Search found 57 matches

by rednelb
Wed Dec 29, 2004 3:40 pm
Forum: Interface & Tools
Topic: draging of current frame too fast?
Replies: 8
Views: 2696

draging of current frame too fast?

hi,
sorry for asking such weird question but:
it is possible to change the current frame by "draging" the current frame number in buttons menu, right? but why does is change so fast? only with subtle movement i can change the curframe from 0 to 18000, isn't that little bit coarse?
by rednelb
Sun Dec 12, 2004 8:36 am
Forum: Interface & Tools
Topic: catia
Replies: 4
Views: 1677

well, i thought that the new thing is that they use the old thing. (very funny, right?)
i just never saw that a cad could do subdivision surfaces. and in that way.
by rednelb
Fri Dec 10, 2004 4:26 pm
Forum: Interface & Tools
Topic: catia
Replies: 4
Views: 1677

catia

just to share, how a high-end cad can model.
http://www.3ds.com/design/
by rednelb
Sun Dec 05, 2004 4:31 am
Forum: Rendering
Topic: Blender material building proposal
Replies: 4
Views: 2276

by rednelb
Thu Nov 25, 2004 6:38 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 33106

speed
by rednelb
Thu Nov 25, 2004 12:13 pm
Forum: News & Chat
Topic: PixelBox Renderman Academy
Replies: 4
Views: 2934

hi, btw why another gpl renderman compliant renderer? no offense, just curious...
by rednelb
Fri Oct 15, 2004 7:21 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/14)
Replies: 20
Views: 11633

Log: Not a real fix, but report #1638 was a valid confusement... When using Unified Render, the Gauss option cannot work, so the button then disappears to indicate so. i have a problem then. i have a scene which is not rendered correctly with unified render turned off (black halos around white face...
by rednelb
Thu Oct 14, 2004 2:41 am
Forum: Python
Topic: nmesh.nmface.materialindex can be max 16?
Replies: 1
Views: 939

yes. The NMesh Data object: addMaterial(material) Add a new material to this NMesh's list of materials. This method is the slower but safer way to add materials, since it checks if the argument given is really a material, imposes a limit of 16 materials and only adds the material if it wasn't alread...
by rednelb
Wed Oct 13, 2004 2:07 pm
Forum: Python
Topic: nmesh.nmface.materialindex can be max 16?
Replies: 1
Views: 939

nmesh.nmface.materialindex can be max 16?

is it true?
by rednelb
Tue Oct 12, 2004 4:54 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/09)
Replies: 27
Views: 11531

Monkeyboi wrote:Why would you want to zoom in?
ha! good question.
because i accidentally zoom out so much (that was in 2.34) that the letters became sooo tiny.
and since it is now broken...
by rednelb
Mon Oct 11, 2004 3:23 pm
Forum: Interface & Tools
Topic: about outliner
Replies: 1
Views: 1105

about outliner

would be there a possibility: to arrange outliner horizontaly? (yes, with rotatated text) to show all data block? to expand the tree to side? (i mean some think like this: L L L L L L L L L L L L L L ----------------------------end of window ) what do you think?
by rednelb
Mon Oct 11, 2004 3:17 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/09)
Replies: 27
Views: 11531

how can i zoom in/out in oops?
by rednelb
Sat Oct 09, 2004 1:44 pm
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15803

hi everybody, since a few people put in question the decision of using yafray, i owe you a little clarification on this. first of all, in context of rendering speed comparision there is no difference what renderer you use as long as you employ the same one for rest of tests. so why did i chose the y...
by rednelb
Wed Oct 06, 2004 11:36 pm
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15803

here some quick comparisons: render time, blender internal renderer: G4 867MHz: 26,57s G5 2x2GHz: 8,9s (blender uses only ONE processor!) and here the x86 "competitor" ATH 600, x86 optimized blender: 28,6s ATH 600, x86 regular blender: 44,29s i think there is a lot of potential for optimizing blend...
by rednelb
Wed Oct 06, 2004 11:09 pm
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15803

joeri wrote:Jwalton:
It might be nice to have a prestige list at blender3d.org
that's true, that's true. or even better a whole site dedicated to rendering with blender.