds the material if it wasn't alread...
- Tue Oct 12, 2004 4:54 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/10/09)
- Replies: 27
- Views: 12633
ha! good question.Monkeyboi wrote:Why would you want to zoom in?
because i accidentally zoom out so much (that was in 2.34) that the letters became sooo tiny.
and since it is now broken...
would be there a possibility: to arrange outliner horizontaly? (yes, with rotatated text) to show all data block? to expand the tree to side? (i mean some think like this: L L L L L L L L L L L L L L ----------------------------end of window ) what do you think?
hi everybody, since a few people put in question the decision of using yafray, i owe you a little clarification on this. first of all, in context of rendering speed comparision there is no difference what renderer you use as long as you employ the same one for rest of tests. so why did i chose the y...
- Wed Oct 06, 2004 11:36 pm
- Forum: Rendering
- Topic: mac vs pc rendering speed
- Replies: 43
- Views: 17171
here some quick comparisons: render time, blender internal renderer: G4 867MHz: 26,57s G5 2x2GHz: 8,9s (blender uses only ONE processor!) and here the x86 "competitor" ATH 600, x86 optimized blender: 28,6s ATH 600, x86 regular blender: 44,29s i think there is a lot of potential for optimizing blend...