Search found 134 matches

by ysvry
Sun Nov 13, 2005 3:51 am
Forum: Testing Builds
Topic: Testing builds vs "official"
Replies: 6
Views: 6903

been playing with the new modifier stack and it rocks
also the mirror function is what i was waiting for since long, very good implementation, its now easy to turn on and off and together with sub surf you get an good vieuw on how the hiress model will be . thx a thousand times for this upgrade. :)
by ysvry
Sat Nov 12, 2005 3:27 am
Forum: News & Chat
Topic: free c c++ and vb from microsoft maybe usesfull for blender
Replies: 4
Views: 2664

here u can dl the iso's directly.

http://msdn.microsoft.com/vstudio/expre ... t/install/

enjoy.
by ysvry
Sat Nov 12, 2005 3:24 am
Forum: Testing Builds
Topic: Testing builds vs "official"
Replies: 6
Views: 6903

i now tried to export without subsurf and the .obj file cant be read? same file exported from .37 version does load in the other app, so there is something seriously wrong with the wavefront .obj export code . I hope someone would be kind enough to add this to the bug trackers list as i have no clue...
by ysvry
Sat Nov 12, 2005 2:34 am
Forum: News & Chat
Topic: free c c++ and vb from microsoft maybe usesfull for blender
Replies: 4
Views: 2664

free c c++ and vb from microsoft maybe usesfull for blender

http://forums.microsoft.com/MSDN/ShowPo ... 6&SiteID=1

read yourself free to download at theire site and if you register free to use for years after.
by ysvry
Fri Nov 11, 2005 4:04 am
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39474

hi did you do a alpha 2 already?
by ysvry
Fri Nov 04, 2005 2:13 am
Forum: Coding Blender
Topic: Object Snap (transform)
Replies: 12
Views: 9183

snap on midle of edge or on plane is a very handy option in sketchup and not outdated at all, blender would benefit alot if it had such functionality as its dificult to place verts exactly in 3d through a 2d screen.
by ysvry
Thu Nov 03, 2005 3:35 am
Forum: Interface & Tools
Topic: How Does Current Half-Edge Development Relate to N-Gons?
Replies: 17
Views: 7709

i was looking forward to he mesches too as i used too model in wings wich is halfedged too. I hope he will continue working on it.
by ysvry
Wed Nov 02, 2005 2:02 am
Forum: Foundation and Websites
Topic: User Forum
Replies: 4
Views: 7479

agrees with yuri
by ysvry
Sun Oct 30, 2005 8:06 am
Forum: Documentation & Education
Topic: tutorial for newbies (idea and prototype)
Replies: 12
Views: 9447

great to have such an tutorial option, i asked for a zbrush like feature a year or so ago. i hope this will be like it.
by ysvry
Sun Oct 30, 2005 7:50 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 15862

mike you can use the x key too instead of the del key so your hand can stay put.
by ysvry
Fri Oct 28, 2005 11:04 pm
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39474

is this the ss2 optimised version? thats great good speed improvment .
i downloaded it through the other site. keep up the goodwork , renders faster and work in 3d window is exelent. (specs p4 3.0ghz ati )
by ysvry
Fri Oct 28, 2005 2:57 am
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39474

i get page not found while trying to download?
by ysvry
Fri Oct 28, 2005 2:54 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/27) + Patch
Replies: 16
Views: 12534

i find it usefull too , get it admitted plz.
by ysvry
Thu Oct 27, 2005 4:19 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 11987

z is up in normal maths too at least in europe it is. so keep it that way i was always anoyed with max doing it the otherway.
by ysvry
Thu Oct 27, 2005 4:16 am
Forum: Interface & Tools
Topic: can't import .vrml
Replies: 4
Views: 3031

vrml should import the textures ok did you contact the coder of the plugin?