Search found 21 matches

by Youssef|3d
Fri Aug 20, 2004 8:06 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

Instead of an ngons on/off selection, how about a totally new meshtype - winged edges, based on the code from wings3d I think thats a lot of work to integrate a new mesh type maybe "FAKE GONS" are a better altaernative I mean if they have the same characteristics why we need "REAL GONS" :D I know m...
by Youssef|3d
Tue Aug 17, 2004 9:09 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

N-gons, for me, make it easier to plan my mesh while modeling, whereas blender leaves me with a bunch of edges where I don't need any, and which only complicate things further down the line. another reason why ngons :) we can discuss endlessly but I opened this thread because i am looking for progr...
by Youssef|3d
Mon Aug 16, 2004 11:22 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

there are outer-tooks, no doubt
anyway, the the rule wont harms :lol:

here is one of my favourite subD site
http://maxrovat.sns.hu/subdiv/subdivmodeling.htm

many people don't know the possibilities of NGONS but as i said NGON is a typical profissional boxmodelling function :wink:
by Youssef|3d
Mon Aug 16, 2004 8:09 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

at first: if you work with NGONS you must know a very importan rule :) "never subD with NGONS or triangels" if you model with ngons you change them to quads and the main methode that needs NGONS for a fast modelling is the boxmodelling methode you will find many tutorials by Master Bay Raitt (my ido...
by Youssef|3d
Mon Aug 16, 2004 4:00 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

"Why don't you just use MAX" because I dont have it , I dont need it , I dont want it :roll: the only 3d software that I have is blender and wings ideasman: I know that blender has a old mesh structure and that what I offer is "to work on it" I know that it needs much time :wink: Without addibng an...
by Youssef|3d
Sun Aug 15, 2004 8:27 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 89775

THE N-GONS PROJECT

hi all :D many people ask "why you need N-GONS" well, let me answer this question with some examples. N-GONS are very flexible and you can model very fast and very clean :wink: I don't say that you can't do it with the normal blender mesh functions but I am very sure that N-GONS make blender more at...