Search found 57 matches

by rednelb
Wed Oct 06, 2004 1:23 am
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15805

ill do this benckmark test in a bit, but.... doesnt a benchmark have to test all aspects of the computer/renderer. like trying different res textures and etc?? ill post my result later. you are of course right. a good benchmark really should examine the more the better aspects. but i thought myself...
by rednelb
Wed Oct 06, 2004 12:46 am
Forum: Rendering
Topic: Raytracing and moore's law
Replies: 19
Views: 10144

rcas: please can you provide the link to this raytracer you are talking about? the one with gpu utilization.
thanks!
by rednelb
Tue Oct 05, 2004 6:09 am
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15805

5:05; athlon xp 1600, yafray 0.0.7 - standard win build

5:05; athlon xp 1600 (1.4), 768 ram, yafray 0.0.7 - standard win build
by rednelb
Tue Oct 05, 2004 6:01 am
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15805

benchmark

hi everyone,
i've prepared one simple scene.
i would like you to ask to download it, hit the render button and provide the time and your configuration in subject line of your reply.
please use yafray and tell us if any build but the standard one was used.
thank you very much for your time!
by rednelb
Sun Oct 03, 2004 12:30 am
Forum: Rendering
Topic: mac vs pc rendering speed
Replies: 43
Views: 15805

mac vs pc rendering speed

hi all,
i was wondering how does a pc compare to an apple in terms of rendering speed?
especially compared to g5.
please, does anybody know more about this topis?
thanks..
by rednelb
Mon Aug 30, 2004 3:20 pm
Forum: Coding Blender
Topic: blender coded in python?
Replies: 9
Views: 4991

blender coded in python?

hi all, please can someone explain to me why this would not be reasonable? because there are many advantages, i believe: easy maintaining, even more support from python community, uncomplicated plugin architecture (plugins are good!); just to name only few. regarding speed - python has things like p...
by rednelb
Wed Aug 25, 2004 11:51 am
Forum: Interface & Tools
Topic: computational fluid dynamics and solid mechanics
Replies: 5
Views: 2028

computational fluid dynamics and solid mechanics

for anyone interested in those topics.
http://graphics.stanford.edu/~fedkiw/
and maybe this will come into blender too.
by rednelb
Thu Aug 05, 2004 11:55 pm
Forum: Rendering
Topic: blender 2.34 + yafray 0.0.7
Replies: 0
Views: 1194

blender 2.34 + yafray 0.0.7

IS ABSOLUTELY *AMAZING*!

i just have to say this :)
by rednelb
Wed Aug 04, 2004 4:04 pm
Forum: Interface & Tools
Topic: Better Camera Orbiting Suggestion for how to
Replies: 31
Views: 19916

Image
and i thought it is a bug!
it would be very helpfull if blender could keep the z axis upright, i believe.
by rednelb
Mon Aug 02, 2004 10:47 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/02) Pre Release 2
Replies: 27
Views: 13914

hi there,
the turntable bug i wrote about some days ago is still present.
with turntable on: the more off centre i start orbiting the more slant gets the global z axis.
or this isn't bug?
by rednelb
Sun Aug 01, 2004 2:18 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 19905

and if i turn the yafray to plugin (not export to xml) blender crashes everytime!
by rednelb
Sun Aug 01, 2004 2:12 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/28) 2.34 Pre Release.
Replies: 50
Views: 19905

hi,
i don't know if it is meant to work like this but since it doesn't "keep the global z axis pointing upwards when orbiting the view with the middle mouse button" i suppose it's a bug.
it does work only when i start orbiting from the middle of the screen.
thanks for the great release again!