Search found 176 matches

by aligorith
Mon Dec 26, 2005 7:15 am
Forum: Interface & Tools
Topic: Particle Strands - Fixed Size
Replies: 3
Views: 1485

Particle Strands - Fixed Size

Currently, particle strands are rendered about 1-pixel wide. According to the logs, this is to prevent aliasing errors. However, this causes notable issues when changing the resolution of the image, or changing the position of the camera/distance from camera to particle. It would be good to have an ...
by aligorith
Mon Dec 19, 2005 7:26 am
Forum: Animation
Topic: 'Parent' Constraint
Replies: 7
Views: 3916

'Parent' Constraint

Hi, It would be neat to have a constraint that applies the transformations of a 'parent'/'target' object/bone to the 'child' object/bone. This constraint would act like parenting an object to another. This is useful in situations where you want an object to act like its parented by two objects, or c...
by aligorith
Sun Dec 11, 2005 6:07 am
Forum: Animation
Topic: Bake Multiple Actions into One Action
Replies: 2
Views: 3333

Bake Multiple Actions into One Action

It would be neat to be able to select several action strips in the NLA editor and have them combined into a single, new action strip. The way this could be done is: 1) create a new action 2) go through from the first frame of the earliest starting, selected action strip to the last frame of the late...
by aligorith
Tue Dec 06, 2005 7:21 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 63218

Hi, I've just noticed several changes which I'm not sure whether they are intended features: 1) In a build from CVS on 17Nov2005, the mirror modifier displayed vertices on the 'mirrored' side of the mesh when 'enable cage display in edit-mode' was enabled. In this build, this doesn't happen. 2) The ...
by aligorith
Thu Dec 01, 2005 6:49 am
Forum: Animation
Topic: Feature Request:Bi-directional Armature Influence
Replies: 3
Views: 2137

Hi, Question: Is it possible to make armature1 affect on armature2 (parent or track) but if armature2 is rotated or moved the armature1 reacts? IPO drivers should work for this, although it might cause an ugly depedency loop (i.e. move one object and the other is moved by the constaint. But as both ...
by aligorith
Tue Nov 29, 2005 7:05 am
Forum: Python
Topic: readout (excel files)
Replies: 2
Views: 2238

Hi,

Here is a link to a Python package that reads and (I think saves Excel and OpenOffice Cal files).

http://www.sourceforge.net/projects/pyexcelerator

Hope that helps,
Aligorith
by aligorith
Tue Nov 29, 2005 6:55 am
Forum: Interface & Tools
Topic: Rotate View
Replies: 0
Views: 1263

Rotate View

Hi, I was just thinking about the possibility of having a view rotation like turntable using the MMB, except it would rotate around an arbitary axis defined by the user by using some keyboard and mouse combination. There could also be an option in EditMode to adjust the view when rotating with the M...
by aligorith
Mon Nov 07, 2005 6:36 am
Forum: News & Chat
Topic: blender 2.4 alpha 2
Replies: 8
Views: 5755

Hi,

I've noticed that quite often, when I try to go into Weight Paint mode, Blender pops up an error saying 'Mesh octree coding error'. Once, this resulted in one vertex group having all its weights set to the current weight.

Aligorith
by aligorith
Fri Nov 04, 2005 10:22 am
Forum: Animation
Topic: Joining Armatures
Replies: 0
Views: 1557

Joining Armatures

Hi,

In Blender 2.40 alpha-1, the armature joining function was still broken. Is it still broken in the latest release? Hopefully it will be fixed by the time 2.40 comes out.

Aligorith
by aligorith
Sun Oct 23, 2005 8:32 am
Forum: News & Chat
Topic: Official 2.40 alpha1 testing build
Replies: 37
Views: 29443

Hi, I was trying the drivers test-file from the Orange blog and encountered some strange behaviour under this build for Windows. When the action window was less than a certain width, the bit with the names of things was not drawn, each channel (right terminology?) was a black strip with white and ye...
by aligorith
Thu Oct 20, 2005 7:04 am
Forum: Interface & Tools
Topic: Bone Groups
Replies: 1
Views: 1225

Bone Groups

Hi, It would be nice if there was a way of grouping bones into custom groups, i.e. left hand, right hand, leg, foot, face, etc. This could improve the rigging process (or whenever the list of bones that you can parent to is drawn) as you would then be able to only access the bones in one group (mean...
by aligorith
Sun Oct 09, 2005 7:47 am
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15431

Hi, Blender crashes everytime I try to render a particular file, if static particles are used. Particle settings are as shown below: http://www.geocities.com/aligorith/blender/crash_particles.PNG The mesh I'm trying to get static particles on has around 6000 verts, with 130 or so in the vertex group...
by aligorith
Sat Oct 08, 2005 3:24 am
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15431

Hi, Blender crashes everytime I try to render a particular file, if static particles are used. Particle settings are as shown below: http://www.geocities.com/aligorith/blender/crash_particles.png The mesh I'm trying to get static particles on has around 6000 verts, with 130 or so in the vertex group...
by aligorith
Wed Oct 05, 2005 7:53 am
Forum: Interface & Tools
Topic: Further Particles Improvements
Replies: 13
Views: 6153

Further Particles Improvements

Hi, The new additions to the particle system are great. However, there are two things that could make it better: 1) It would be good if there was a button somewhere (maybe on the Draw panel in object buttons) that would enable/disable drawing of particles in 3d view. This would be useful if you have...
by aligorith
Tue Oct 04, 2005 7:28 am
Forum: Interface & Tools
Topic: Feature Request: RVK + Posemode
Replies: 7
Views: 2796

The difficulty is how to interpolate the shapes,linking a shape with a bone rotation isn't sufficient,we need a right way to decide what shape belong to a particular bone orientation,it's not an easy stuff. Maybe something like the action constraints for bones might work: - you supply two sets of k...