Search found 176 matches

by aligorith
Wed Jan 12, 2005 7:36 am
Forum: Interface & Tools
Topic: Another List of Improvements
Replies: 2
Views: 1616

Another List of Improvements

Hi, Here are a few things that might be neat in the upcoming version of Blender. Some of these I have seen, and liked from other forums. Here goes: Pose Storage and Management Although Blender has RVK's and Absolute-Vertex-Keys for storing poses or rather morph targets for a mesh, there is no way to...
by aligorith
Wed Jan 05, 2005 6:30 am
Forum: Interface & Tools
Topic: Vertex Numbers
Replies: 1
Views: 1850

Vertex Numbers

Hi, Currently, RVK's and MakeHuman suffer from one problem: if the base/original mesh is changed in a way involving removing or adding vertices, all targets become invalid. Well, maybe this problem could be avoided if there was an option to number the vertices in meshes. So, if required, a user coul...
by aligorith
Wed Jan 05, 2005 6:13 am
Forum: Python
Topic: Coding Problem
Replies: 3
Views: 1238

Well, thanks for pointing that out. I've just started using Python, so mistakes are common.

By the way, how do I set keyframes for Actions and IPOs?

Aligorith
by aligorith
Mon Jan 03, 2005 5:48 am
Forum: Python
Topic: Coding Problem
Replies: 3
Views: 1238

Coding Problem

Greetings to you all,

I was wondering how to go to a new frame and insert a keyframe for an object using Python? using :

Code: Select all

 set.('curframe', 5)

makes Blender display an error. What am I doing wrong??

aligorith
by aligorith
Mon Jan 03, 2005 5:43 am
Forum: Python
Topic: Another Fur/Hair Generator
Replies: 4
Views: 2667

gabio, I with short fur/fluff using the particle generator doesn't seem ideal though, as with short fur, you are really wanting just surface cover that doesn't look like paint-on-object. By the way, is there a way to make a new Texture plugin using Python? I can't seem to find any reference to that ...
by aligorith
Fri Dec 31, 2004 6:10 am
Forum: Interface & Tools
Topic: Feature request: Hiding particles/duplis in the 3d view
Replies: 4
Views: 6903

This would be useful.

Additionally, it would be neat if static particle drawing in the 3d view was optimized by: only drawing the row closest to the camera, the ones that are visible/stick out on the side. I only really nead to see where the particles will extend to.
by aligorith
Thu Dec 30, 2004 2:34 am
Forum: Interface & Tools
Topic: Poses for Bones
Replies: 0
Views: 1071

Poses for Bones

Hi, It would be good to have a way of storing individual poses for a group of bones. This would work like RVK's, except it would be for bones, and changing the armature layout (remove or add some bones) won't render all of these poses useless, as you could just change the name of a bone in the poses...
by aligorith
Sun Dec 26, 2004 7:40 am
Forum: Python
Topic: Another Fur/Hair Generator
Replies: 4
Views: 2667

Another Fur/Hair Generator

Greetings, There are currently two ways/scripts to create fur/hair/grass effects. The first is Fiber Generator, which makes a whole lot of '"fibers's" using curves??? The other is Beast, which makes "cards", which are rectangular meshes parented to the base object/mesh. Both methods are okay, but th...
by aligorith
Thu Dec 23, 2004 1:13 am
Forum: Python
Topic: Request: Rendertime Scriptlink
Replies: 3
Views: 2280

This I think would be a good idea. However, I was thinking more of having scripts that only drew the results but not create any geometry when modelling + animating, and then actually creating some stuff at rendertime. That could be good for grass, as basically you only really want to see where the g...
by aligorith
Mon Dec 20, 2004 5:45 am
Forum: Interface & Tools
Topic: Relative vertex key enhancements.
Replies: 56
Views: 29330

IMO Blender's animation tools should be made able to be used without fiddling with IPOs. This means easier use, a few extra interface items, and quite a bit of code. Only when this is done, can RVK's be more acceptable to use. At the moment, I've been turned off using RVK's (using bones instead) due...
by aligorith
Thu Dec 16, 2004 12:08 pm
Forum: Animation
Topic: advances in the bone system?
Replies: 7
Views: 4202

Re: Bone system improvements

A way to make some bones not move in certain directions would be helpful. However, it is best that this would be a constraint, and not something that had to be set for each bone.