Search found 257 matches

by rcas
Wed Dec 21, 2005 7:41 pm
Forum: Interface & Tools
Topic: Feature Requests for 2.41
Replies: 3
Views: 2301

Feature Requests for 2.41

Here is a "minor" feature request list: - Muscle Object - Ability to use N particle effects from one mesh - Groups added to particle effects - Vertex paint for each vertex group - Built-in particle guides for static particles Muscle Object - Addition of an Object (or add to armature in some way) tha...
by rcas
Tue Dec 20, 2005 7:48 pm
Forum: Python
Topic: VRML/ X3D export with animations and multitexure support!
Replies: 7
Views: 5738

Re: VRML/ X3D export with animations and multitexure support

Too bad it isn't included in 2.40, it would be great to have it on the official version.
by rcas
Tue Dec 20, 2005 5:25 pm
Forum: Testing Builds
Topic: 2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender
Replies: 15
Views: 14518

ZanQdo wrote:does animation baking code means that I could export my entire animation as a series of mesh files, maybe for use in another app? that would be very good :)
I don't know, I just build it, test it and if it works fine I share it with the world.

Not using Orange Branch, yet.
by rcas
Tue Dec 20, 2005 4:15 am
Forum: Testing Builds
Topic: 2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender
Replies: 15
Views: 14518

WINDOWS UPDATE Bf-blender branch: - pre-release 2.40 Orange branch: - Library linking, group and relative path fixes - New feature: "Stress" texture input channel - WIP commit for inclusion of "Tangent" vector in rendering - Duplicators now work for dynamic particle systems. Meaning a particle gener...
by rcas
Thu Dec 15, 2005 3:37 pm
Forum: Animation
Topic: Audio/Video output/processing in OS X ???
Replies: 4
Views: 2705

I use LiVES for several editing, it isn't the hype for editing but gets most of the job done.

Check here if you find it usefull or usable for your platform.

You can also use Jahshaka, if you manage to understand how it works !!??

Also, you can add WAV soundtracks to Blender, why not use that ?
by rcas
Thu Dec 15, 2005 1:10 pm
Forum: News & Chat
Topic: Please don't get rid of edge and face loop select preview
Replies: 26
Views: 19045

Bellorum wrote:
Howitzer wrote:We don't like alt-clicking
I do, actually.
Me too, I like it better, it is more intuitive and I don't have to move away from my commonly used CTRL , SHIFT and ALT keys.

Don't take ALT + CLICK away !!!
by rcas
Wed Dec 14, 2005 8:59 pm
Forum: Interface & Tools
Topic: No vertex loop select and face loop select commands
Replies: 3
Views: 1978

Re: No vertex loop select and face loop select commands

Hey ! I am unable do find vertex loop select and face loop select when activating the select function in edit mode. Where are they gone ? Is this a bug ? Sylvain Blender 2.40 RC1 Now you have to use ALT + LEFT Mouse to select either a face loop, and edge loop or a vertex loop. Also you must be in f...
by rcas
Wed Dec 07, 2005 8:07 pm
Forum: Interface & Tools
Topic: C4D awesome hair (inspiration for coders?)
Replies: 1
Views: 1427

Re: C4D awesome hair (inspiration for coders?)

Check the videos: http://www.maxon.de/pages/products/c4d/modules/hair/hair_e.html# WOW Its so cool, it is doing what Max did with Pelt Mapping, making hard things easier. It would be cool to have such a thing in Blender, it sure is much easier then adding guides and animate them. We can already use...
by rcas
Tue Dec 06, 2005 9:28 pm
Forum: Testing Builds
Topic: 2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender
Replies: 15
Views: 14518

Guess that saying "Please don't respond to this thread" isn't noticable. Answering both: Orange Branch is a branch, not a folder, meaning you have to add "-r branchname" when you get it from CVS. And yes, Orange Branch is UNSTABLE, so, no Bug reports, they know the problems and are being fixed. Chee...
by rcas
Tue Dec 06, 2005 12:53 pm
Forum: Testing Builds
Topic: 2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender
Replies: 15
Views: 14518

2005-12-27 01:00 GMT # Windows + Linux # Orange + bf-blender

As of 2006-01-03 I have suspended the builds, there are lots of other people in the Forum posting builds when new things hit cvs, so I will stop doing it for now. Check my post on page 2 for more information. PLEASE DO NOT RESPOND TO THIS THREAD If you have troubles create a new thread or post your...
by rcas
Tue Dec 06, 2005 12:45 pm
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33625

Ruis, why you keep updating the build on THIS thread? It is getting kind of confusing. Right now most of the posts aren´t even relevant to the built the thread title refers to. I think that a new built deserves a new thread, to keep everything ordered and neat. 1. I change the title everytime I upd...
by rcas
Tue Dec 06, 2005 10:31 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33625

I'm using a orco texture in a characterer, but the texture isn't deforming together the mesh when using parlicles fur. When I render the mesh without particles all right. See in the images below. http://geocities.yahoo.com.br/natanaelno/img1.png http://geocities.yahoo.com.br/natanaelno/img1.png htt...
by rcas
Tue Dec 06, 2005 2:34 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33625

And now with Stripped down linux version of bf-blender (only executable).
by rcas
Tue Dec 06, 2005 1:55 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33625

And now with also bf-blender from today.

No changes, just Bug Fixes.
by rcas
Tue Dec 06, 2005 12:36 am
Forum: Testing Builds
Topic: Obsolete !!!
Replies: 46
Views: 33625

Now with ORANGE build that has MATERIAL LAYERS.

Please DO NOT report bugs based on Orange Branch !!!!