Search found 176 matches

by aligorith
Wed Mar 30, 2005 8:28 am
Forum: Interface & Tools
Topic: Vertex Numbers and Selection
Replies: 6
Views: 3318

macouno,

I have actually started work a few days ago. Currently, I am trying to figure out a good way to get the next vertex in the loop, as vertex indices are not reliable for this.

Aligorith
by aligorith
Sat Mar 19, 2005 2:49 am
Forum: Interface & Tools
Topic: Vertex Numbers and Selection
Replies: 6
Views: 3318

I posted this mainly because I've noticed that when you have several vertices at a point, moving them away from each other usually requires a bit of guess work - trying several verts until you move the right one. About Blender using large numbers for vertices. When exposing these to the user, I woul...
by aligorith
Fri Mar 18, 2005 6:20 am
Forum: Interface & Tools
Topic: Vertex Numbers and Selection
Replies: 6
Views: 3318

Vertex Numbers and Selection

Hi, Here's a little request that I don't think will get implemented: Firstly, if Blender could allow users to select a vertex with a particular number that would be good. A number box in the transform panel might be a good place. If this is done, then there should also be an option to display the ve...
by aligorith
Thu Feb 24, 2005 10:59 am
Forum: News & Chat
Topic: Silence
Replies: 7
Views: 3651

From what I could tell, it would appear that the developers a a little stuck on everything bar the interface.

Aligorith
by aligorith
Sat Feb 19, 2005 1:54 am
Forum: Interface & Tools
Topic: Vertex Splitter
Replies: 7
Views: 2221

guitargeek wrote:It sounds more like a vertex unweld tool to me
That's what I meant
by aligorith
Tue Feb 15, 2005 5:52 am
Forum: Interface & Tools
Topic: Vertex Splitter
Replies: 7
Views: 2221

Vertex Splitter

Just a small request or question: Has anyone written a script to make several vertices from one vertex? Or in other words, the oppsite to the merge command? For example: There is one vertex that is shared by several faces. I would like to make some vertices that replace the single vertex, but are in...
by aligorith
Sun Feb 13, 2005 6:26 am
Forum: Interface & Tools
Topic: 4 260 000 faces & swap space -> ?
Replies: 5
Views: 2308

Re: 4 260 000 faces & swap space -> ?

Unfortunately, there is at the moment an issue if you exceed 2Gb of RAM
Just for my information, why?
by aligorith
Fri Feb 11, 2005 6:07 am
Forum: Interface & Tools
Topic: Tree Generator
Replies: 11
Views: 6559

you have already considered to use an external program. but maybe you can give a chence to the one called arbaro http://arbaro.sourceforge.net/ it's os and it's java based it can export obj and dxf. it's a loto of vertex, yes, but you can produce very nice trees actually, my favourite option would ...
by aligorith
Wed Feb 09, 2005 6:22 am
Forum: Interface & Tools
Topic: Tree Generator
Replies: 11
Views: 6559

Tree Generator

Greetings, I often find myself trying to find a good way to economatically generate trees. There are basically several ways currently:[\b] 1) Model it by hand (yuk! troublesome, and very time consuming) 2) Use an external program (they either don't look right, or have too many verts = large files = ...
by aligorith
Mon Jan 31, 2005 7:40 am
Forum: Python
Topic: Cloth Simulator
Replies: 2
Views: 1454

Cloth Simulator

Hello,

What would be a good way to get the total surface area of a mesh? Also, how would you make the vertices of one mesh rest gently on top of another mesh?

Aligorith
by aligorith
Wed Jan 26, 2005 7:03 am
Forum: News & Chat
Topic: Simplify Models
Replies: 2
Views: 2829

Great!
I'm going to try that now.

Aligorith
by aligorith
Mon Jan 24, 2005 7:37 am
Forum: News & Chat
Topic: Simplify Models
Replies: 2
Views: 2829

Simplify Models

Hi, Sometimes when modelling, I realise that I have got too many vertices. This usually happens after I've saved the file and reopened it, maybe several times too. There doesn't seem to be any script that removes every second row of vertices while preserving the general shape and the faces. Aligorit...
by aligorith
Sat Jan 22, 2005 4:01 am
Forum: Interface & Tools
Topic: Small Menu Improvement
Replies: 0
Views: 1072

Small Menu Improvement

since there is quite a lot of discussion about interface improvements, here's something that would help improve all the current Blender menus: If a menu is going to run out of space or have parts of itself hidden, it should check if it can move vertically. If not, then it should be split in half, or...
by aligorith
Sat Jan 22, 2005 3:33 am
Forum: Interface & Tools
Topic: turntable -- feature request
Replies: 34
Views: 12470

Hmm..

somewhere I read that using turntable as the way to rotate the scene meant that it rotated around one axis. However, when I tried it (2.33 - 2.36) it does exactly the same thing the other mode does (at least visually)
by aligorith
Fri Jan 14, 2005 6:44 am
Forum: Interface & Tools
Topic: Another List of Improvements
Replies: 2
Views: 1635

Oh yes, here's one that I forgot: Interactive Tutorials? Although K3D is not much compared to Blender, one of its best features is its 'interactive' tutorials. These might be good for beginners, and might be more useful and more size efficient than the current video tutorials. Basically, these would...