Search found 176 matches

by aligorith
Mon May 28, 2007 7:10 am
Forum: Animation
Topic: Spinning animation.
Replies: 3
Views: 8080

What you need to do is to rotate the object at more 'discrete' angles, and keyframe them at those steps. In other words, at every 45-160 degree interval, insert a keyframe. This will help guide the keyframes to be interpolated so that they make a full, 360 degree rotation. There are multiple ways to...
by aligorith
Sat May 26, 2007 10:56 am
Forum: Interface & Tools
Topic: katt's crazy-long feature request list
Replies: 3
Views: 2404

Hi,

Just letting you know that I've read through that a few times. A few items on there are similar to things I've planned on looking into at some stage. I think I nearly started coding the node-based constraints one in the way you describe, once up a time...


Aligorith
by aligorith
Fri May 25, 2007 8:41 am
Forum: Coding Blender
Topic: /* ------ The big CVS to SVN migration ------ */
Replies: 18
Views: 24487

89er: no redirect here...

Aligorith
by aligorith
Fri May 25, 2007 8:33 am
Forum: Animation
Topic: Considerations for IPO Interface Changes
Replies: 2
Views: 2546

There is a way to constraint the movement of IPO-control points when moving them. Once you've started to move the points, press the X or Y key to constraint the movement to the respective axis. About your envelopes idea... I've played with a similar feature in Audacity a few months ago, so I have an...
by aligorith
Thu May 24, 2007 7:14 am
Forum: Coding Blender
Topic: /* ------ The big CVS to SVN migration ------ */
Replies: 18
Views: 24487

Instructions on use of Blender SVN here:

http://www.blender.org/development/buil ... and-usage/


Aligorith
by aligorith
Tue May 22, 2007 8:14 am
Forum: Coding Blender
Topic: New Animation Tools Code Questions
Replies: 2
Views: 2171

Hi, At this stage, the impacts of the 2.50 recode(s) on the codebase is hard to predict. Whether you should wait until 2.50 depends on the extents of your changes, and also whether you would prefer to only have to code it once, or have to redo parts so that it'll work. About the preselect and label ...
by aligorith
Fri Apr 27, 2007 9:38 am
Forum: Animation
Topic: IPO curve keyframes
Replies: 2
Views: 2457

This is being worked on.


Aligorith
by aligorith
Tue Apr 24, 2007 11:39 am
Forum: Interface & Tools
Topic: .obj +.3ds import
Replies: 1
Views: 1598

Please don't cross-post in multiple sub-forums.
by aligorith
Mon Apr 23, 2007 7:49 am
Forum: Animation
Topic: Bone Path
Replies: 1
Views: 3236

You might be able to get more useful advice about this over at the blenderartists forum ([url]http:blenderartists.org/forum/[/url]), specifically in the Animation sub-forums.

In this case, you might want to post a few screenshots to show you current setup, and what you want it to do.


Aligorith
by aligorith
Mon Apr 23, 2007 7:39 am
Forum: News & Chat
Topic: Screen goes staticy
Replies: 2
Views: 2294

I'm not too familiar with Macs, but what you describe sounds like some kind of graphics-card driver or display settings problem. It is known that certain Intel and ATI Radeon cards are known to cause problems at some point, so search around for some tips floating around here and blenderartists.org f...
by aligorith
Fri Apr 06, 2007 8:04 am
Forum: Interface & Tools
Topic: IK targets should be keyframed in the action editor, not NLA
Replies: 2
Views: 1764

Hi, Have you tried using these objects as custom-bone shapes for the bones that act as IK targets? You can do so in pose-mode, by selecting a bone, and typing the name of the corresponding object into the OB: field in the Armature Bones panel in the Armature Editing buttons. I agree that some work n...
by aligorith
Tue Jan 30, 2007 11:42 pm
Forum: Animation
Topic: request for access to snapping in pose mode
Replies: 2
Views: 2954

Does Shift-S not work?

Aligorith
by aligorith
Wed Dec 06, 2006 10:28 am
Forum: Coding Blender
Topic: Blender build with mingw/scons crashes while rendering
Replies: 23
Views: 13457

I'm getting crashes here with windows xp (32-bit), scons + mingw compilations when ray tracing is enabled. I'll try to find out where it's segaulting and post a report on tracker.

Aligorith
by aligorith
Mon Nov 27, 2006 11:12 pm
Forum: News & Chat
Topic: My blender has much bugs... and i don't know what to do!!!
Replies: 4
Views: 3326

It sounds like you have some graphics card driver issues. Try searching for threads both here and on blenderartists.org about this.

Aligorith
by aligorith
Sun Nov 12, 2006 3:33 am
Forum: Coding Blender
Topic: CVS update aborted, looks bad
Replies: 1
Views: 3262

Cvs should be back now.

Aligorith