Search found 176 matches

by aligorith
Sat Sep 17, 2005 5:06 am
Forum: Animation
Topic: Feature request: lypsinc
Replies: 7
Views: 5722

(off-topic)

Hi dcuny,

Well done on your good work with JLipSync. It is very much like Magpie. However, for it to be better than Magpie, it would need a stop or pause button to stop audio previews.

Aligorith
by aligorith
Mon Sep 12, 2005 6:11 am
Forum: Interface & Tools
Topic: Can't make conclave quad
Replies: 1
Views: 1000

Can't make conclave quad

Hi, I often find the message "Can't make conclave quad's" or something like that extremely annoying. While it may be useful to prevent trying to make a face where 3 or the verts are on one side of the model and the other is on the other side, it would be better if Blender just tried to make a face a...
by aligorith
Mon Sep 12, 2005 5:09 am
Forum: Animation
Topic: KeyBlocks
Replies: 9
Views: 5603

Hi, Here are some screenshots (hopefully) to illustrate my point. a) http://www.geocities.com/aligorith/blender/exA.png b) http://www.geocities.com/aligorith/blender/exB.png c) http://www.geocities.com/aligorith/blender/exC.png In this example there are two existing keyframes in frames 0 and 40. In ...
by aligorith
Wed Aug 24, 2005 7:26 am
Forum: Animation
Topic: KeyBlocks
Replies: 9
Views: 5603

Hi, Originally, my idea was for a user to be able to define a held pose easier. This pose would be merely one part of a sequence. In the action window, a user just has to select a keyframe, and use the scale tool or something like that to visually 'stretch' out the block showing a keyframe is. The a...
by aligorith
Sat Jul 30, 2005 3:59 am
Forum: Animation
Topic: Python Constraints
Replies: 0
Views: 1771

Python Constraints

Hi, Are constraints on the bones in an armature supposed to change the size/rotation/location of bones and bits of bones? If so, is there any plan to allow Python scripts to be constraints as well or can we already do that with scriptlinks? These might be useful as an alternative way to control how ...
by aligorith
Mon Jul 25, 2005 8:20 am
Forum: Animation
Topic: Footsteps
Replies: 1
Views: 2697

Footsteps

Hi, Several months back, I remember reading a post or link about something like this. The idea of that you set a keyframe for where you want each foot to end up at a particular time. You then give Blender some actions it can use to get there. Then Blender would automatically calculate the pose of th...
by aligorith
Fri Jul 15, 2005 1:17 pm
Forum: Python
Topic: Space Handler Scripts?
Replies: 1
Views: 1913

Space Handler Scripts?

In 2.37 and 2.37a, there is a new item at the end of the view menu for the 3d window. What exactly are these?
by aligorith
Sat Jun 25, 2005 4:39 am
Forum: Interface & Tools
Topic: Proportional Edit Size
Replies: 1
Views: 2229

Proportional Edit Size

Hi,

From 2.37a it seems that the area affected by the proportional edit tools can't be changed. Pressing + or - on the number pad just doesn't work any more. I'm sure it was still working in 2.37...

Aligorith
by aligorith
Mon Jun 20, 2005 8:53 am
Forum: Animation
Topic: KeyBlocks
Replies: 9
Views: 5603

KeyBlocks

Hi, It would be useful if keyframes can be 'scaled'. Currently when working with armatures and creating poses, you have to specify three keyframes and then set their handles to vector or something to get a pose to hold for the desired number of frames. It would be useful if keyframes like this could...
by aligorith
Fri Jun 03, 2005 9:17 am
Forum: Interface & Tools
Topic: Interface Drawing
Replies: 1
Views: 1076

Interface Drawing

Hi, Since 2.35, I've been getting some pretty odd usages of colour poping up around the interface. Usually, these problems appear after I switch to using solid shading, or edit a mesh. The result is that arrows become the colour of the area of mesh I was last editing or black, and the drop shadows b...
by aligorith
Fri Apr 22, 2005 6:09 am
Forum: Interface & Tools
Topic: Collision Detection
Replies: 2
Views: 1233

Collision Detection

Hi,

Is there going to be anything soon that will make one mesh deform to stay on the outside of another mesh?

Aligorith
by aligorith
Fri Apr 22, 2005 5:45 am
Forum: Python
Topic: Particle Calculations?
Replies: 1
Views: 1530

Particle Calculations?

Hi, Is anybody going to let scripts access the individual particles anytime soon? This is the what's missing to allow Blender exporters to export particles it seems. Alternativly, can anyone describe the steps taken to calculate the particles here? That way, I and others could try to add this to som...
by aligorith
Fri Apr 22, 2005 4:50 am
Forum: Interface & Tools
Topic: Interface Drawing
Replies: 1
Views: 1170

Interface Drawing

Hi, Since 2.35, after editing a mesh with multiple materials (with the faces set to smooth) Blender's assigning of colour to arrows seems to go haywire: arrows get drawn with whatever colour the area of mesh I was editing was. This is likely just to be my stupid graphics card having a fit. However, ...
by aligorith
Wed Apr 13, 2005 8:17 am
Forum: Python
Topic: Checking Location of a Vert
Replies: 1
Views: 1050

Checking Location of a Vert

Hi,

I'm trying to figure out whether a vertex falls within a certain distance of a point. My current methods don't seem to work well or at all. The point of reference is an empty.

Aligorith
by aligorith
Wed Apr 06, 2005 8:44 am
Forum: Python
Topic: Edge Class in NMesh
Replies: 1
Views: 1111

Edge Class in NMesh

Hi,

It seems that Blender 2.36 lacks an Edge Class in NMesh. Faces and Vertices are supported, so why not edges as well? It could save some work checking to see which vertices are connected to a vertex.

Aligorith